RuleSage cited table rulings
← Five Tribes: The Djinns of Naqala

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How do I play?

Answered counted as answered

Asked with: Five Tribes: The Djinns of Naqalabg-157354-en-1e

To play Five Tribes, follow these steps:
**At the start of the game and the beginning of all new turns:**
1. All players must bid for Turn Order to determine the order in which they will play this turn.[1]
2. The player whose Turn marker is in first position on the Bid Order track goes first; they announce which spot of the Turn Order Track they wish to place their Turn Marker on, immediately pay the indicated amount of Gold Coins to the bank, and place their Turn Marker there.[2]
3. The player whose Turn Marker is next on the Bid Order Track goes next, paying for their chosen spot, until all Turn Markers have been placed on the Turn Order Track.[2]
4. Players cannot bid for or place their Turn Marker on the same spot as another Turn marker already on the Turn Order Track, except when bidding 0.[2]
5. If a player bids 0 and there are already Turn Markers on '0', those markers are "pushed down the aisle of 0s" to make room; the last player to bid on '0' plays first among the '0' markers, and the first to bid on '0' plays last.[2]
6. There can never be more than 3 Turn Markers placed on '0's; if all three are taken, the last player must bid at least 1.[2][3]
7. Players take their turns based on the position of their Markers on the Turn Order Track, with the highest value Markers going first.[2][3]
**During a player's turn:**
1. Take your Turn Marker off the Turn Order Track and place it onto the first empty spot on the Bid Order Track.[4]
2. Select a Tile that has at least 1 Meeple on it.[4]
3. Take all the Meeples from that Tile into your hand and move them onto adjacent Tiles (each Tile must be adjacent to the prior Tile the Meeplies moved through), dropping 1 Meeple on each Tile as you pass through until you run out of Meeples.[4]
**End of the game:**
1. The game stops at the end of the Turn during which either a player drops their last Camel on a Tile and finishes their actions as normal, or no more legal Meeples movement is possible.[5]
2. The game ends once all players have had a chance to take their actions for that turn.[5]
3. Players may still take other actions, such as invoking the special powers of Djinns they own, before passing to the next player.[5]
4. Once all players have played the Actions they could still take (or passed), the Turn finishes, the game ends, and final scores are computed.[5]
5. The player with the most Victory Points wins the game and becomes Great Sultan of Naqala.[1][5]
[1] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook · p.3 · Object of the game · Victory Points · Gameturn
[2] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook · p.3 · 1. Bid for Turn Order
[3] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook · p.3 · 1. Bid for Turn Order
[4] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook · p.4 · 2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples
[5] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook · p.8 · End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 112 ms · ask 4599 ms · total 4714 ms
single-flight (PR-5)
queued 0 ms · generation 4714 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047938, "snippet": "Once his/her turn comes up, each player takes all of the following actions, before letting the next Turn Marker owner play: Take your Turn Marker off the Turn Order Track and place it onto the first empty spot on the Bid Order Track. Note: If you go first, this means you will also bid first for Turn", "headingPath": "2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples", "sharpsignalDocId": 285}, {"page": 2, "score": 0.047875, "snippet": "If this is the first play, punch out all the pieces from the game's punchboards. Rather than discarding the empty frames, insert them under the vacuum tray inside your game box. This will help your tray stay flush with your game's box top, preventing pieces inside from spilling over when storing you", "headingPath": "Settingupthegame", "sharpsignalDocId": 285}, {"page": 3, "score": 0.047163, "snippet": "The player whose Turn marker is in first position (spot marked '1') on the Bid Order track goes first and announces which spot of the Turn Order Track she wishes to place her Turn Marker on; she immediately pays to the bank the amount of Gold Coins indicated on that spot, and places her Turn Marker ", "headingPath": "1. Bid for Turn Order", "sharpsignalDocId": 285}, {"page": 3, "score": 0.046875, "snippet": "There can never be more than 3 Turn Markers placed on '0's, so if all three '0's are taken, the last player must bid at least 1 (and will get to play first, this turn!). Players take their turn based on the position of their Markers on the Turn Order Track, with the highest value Markers going first", "headingPath": "1. Bid for Turn Order", "sharpsignalDocId": 285}, {"page": 8, "score": 0.045724, "snippet": "The Game stops at the end of the Turn during which either of these 2 events occur: The player takes control of the Tile by placing his last Camel and finishes his actions as normal; the game ends once ALL players have had a chance to take their actions for this turn too. The game then ends and final", "headingPath": "End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits", "sharpsignalDocId": 285}, {"page": 3, "score": 0.045688, "snippet": "In Five Tribes, you play the role of a stranger venturing into the legendary city-state of Naqala to maneuver the local Tribes, invoke old Djinns and gain influence. At the end of the game, the player with the most Victory Points is declared The Great Sultan and wins. You score Victory Points (VPs) ", "headingPath": "Object of the game · Victory Points · Gameturn", "sharpsignalDocId": 285}, {"page": 8, "score": 0.032258, "snippet": "We invite you to join our online community of players at Days of Wonder Online, where we host a number of online versions of our games. To use your Days of Wonder Online number, add it to your existing Days of Wonder Online account or create a new account at: www.daysofwonder.com/five-tribes and cli", "headingPath": "Days of Wonder Online", "sharpsignalDocId": 285}, {"page": 5, "score": 0.029412, "snippet": "Once you finish moving the Meeples, take the last Meeple you dropped on the final Tile back in your hand, along with ALL other Meeples of same color that were already on that Tile before your move. You should now have at least 2 Meeples of identical color in your hand: the one you dropped last, and ", "headingPath": "2.3 Tile Control Check · 2.4 Tribes Actions · Yellow Viziers Tribe · White Elders Tribe", "sharpsignalDocId": 285}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Object of the game · Victory Points · Gameturn", "sharpsignalDocId": 285}, {"page": 3, "quote": null, "headingPath": "1. Bid for Turn Order", "sharpsignalDocId": 285}, {"page": 3, "quote": null, "headingPath": "1. Bid for Turn Order", "sharpsignalDocId": 285}, {"page": 4, "quote": null, "headingPath": "2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples", "sharpsignalDocId": 285}, {"page": 8, "quote": null, "headingPath": "End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits", "sharpsignalDocId": 285}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 285 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 285 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91763 of 1991 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 06:11

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples p.4 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Settingupthegame p.2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits p.8 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Object of the game · Victory Points · Gameturn p.3 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Days of Wonder Online p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2.3 Tile Control Check · 2.4 Tribes Actions · Yellow Viziers Tribe · White Elders Tribe p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples p.4 #1 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Object of the game · Victory Points · Gameturn p.3 #6 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) There are 3 rules you must respect while moving these Meeples: p.5 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits p.8 #5 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 3. Clean-Up · ✦ Replenish the row of Resource cards: · ✦ Replenish the row of Djinns cards: p.7 #9 0.02901 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 #4 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Settingupthegame p.2 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) Object of the game · Victory Points · Gameturn p.3 no quote on the wire
[2] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 no quote on the wire
[3] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 1. Bid for Turn Order p.3 no quote on the wire
[4] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) 2. Player's Actions · 2.1 Move Turn Marker · 2.2 Move Meeples p.4 no quote on the wire
[5] RULEBOOK Five Tribes: The Djinns of Naqala — Rulebook (corpus doc 285) End of the Game · ✦ A player drops his last Camel on a Tile: · ✦ No more legal Meeples movement is possible: · Scoring · Credits p.8 no quote on the wire
timing split
retrieval 112 ms · first delta 1725 ms · total 4714 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 112 ms · ask 4599 ms · gateway work 4714 ms · total 4714 ms
tokens in (the prompt the answerer read)
2797
tokens out (what the answerer generated)
607
tok/sec
206.1 tok/sec — 607 output tokens in 2.945 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 214), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.