RuleSage cited table rulings
← Western Legends

You asked

How do I play?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e

To play Western Legends, follow these steps:
**Setup**
1. Place the game board in the middle of the play area.[1][2]
2. Place all money cards in the designated area.[1][2]
3. Place all item cards in the General Store stand near the board.[1][2]
4. Place the cattle tokens on the Ranch spaces of their corresponding color facedown so their rewards cannot be seen.[1][2]
5. Place the two prospecting dice and supply of gold nuggets in the designated area.[1][2]
6. Shuffle the poker cards and place them in a deck in the designated area.[1][2]
7. Place discarded poker cards faceup in a pile to the right of the poker card deck.[1][2]
8. Each player takes a player mat, all scoring cubes, all story discs, and a ring of their chosen color.[1][2]
9. Each player draws two character cards, chooses one, and returns the other to the box.[1][2]
10. Each player selects a mini to represent them and attaches a matching player color ring to the base.[1][2]
11. Each player gains all starting items, money, poker cards, and Marshal or Wanted points listed on the back of their character card.[1][2]
12. If a player's character has Marshal or Wanted points, they place one scoring cube on the corresponding track.[1][2]
13. Place any items, mounts, and weapons listed on the character card in their respective area on the player mat.[2]
14. Each player places their mini in the space listed under "Starting Location" on their character card (if the location is a General Store or Saloon, they may choose any of the 3 adjacent spaces).[2]
15. Place the wound token on the starting crosshair space of the wound track on the player mat.[3]
16. Place the two story card decks facedown on the board.[3]
17. Select one remaining mini to represent the Sheriff and attach a brown ring to its base, placing it in the Sheriff’s Office in Darkrock.[3]
18. Select six remaining minis to represent bandits, attach a grey ring to each, and place one at each Bandit Hideout location that does not already contain a player mini.[3]
19. Provide each player with a player aid.[3]
20. Determine the first player by selecting the most Wanted player (if tied or no one is Wanted, use another method).[4][3]
**Turn Structure**
Each player's turn consists of three phases:
1. **START OF TURN PHASE**: The active player performs the following:
* Check for start of turn effects.[5]
* Choose one: Gain $20, draw 2 poker cards, or gain $10 and draw 1 poker card.[5]
* Choose a weapon and mount for the turn.[5]
2. **ACTION PHASE**: The active player chooses three actions to perform from various options, which may be performed multiple times.[5] Possible actions include:
* MOVE [5]
* USE AN ACTION ON A CARD [5]
* FIGHT ANOTHER PLAYER (ARREST, DUEL, OR ROB) [5]
* TAKE A LOCATION [5]
3. **END OF TURN PHASE**.[5]
**Game End and Scoring**
1. Determine the game length at the start (Short: 15LP, Average: 20LP, or Long: 25LP) and place the end of game marker on the LP track.[6]
2. The game is triggered when a player acquires LP equal to or greater than the chosen game length.[6]
3. All players finish the current round, and then each player takes one last turn so that everyone has taken an equal number of turns.[6]
4. Final scoring is determined.[6] Players compete to secure legendary status by finishing with the most Legendary points (LP).[6]
[1] RULEBOOK Western Legends — Rulebook · p.4
[2] RULEBOOK Western Legends — Rulebook · p.4 · 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.
[3] RULEBOOK Western Legends — Rulebook · p.5
[4] RULEBOOK Western Legends — Rulebook · p.5
[5] RULEBOOK Western Legends — Rulebook · p.7 · PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:
[6] RULEBOOK Western Legends — Rulebook · p.6 · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 80 ms · ask 7124 ms · total 7207 ms
single-flight (PR-5)
queued 0 ms · generation 7207 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.047183, "snippet": "While in a space neighboring a Saloon, a player may play a hand of poker. To do so, they take an action, pay a $10 ante, and then draw 1 poker card. If any other players are in the same town, they may also choose to pay the $10 ante to draw 1 poker card and join, they do not have to be on a Saloon s", "headingPath": "D2. PLAY POKER:", "sharpsignalDocId": 387}, {"page": 4, "score": 0.045139, "snippet": "Place the game board in the middle of the play area. Place all money cards in the designated area. Place all item cards in the General Store stand near the board. Shuffle the poker cards and place them in a deck in the designated area. Discarded poker cards will go faceup in a pile to the right of t", "headingPath": "3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 7, "score": 0.044415, "snippet": "Each player's turn is comprised of the following three phases: START OF TURN PHASE ACTION PHASE END OF TURN PHASE During the START OF TURN phase, the active player carries out the following steps: Check for start of turn effects. Choose one: Gain $20, draw 2 poker cards, or gain $10 and draw 1 poker", "headingPath": "PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:", "sharpsignalDocId": 387}, {"page": 8, "score": 0.044388, "snippet": "Poker cards, item cards, and even some character cards which have the word 'ACTION' printed on them can be used during this phase to take special actions otherwise unavailable to players. When a player chooses to use the action on a card, they must do the following in order: Place the card faceup on", "headingPath": "B. USE AN ACTION ON A CARD: · C. FIGHT ANOTHER PLAYER (ARREST, DUEL, OR ROB): · FIGHTING EXAMPLE - DUEL · DECLARATION", "sharpsignalDocId": 387}, {"page": 5, "score": 0.04359, "snippet": "If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwise turn order to avoid arrest in the early game. NOTE: First Player will n", "headingPath": "", "sharpsignalDocId": 387}, {"page": 5, "score": 0.043549, "snippet": "yo choi pl s Aft 13 The most Wanted player takes the first player token. If players are tied for most Wanted, or no player starts the game Wanted, then choose another method to determine who takes the first player token. It is highly recommended that Wanted players sit next to each other in clockwis", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 13, "score": 0.042925, "snippet": "END OF TURN PHASE At the end of a player’s turn, they perform the following steps in order: ● Resolve all story cards with the requisite number of story discs on them. (See story cards on page 14) ● Discard down to maximum hand size: 5 poker cards minus 1 poker card for each wound they have. ● If th", "headingPath": "", "sharpsignalDocId": 387}, {"page": 24, "score": 0.031746, "snippet": "START OF TURN ACTION PHASE END OF TURN Start of Turn: Before you can perform any actions on your turn, players must choose to take 1 of the 3 options: Draw 2 poker cards. Gain $10 and draw 1 poker card. Gain $20. Action Phase: Players have 3 actions they can spend on their turn to do the following: ", "headingPath": "PLAYER'S TURN SUMMARY · OTHER RULES", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 4, "quote": null, "headingPath": "3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 387}, {"page": 7, "quote": null, "headingPath": "PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:", "sharpsignalDocId": 387}, {"page": 6, "quote": null, "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:", "sharpsignalDocId": 387}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87892 of 2742 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 06:27

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) D2. PLAY POKER: p.10 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 0.044415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) B. USE AN ACTION ON A CARD: · C. FIGHT ANOTHER PLAYER (ARREST, DUEL, OR ROB): · FIGHTING EXAMPLE - DUEL · DECLARATION p.8 0.044388 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 0.04359 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.5 0.043549 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.13 0.042925 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) PLAYER'S TURN SUMMARY · OTHER RULES p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) D2. PLAY POKER: p.10 #1 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 #3 0.044415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 #21 0.024481 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) PLAY POKER EXAMPLE: p.10 #10 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 #5 0.04359 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 #9 0.029469 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 #31 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 #2 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 no quote on the wire
[2] RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 no quote on the wire
[3] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 no quote on the wire
[4] RULEBOOK Western Legends — Rulebook (corpus doc 387) p.5 no quote on the wire
[5] RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 no quote on the wire
[6] RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 no quote on the wire
timing split
retrieval 80 ms · first delta 2841 ms · total 7207 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 80 ms · ask 7124 ms · gateway work 7207 ms · total 7207 ms
tokens in (the prompt the answerer read)
4009
tokens out (what the answerer generated)
882
tok/sec
204.3 tok/sec — 882 output tokens in 4.317 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.