RuleSage cited table rulings
← Lords of Hellas

You asked

How do I play?

Answered counted as answered

Asked with: Lords of Hellasbg-222509-en-1e

### Setup
1. Resolve the chosen Hero's starting bonus.[1]
2. The starting player places their chosen Hero's miniature and 2 Hoplites in one Region; if the Region's Population Strength is 2 or less, the player places their Control Token there.[1]
3. Moving counter-clockwise, the next player chooses a remaining Hero and Army and places them on the board following the same process, ensuring they do not place their Hero in a Region already containing another Hero.[1]
4. The last player to choose and place their Hero begins the game.[1]
### Turn Sequence
1. Players take turns in clockwise order.[2]
2. A player performs any number of Regular Actions in any order, but each specific Regular Action can only be performed once per turn.[2]
3. A player ends their turn with a Special Action.[2]
4. The player to the left (clockwise) then takes their turn.[2]
### Regular Actions
* **Hero Movement**: A player can move their Hero through as many Regions as indicated by their Speed Attribute or over 1 Quest Step if the Hero is on a Quest.[2] Heroes can move and stop in any Region regardless of the presence of Hoplites, other players' Heroes, or Monsters.[2]
* **Hoplite Movement**: A player can move a maximum number of Hoplites to a neighboring Region equal to their Hero's Leadership Attribute.[3] A player should perform all Hoplite moves before any following Battles.[3]
* **Using Artifacts**: A player may use any number of charged Artifacts during their turn.[2][3]
* **Recruit**: A player can recruit one Hoplite in the Region where their Hero is present, provided the Hero is not outside the Map and the Region does not contain another player's Hoplites (though one can recruit in an empty enemy-controlled Region to take control of it).[4]
### Special Actions
* **Build Monument**: A player chooses a Monument to build and adds the appropriate element.[4] This action removes all Priests from all Monuments to the controlling player's resources, and the player using the action receives Priests equal to the number of Temples they control.[4] After this action, all players remove Used Action Tokens and charge their Artifacts, and the game proceeds to the Monster Phase and then the Event Phase.[4]
* **Hunt**: A player can begin hunting a Monster present in the same Region as their Hero.[4]
* **Usurp**: If a player has a Glory Token matching the color of the Region where their Hero is located, they can instantly take control of that Region and recruit 1 Hoplite; all enemy Hoplites must withdraw but suffer no losses.[4]
* **Prayer**: A player can send one Priest from their Priest Pool to a chosen Monument to permanently raise a related Hero Attribute by 1 and use the corresponding God Power.[2]
* **Prepare**: This action can be used to heal Hero Injuries.[5]
### Combat and Hunting
* **Battle**: Moving Hoplites into a Region with enemy Hoplites results in a Battle.[3] Players compare Army Strength (Hoplites + Combat Cards + bonuses).[5] The player with the highest strength wins; if tied, the defender wins.[5]
* **Hunting**: During a Hunt, a player can defend against a Monster's attack by playing Combat Cards with a total value equal to or higher than the attack, then drawing 2 cards, or choose not to defend, resolve effects, and draw 1 card.[6] The Hunt ends if the Monster receives a final Wound, the player is unable to inflict wounds, a card ends the Hunt, the player fails to defend against an attack, or the Hero receives a fourth Injury.[6]
### Victory Conditions
The game ends immediately when a player meets one of the following:
1. **Warlord of Hellas**: Control of 2 Lands (in a 3-player game, blue Land does not count; in a 2-player game, 3 Lands are required).[7]
2. **Favored of the Gods**: Control of 5 Regions with Temples.[7]
3. **Monster Slayer**: Slay 3 Monsters.[7]
4. **King of Kings**: Activated once a Monument is fully built; the player who controls the Region with a fully built Monument after 3 turns wins (this condition is ignored in 2-player games).[7]
[1] RULEBOOK Lords of Hellas — Rulebook · p.8 · Game Manual N
[2] RULEBOOK Lords of Hellas — Rulebook · p.9 · Game Manual N
[3] RULEBOOK Lords of Hellas — Rulebook · p.9 · Game Manual N
[4] RULEBOOK Lords of Hellas — Rulebook · p.10 · Game Manual N
[5] RULEBOOK Lords of Hellas — Rulebook · p.13 · Game Manual N
[6] RULEBOOK Lords of Hellas — Rulebook · p.12 · Game Manual N
[7] RULEBOOK Lords of Hellas — Rulebook · p.5 · Game Manual N
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 78 ms · ask 7621 ms · total 7701 ms
single-flight (PR-5)
queued 0 ms · generation 7701 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.048139, "snippet": "3 PLAYING COMBAT CARDS The defending player can play one Combat Card from his/her hand. If he/she does that, then he/she resolves that card's effect and adds its value to his/her Army Strength . If he/she passes, then he/she cannot play more Combat Cards during the current Battle . The attacking pla", "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 8, "score": 0.045475, "snippet": "There are four Heroes and Armies to choose from in the Core Box: Helen, Achilles, Heracles and Perseus. Heroes are asymmetric (they have a different starting bonus and special ability). Starting Bonus: special perk that should be added when placing the Hero on the board. Special Ability: passive ski", "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 12, "score": 0.043496, "snippet": "MONSTER BOARD WOUND SYMBOLS Determine which Combat Cards a Hero must employ to kill a given Monster . Some Wound symbols will have the symbol of a Priest ( ) or Artifact ( ) on them - they grant additional rewards, even after an unsuccessful Hunt (see Hunt ). INFLICTING WOUNDS To inflict a Wound to ", "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 8, "score": 0.032787, "snippet": "Resolve the chosen Hero's starting bonus. 5. The starting player places the miniature of his/her chosen Hero , along with 2 Hoplites , in one Region . If the Population Strength in that Region is 2 or less, the player places his/her Control Token there. This completes the first player's setup. 6. Mo", "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 3, "score": 0.032258, "snippet": "Player turn: Regular Actions First you may perform following Regular Actions in any order: Hoplite Movement Hero Movement Prayer Use Artifacts Special Actions Then you must perform one of the Special Actions. Remember to mark it with an Used Action Token afterwards! MONUMENT ACTIVATION PLAYER CONTRO", "headingPath": "", "sharpsignalDocId": 569}, {"page": 9, "score": 0.03125, "snippet": "9 N PRAYER Players can send a Priest from their Priest Pool (Note: players start without any Priests ) to any chosen Monument . After placing the Priest , a player should immediately raise related Hero Attribute by 1 and use the God Power corresponding to its stated level. The Hero Attribute increas", "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 14, "score": 0.030303, "snippet": "During a player's next Turn , instead of a Hero Movement , the player can move the Hero along the Quest Steps by one position ( Hero Speed has no effect here). Note that as soon as a player plac -es the Hero on the Quest Card , that player no longer needs to meet the requirements of subsequent Quest", "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 13, "score": 0.029911, "snippet": "Whenever you unsuccessfully end a Hunt , you still get to pick one reward from Wounds that you have inflicted with an Artifact or Priest symbol on them. However, if a Hunt against a Monster is successful, and player manages to deal the last Wound , the player: receives a Glory Token in the color of ", "headingPath": "Game Manual N", "sharpsignalDocId": 569}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 9, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 9, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 10, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 13, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 12, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}, {"page": 5, "quote": null, "headingPath": "Game Manual N", "sharpsignalDocId": 569}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 569 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 569 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90405 of 3335 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 04:50

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.13 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.8 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.12 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.13 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 41 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.5 #10 0.02901 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.8 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.12 #12 0.028309 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.10 #21 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.14 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.9 #6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.9 #11 0.028778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.13 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.8 no quote on the wire
[2] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.9 no quote on the wire
[3] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.9 no quote on the wire
[4] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.10 no quote on the wire
[5] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.13 no quote on the wire
[6] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.12 no quote on the wire
[7] RULEBOOK Lords of Hellas — Rulebook (corpus doc 569) Game Manual N p.5 no quote on the wire
timing split
retrieval 78 ms · first delta 2880 ms · total 7701 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 78 ms · ask 7621 ms · gateway work 7701 ms · total 7701 ms
tokens in (the prompt the answerer read)
4012
tokens out (what the answerer generated)
962
tok/sec
202.0 tok/sec — 962 output tokens in 4.762 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 501), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.