You asked
How do I play?
Answered counted as answeredAsked with: Speakeasybg-375459-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 76 ms · ask 7965 ms · total 8043 ms
- single-flight (PR-5)
- queued 0 ms · generation 8043 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 16, "score": 0.047123, "snippet": "Under secrecy's cloak, bootlegging reigns, a gripping saga of power and deceit, while law enforcement remains complicit in its silence. Choose any one of your Operations levels or your Strength level and increase it by 1. See 'Common Actions and Effects' on page 12. Play one Fleet card from your han", "headingPath": "Garage (2 People in a 3/4 Player Game. 2 in a 2-player game) · INCrease aNy ONe Of yOur OperaTIONs Or sTreNGTH levels by 1 · play ONe fleeT CarD aND GaIN a +2 raNGe bONus · pICk up aND DelIver barrels · TO mOve yOur TruCks:", "sharpsignalDocId": 346}, {"page": 8, "score": 0.046871, "snippet": "Each player round, in turn order, each player takes one turn. The order in which players take turns is determined by the order of their Turn Order markers on the upper row of the Turn Order track, starting with the marker on the leftmost space and proceeding to the right. On your turn, follow these ", "headingPath": "2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example:", "sharpsignalDocId": 346}, {"page": 6, "score": 0.046452, "snippet": "The last player who had an 'illegal drink' is the starting player and places their Turn Order marker on the leftmost space on the top row of the Turn Order track. In clockwise order, each other player places their Turn Order marker on the leftmost empty space of the same track. In a 3-player game , ", "headingPath": "Setup Round (1920)", "sharpsignalDocId": 346}, {"page": 19, "score": 0.04598, "snippet": "In the heart of the city, the boss's restaurant becomes the epicenter of intrigue, where clandestine deals are struck, and rivalries simmer beneath the surface. Where all the books are cooked and skim from gambling is received. You MUST perform this action when you send a Capo to the Restaurant. Con", "headingPath": "Rest aurant (No limit for the number of Capos that can be sent) · CHaNGe THe TurN OrDer fOr NexT rOuND · perfOrm 2 DIffereNT aCTIONs · a: play ONe OperaTIONs CarD · b: play up TO TWO CITy TIles · C: COOk up TO THree bOOks", "sharpsignalDocId": 346}, {"page": 15, "score": 0.044796, "snippet": "Play one Party card from your hand to the Party area of your Operations board. See 'Play an Operations card' on page 12. On her first action, Purple opts to take over a Speakeasy in district 5. The Mobster's defense strength in the district is 5. To succeed, Purple requires at least 6 Attack strengt", "headingPath": "play ONe parTy CarD · Example:", "sharpsignalDocId": 346}, {"page": 6, "score": 0.032258, "snippet": "Chooses a color, and takes an Operations board, Safe screen, and Player tray containing their chosen color. The Player tray holds: 4 Operations markers, 1 Strength marker, 1 Infamy marker,1 Turn Order marker, 3 Zone Control markers, 4 Capos, 12 Family Members, 10 Books, 2 Trucks, 1 Associate marker,", "headingPath": "eaCH player: · alsO Take: · yOur OperaTIONs bOarD: · yOur safe sCreeN: · ON THe maIN bOarD:", "sharpsignalDocId": 346}, {"page": 4, "score": 0.030769, "snippet": "Shuffle the Cop District tiles face down and reveal 4 of them. For each, place a Cop in the indicated district. Place the revealed Cop District tiles back in the game box. In a 2-player game, Cops may be placed in blocked districts. 11. Reveal another 4 Cop District tiles and place them face down on", "headingPath": "COps", "sharpsignalDocId": 346}, {"page": 12, "score": 0.030679, "snippet": "The following are common actions and effects, performed when you send a Capo for a 'talk' at a location, play an Operations card, or at various other times in the game. Play an Operations card from your hand to the designated area of your Operations board, depending on the card's type. The symbol to", "headingPath": "OperaTIONs CarD · play ONe OperaTIONs CarD · INCrease aN OperaTIONs level · INCrease yOur sTreNGTH level · INCreasING yOur INfamy", "sharpsignalDocId": 346}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "Setup Round (1920)", "sharpsignalDocId": 346}, {"page": 8, "quote": null, "headingPath": "2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example:", "sharpsignalDocId": 346}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 346 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 346 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92166 of 2489 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 15, 2026 06:13
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Garage (2 People in a 3/4 Player Game. 2 in a 2-player game) · INCrease aNy ONe Of yOur OperaTIONs Or sTreNGTH levels by 1 · play ONe fleeT CarD aND GaIN a +2 raNGe bONus · pICk up aND DelIver barrels · TO mOve yOur TruCks: | p.16 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | 2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example: | p.8 | 0.046871 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Setup Round (1920) | p.6 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Rest aurant (No limit for the number of Capos that can be sent) · CHaNGe THe TurN OrDer fOr NexT rOuND · perfOrm 2 DIffereNT aCTIONs · a: play ONe OperaTIONs CarD · b: play up TO TWO CITy TIles · C: COOk up TO THree bOOks | p.19 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | play ONe parTy CarD · Example: | p.15 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | eaCH player: · alsO Take: · yOur OperaTIONs bOarD: · yOur safe sCreeN: · ON THe maIN bOarD: | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | COps | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | OperaTIONs CarD · play ONe OperaTIONs CarD · INCrease aN OperaTIONs level · INCrease yOur sTreNGTH level · INCreasING yOur INfamy | p.12 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 52 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | OperaTIONs CarD · play ONe OperaTIONs CarD · INCrease aN OperaTIONs level · INCrease yOur sTreNGTH level · INCreasING yOur INfamy | p.12 | #8 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Components · IN 2-player Games: | p.4 | #18 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | City Planning Office (3 People in a 3/4 Player Game. 2 in a 2-player game) · Or Take Over a mObsTer speakeasy · a: OpeN a NIGHTClub Or CasINO · b: upGraDe ONe Of yOur speakeasIes TO a NIGHTClub Or CasINO · C: Take Over a mObsTer speakeasy · play ONe OperaTIONs CarD · … | p.15 | #14 | 0.027313 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Garage (2 People in a 3/4 Player Game. 2 in a 2-player game) · INCrease aNy ONe Of yOur OperaTIONs Or sTreNGTH levels by 1 · play ONe fleeT CarD aND GaIN a +2 raNGe bONus · pICk up aND DelIver barrels · TO mOve yOur TruCks: | p.16 | #1 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | COps · CITy TIles · ZONe GOal TIles · CeNTral park GOal TIles | p.5 | #33 | 0.010753 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Docks (2 People in a 3/4 Player Game. 1 in a 2-player game) · play a sTIlls CarD · HIre ONe GOON fOr free · ambusH a rum-ruNNer sHIp | p.18 | #11 | 0.028259 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | 2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example: | p.8 | #2 | 0.046871 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Setup Round (1920) | p.6 | #3 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Setup Round (1920) | p.6 | no quote on the wire |
| [2] | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | 2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example: | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 76 ms · first delta 3247 ms · total 8043 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 76 ms · ask 7965 ms · gateway work 8043 ms · total 8043 ms
- tokens in (the prompt the answerer read)
- 4129
- tokens out (what the answerer generated)
- 761
- tok/sec
- 160.3 tok/sec — 761 output tokens in 4.746 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 274), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.