RuleSage cited table rulings
← For Sale

You asked

How do I play?

Answered counted as answered

Asked with: For Salebg-172-en-1e

1. Separate the cards by type (Property and Currency) and shuffle each pile.[1]
2. Set aside the Currency Cards.[1]
3. Place the Property Cards face down as a deck.[1]
4. For 3-4 players, give each person two $2,000 Coins and fourteen $1,000 Coins; for 5-6 players, give each person two $2,000 Coins and ten $1,000 Coins.[1]
5. If playing with three players, remove six Property and six Currency Cards from the game without looking at them; if playing with four players, remove two Property and two Currency Cards.[1]
6. Turn up a number of Property Cards face up equal to the number of players.[1]
7. The player who lives in the largest house begins bidding by laying down any number of his Coins onto the table.[1]
8. Play continues clockwise, where the next player must decide whether to bid or pass, and any bid must be more than the previous bid.[1]
9. Bidding continues until all players have passed.[1]
10. If a player passes, he takes the property remaining on the table with the lowest value and takes back half of his bid, rounded down, while the rest of the money is returned to the bank and placed out of the game.[2]
11. After all players but one have passed, the remaining bidding player takes the highest-valued property but pays the full amount of his bid to the bank.[2]
12. Purchased properties are placed face down in front of the player who purchased them.[2]
13. The player who took the most valuable property turns over the next set of Property Cards for auction and continues play by bidding or passing.[2]
14. This process continues until all Property Cards have been sold.[2]
15. In the second phase, turn over the same number of Currency Cards as there are players.[2]
16. Each player takes his Property Cards into his hand and places one Property Card face down in front of him.[2]
17. Once all players have a face-down Property Card ready, all players turn them over simultaneously.[2]
18. The player with the most valuable Property Card takes the highest-valued Currency Card, the second most valuable takes the second highest-valued Currency Card, and so on.[2]
19. Property Cards are then discarded from the game.[2]
20. The game ends when all players have sold all of their properties.[2]
21. Players add up their Currency Cards and remaining Coins to determine the winner; the richest player wins, with ties resolved in favor of the player with the most remaining Coins.[2]
[1] RULEBOOK For Sale — Rulebook · p.3 · Overview · Object · Setup · Phase 1: Buying Properties
[2] RULEBOOK For Sale — Rulebook · p.4 · Phase 1: Buying Properties · Tip: Keep your money secret! · Phase 2: Selling Properties · Game End · Credits
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 3728 ms · total 3811 ms
single-flight (PR-5)
queued 0 ms · generation 3811 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048916, "snippet": "One man's castle is another man's cardboard box (or maybe his RV, treehouse, igloo, or skyscraper). In this fast-paced game of bidding and bluffing to get the highest-ranking properties, it isn't how much you pay for the properties, it is how much you sell them for. Manage your money wisely during t", "headingPath": "Overview · Object · Setup · Phase 1: Buying Properties", "sharpsignalDocId": 392}, {"page": 4, "score": 0.048652, "snippet": "Passing: If a player passes, he takes the property that remains on the table with the lowest value. He also takes back half of his bid (rounded down). For example, if a player had previously bid $3,000, but ultimately decides to pass, he takes back $1,000 into his hand. The rest of the money is retu", "headingPath": "Phase 1: Buying Properties · Tip: Keep your money secret! · Phase 2: Selling Properties · Game End · Credits", "sharpsignalDocId": 392}, {"page": 1, "score": 0.031746, "snippet": "Players: 3 - 6 • Ages: 8+ • Duration: 20 - 30 minutes 30 Property Cards (Numbered 1-30)", "headingPath": "Contents", "sharpsignalDocId": 392}, {"page": 2, "score": 0.03125, "snippet": "• 60 $1,000 Coins • 12 $2,000 Coins", "headingPath": "· 30 Currency Cards (Valued $0-$15,000--skipping $1,000--two of each)", "sharpsignalDocId": 392}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Overview · Object · Setup · Phase 1: Buying Properties", "sharpsignalDocId": 392}, {"page": 4, "quote": null, "headingPath": "Phase 1: Buying Properties · Tip: Keep your money secret! · Phase 2: Selling Properties · Game End · Credits", "sharpsignalDocId": 392}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 392 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 392 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90361 of 1992 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 05:01

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK For Sale — Rulebook (corpus doc 392) Overview · Object · Setup · Phase 1: Buying Properties p.3 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK For Sale — Rulebook (corpus doc 392) Phase 1: Buying Properties · Tip: Keep your money secret! · Phase 2: Selling Properties · Game End · Credits p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK For Sale — Rulebook (corpus doc 392) Contents p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 87
#4 RULEBOOK For Sale — Rulebook (corpus doc 392) · 30 Currency Cards (Valued $0-$15,000--skipping $1,000--two of each) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 35

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 4 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK For Sale — Rulebook (corpus doc 392) Overview · Object · Setup · Phase 1: Buying Properties p.3 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK For Sale — Rulebook (corpus doc 392) Contents p.1 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK For Sale — Rulebook (corpus doc 392) · 30 Currency Cards (Valued $0-$15,000--skipping $1,000--two of each) p.2 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK For Sale — Rulebook (corpus doc 392) Phase 1: Buying Properties · Tip: Keep your money secret! · Phase 2: Selling Properties · Game End · Credits p.4 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK For Sale — Rulebook (corpus doc 392) Overview · Object · Setup · Phase 1: Buying Properties p.3 no quote on the wire
[2] RULEBOOK For Sale — Rulebook (corpus doc 392) Phase 1: Buying Properties · Tip: Keep your money secret! · Phase 2: Selling Properties · Game End · Credits p.4 no quote on the wire
timing split
retrieval 82 ms · first delta 966 ms · total 3811 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 82 ms · ask 3728 ms · gateway work 3811 ms · total 3811 ms
tokens in (the prompt the answerer read)
1331
tokens out (what the answerer generated)
587
tok/sec
208.7 tok/sec — 587 output tokens in 2.812 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 321), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.