RuleSage cited table rulings
← The Princes of Florence

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How do I play?

Answered counted as answered

Asked with: The Princes of Florencebg-555-en-1e

The game is played over 7 rounds, and the game ends after the 7th round.[1] The starting player changes from round to round in clockwise order.[1] Each round consists of two phases:
1. **Auction phase**:
* Players bid against each other for objects.[1]
* Each player may acquire at most 1 object each round.[1]
* Once a player has acquired an object, they may not bid for other objects in that round.[1]
* Only 1 object from each stack may be auctioned each round; once an object from a stack is acquired, no more from that stack may be auctioned in that round.[1]
* When a stack is exhausted, no more of that type may be auctioned.[1]
2. **Action phase**:
* Players execute actions separately, in clockwise order, beginning with the starting player.[1][2]
* Each player may execute up to two actions per round.[1][2]
* A player must complete their first action before completing their second, and may not interrupt the first action with the second.[2]
* Players may choose to take fewer than two actions, or even none.[3]
* The possible actions are:
* Complete a Work (once or twice).[2][3]
* Build a Building (once or twice).[2][3]
* Take a Profession card (once only).[2][3]
* Introduce a Freedom (once only).[2][3]
* Acquire a Bonus card (once or twice).[2][3]
[1] RULEBOOK The Princes of Florence — Rulebook · p.4 · PLAYING THE GAME · Auction phase · Basic rules
[2] RULEBOOK The Princes of Florence — Rulebook · p.7 · Action phase
[3] RULEBOOK The Princes of Florence — Rulebook · p.7 · Complete a Work · Action phase · Up to 2 actions per player:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 69 ms · ask 4086 ms · total 4157 ms
single-flight (PR-5)
queued 0 ms · generation 4157 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.046875, "snippet": "A player may complete a Work by playing the Profession card from his hand for the artist or scholar completing the Work. The value of the Work must equal or exceed the minimum value shown in the round/minimum WV table. This value increases from round to round as seen in the table 7) . When a player ", "headingPath": "Complete a Work · Action phase · Up to 2 actions per player:", "sharpsignalDocId": 394}, {"page": 4, "score": 0.046751, "snippet": "The game is played over 7 rounds. The starting player changes from round to round in clockwise order. The game ends after the 7th round. Each round has 2 phases: Auction phase : auction 1 object per player Action phase : execute 2 actions per player The players bid against each other for objects in ", "headingPath": "PLAYING THE GAME · Auction phase · Basic rules", "sharpsignalDocId": 394}, {"page": 11, "score": 0.046176, "snippet": "Each Bonus card may only be played once . After playing a Bonus card, the player places it face up next to the game board; it is out of the game! When the Bonus deck is exhausted, players may not select this action. After all players have completed their actions in the Action phase (including those ", "headingPath": "Bonus card · Best Work · New Round · Earning money · GAME END · TWO PLAYER RULES", "sharpsignalDocId": 394}, {"page": 3, "score": 0.032787, "snippet": "Place the game board in the middle of the table. Note: if, during the game, a player's scoring figure passes space 50 on the fame track, he records this fact and continues moving along the track. At the end of the game, such players add 50 PP to the number of points shown by their figures on the tra", "headingPath": "PREPARATION · Each player takes:", "sharpsignalDocId": 394}, {"page": 7, "score": 0.031746, "snippet": "In the Action phase, each player, in clockwise order beginning with the starting player, may execute two actions 5) . On his turn, a player completes his first action and then completes his second 6) . A player may not start one action and interrupt it with the second action. The possible actions ar", "headingPath": "Action phase", "sharpsignalDocId": 394}, {"page": 3, "score": 0.030769, "snippet": "PREPARATION place game board on table The graphics on the game board spaces are only for appearance. They have no meaning in the game. Sort out the 6 special character cards and put them back in the box. These are only needed for the expansion game per player: - 1 player board - 1 marker - 1 figure ", "headingPath": "", "sharpsignalDocId": 394}, {"page": 10, "score": 0.029851, "snippet": "When a player wants a new Profession card, he pays 300 Florin to the Bank, draws the top five cards from the Profession card deck (all cards if there are less than 5), examines them, picks one card, and adds it to his hand. The player places the unchosen cards, face down, in any order he chooses, on", "headingPath": "Take a Profession card · Introduce a Freedom", "sharpsignalDocId": 394}, {"page": 7, "score": 0.029418, "snippet": "A minimum number of WV points are needed to complete a Work. 7) For example, in the 2nd round, a Work must score at least 10 WV points to be completed. In the 6th round, a Work must score at least 16 WV points to be completed. A player may recruit a Profession card from a player who recruited from h", "headingPath": "Work · 1) Play a Profession card face up.", "sharpsignalDocId": 394}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "PLAYING THE GAME · Auction phase · Basic rules", "sharpsignalDocId": 394}, {"page": 7, "quote": null, "headingPath": "Action phase", "sharpsignalDocId": 394}, {"page": 7, "quote": null, "headingPath": "Complete a Work · Action phase · Up to 2 actions per player:", "sharpsignalDocId": 394}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 394 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 394 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86711 of 1046 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 04:52

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Complete a Work · Action phase · Up to 2 actions per player: p.7 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) PLAYING THE GAME · Auction phase · Basic rules p.4 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Bonus card · Best Work · New Round · Earning money · GAME END · TWO PLAYER RULES p.11 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) PREPARATION · Each player takes: p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Action phase p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Take a Profession card · Introduce a Freedom p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Work · 1) Play a Profession card face up. p.7 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 32 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) PLAYING THE GAME · Auction phase · Basic rules p.4 #2 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Work · 1) Play a Profession card face up. p.7 #8 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Action phase p.7 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) PREPARATION · Each player takes: p.3 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Take a Profession card · Introduce a Freedom p.10 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Build a Building p.9 #20 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) CHARACTER AUCTION p.14 #14 0.028175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Complete a Work · Action phase · Up to 2 actions per player: p.7 #1 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) PLAYING THE GAME · Auction phase · Basic rules p.4 no quote on the wire
[2] RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Action phase p.7 no quote on the wire
[3] RULEBOOK The Princes of Florence — Rulebook (corpus doc 394) Complete a Work · Action phase · Up to 2 actions per player: p.7 no quote on the wire
timing split
retrieval 69 ms · first delta 2397 ms · total 4157 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 69 ms · ask 4086 ms · gateway work 4157 ms · total 4157 ms
tokens in (the prompt the answerer read)
2704
tokens out (what the answerer generated)
353
tok/sec
204.8 tok/sec — 353 output tokens in 1.724 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 323), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.