RuleSage cited table rulings
← BANG! The Dice Game

You asked

How do I play?

Answered counted as answered

Asked with: BANG! The Dice Gamebg-143741-en-1e

The game is played in turns, in clockwise order.[1]
**Setup**
1. Assign roles to players based on the number of players (e.g., 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws).[2]
2. Shuffle roles and deal one face down to each player; the Sheriff reveals themselves by turning their card face up, while others keep their roles secret.[2]
3. Shuffle characters and give one face up to each player; players announce their character name and read their ability aloud.[2]
4. Each player takes a number of bullets (life points) as shown on their character card, with the Sheriff taking two additional bullets.[2]
5. Place remaining bullets and arrows in a central pile.[2]
6. The Sheriff takes the five dice and starts the game.[2]
**A Turn**
1. Roll all five dice.[1]
2. You may choose to keep the dice or re-roll some or all of them up to two times.[1]
3. If you roll a third time, you may also re-roll any dice you didn't choose to re-roll on your second roll, but you must accept the third roll.[1]
4. Note that any Dynamite rolled cannot be re-rolled.[1]
5. Note that any Arrows rolled must be resolved immediately after being rolled.[1]
6. When you are satisfied with your dice roll (or are out of re-rolls), resolve the dice results.[1]
7. You must apply all dice results in the following order and you cannot pass on a rolled die: [3]
* Indian arrow: Resolve immediately; take one arrow token and keep it in front of you. If you take the last arrow, the Indians attack and each player loses one life point for each arrow in their possession, after which all players discard their arrows.[3]
* Dynamite: This die cannot be re-rolled. If you roll three or more Dynamites, you cannot re-roll any more dice this turn and you lose one life point.[3]
* Bull's Eye '1': Choose the player to your left or right; that player loses one life point.[3]
* Bull's Eye '2': Choose the player exactly two places to your left or right; that player loses one life point.[3]
* Beer: Choose any player (including yourself) to gain one life point, up to your starting maximum.[3]
* Gatling: If you roll three or more Gatlings, each other player loses one life point and you discard all your arrows.[3]
8. Your turn ends and play passes to the player on your left.[1]
**Ending the Game**
The game ends immediately if: [4]
1. The Sheriff is eliminated: If a Renegade is the only one alive, he wins; otherwise, all Outlaws win as a team.[4]
2. All Outlaws and Renegades are eliminated: The Sheriff and all Deputies win as a team.[4]
3. A player loses their last life point: They are out of the game, must show their role, and discard all arrows.[4]
[1] RULEBOOK BANG! The Dice Game — Rulebook · p.1 · The Game · Bullets and Arrows
[2] RULEBOOK BANG! The Dice Game — Rulebook · p.1 · Contents · Object of the game · Preparation
[3] RULEBOOK BANG! The Dice Game — Rulebook · p.1 · The Dice
[4] RULEBOOK BANG! The Dice Game — Rulebook · p.1 · Running Out of Life Points-A Player Is Eliminated · End of the Game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 4893 ms · total 4983 ms
single-flight (PR-5)
queued 0 ms · generation 4983 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.04866, "snippet": "The game is played in turns, in clockwise order. On your turn, you will: · Roll all five dice You may then choose to keep the dice or re-roll some or all of them up to two times. If you roll a third time, you may also re-roll any dice you didn't choose to re-roll on your second roll. You must accept", "headingPath": "The Game · Bullets and Arrows", "sharpsignalDocId": 720}, {"page": 1, "score": 0.047643, "snippet": "5 Dice 8 Roles: 1 Sheriff, 2 Deputies, 3 Outlaws, 2 Renegade 16 Characters (each with a unique ability and life points) 6 Summary cards (explaining the dice results) 9 Arrow tokens Life point 'bullet' tokens (25 bullets × value 1, 15 × value 3) These rules Each player has his own goal, depending on ", "headingPath": "Contents · Object of the game · Preparation", "sharpsignalDocId": 720}, {"page": 2, "score": 0.047371, "snippet": "Shuffle these three roles: Deputy, Outlaw, and Renegade. Give one of them randomly to each player, but place them face up on the table. Everyone knows the role of all three players. The goal of each player is determined by his role: the Deputy must eliminate the Renegade; the Renegade must eliminate", "headingPath": "Special Rules for 3-Players · BART CASSIDY (8) · BLACK JACK (8) · CALAMITY JANET (8) · EL GRINGO (7) · JESSE JONES (9) · …", "sharpsignalDocId": 720}, {"page": 1, "score": 0.046898, "snippet": "If you lose your last life point, you are out of the game. Show your role to all players and discard all your arrows. If you are eliminated, you do not act in the game anymore. But, if your team partners win, you win too! The game ends immediately if: The Sheriff is eliminated: If a Renegade is the ", "headingPath": "Running Out of Life Points-A Player Is Eliminated · End of the Game", "sharpsignalDocId": 720}, {"page": 1, "score": 0.032258, "snippet": "The dice show six different symbols. The symbols showing on the dice each have a different effect. You must apply all the dice results in the following order. You cannot pass on a rolled die: you must use them all! 1. Indian arrow: You must resolve this die immediately when rolled , not at the end o", "headingPath": "The Dice", "sharpsignalDocId": 720}, {"page": 2, "score": 0.030303, "snippet": "Follow us: Game idea : Michael Palm, Lukas Zach Development : Roberto Corbelli, Sergio Roscini, Emiliano Sciarra Artworks : Riccardo Pieruccini Colors : Andrea Medri Design : Lucia Roscini English rules editing : Roberto Corbelli, William Niebling PAUL REGRET (9) You never lose life points to the Ga", "headingPath": "THE CHARACTERS · PEDRO RAMIREZ (8) · ROSE DOOLAN (9) · SID KETCHUM (8) · SLAB THE KILLER (8) · SUZY LAFAYETTE (8) · …", "sharpsignalDocId": 720}, {"page": 1, "score": 0.029851, "snippet": "First, he must take 2 arrows. But, there is only 1 arrow left in the pile, so he takes it and the Indians attack. Each player loses 1 life point for each arrow: the Sheriff loses 2. Now, everybody discards all of their arrows and then the Sheriff takes his second arrow (so there are 8 arrows left). ", "headingPath": "The Dice", "sharpsignalDocId": 720}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "The Game · Bullets and Arrows", "sharpsignalDocId": 720}, {"page": 1, "quote": null, "headingPath": "Contents · Object of the game · Preparation", "sharpsignalDocId": 720}, {"page": 1, "quote": null, "headingPath": "The Dice", "sharpsignalDocId": 720}, {"page": 1, "quote": null, "headingPath": "Running Out of Life Points-A Player Is Eliminated · End of the Game", "sharpsignalDocId": 720}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 720 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 720 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89884 of 2155 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 07:26

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Game · Bullets and Arrows p.1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Contents · Object of the game · Preparation p.1 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Special Rules for 3-Players · BART CASSIDY (8) · BLACK JACK (8) · CALAMITY JANET (8) · EL GRINGO (7) · JESSE JONES (9) · … p.2 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Running Out of Life Points-A Player Is Eliminated · End of the Game p.1 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Dice p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) THE CHARACTERS · PEDRO RAMIREZ (8) · ROSE DOOLAN (9) · SID KETCHUM (8) · SLAB THE KILLER (8) · SUZY LAFAYETTE (8) · … p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Dice p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 7 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Game · Bullets and Arrows p.1 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Running Out of Life Points-A Player Is Eliminated · End of the Game p.1 #4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Dice p.1 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) THE CHARACTERS · PEDRO RAMIREZ (8) · ROSE DOOLAN (9) · SID KETCHUM (8) · SLAB THE KILLER (8) · SUZY LAFAYETTE (8) · … p.2 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Dice p.1 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Contents · Object of the game · Preparation p.1 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Special Rules for 3-Players · BART CASSIDY (8) · BLACK JACK (8) · CALAMITY JANET (8) · EL GRINGO (7) · JESSE JONES (9) · … p.2 #3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Game · Bullets and Arrows p.1 no quote on the wire
[2] RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Contents · Object of the game · Preparation p.1 no quote on the wire
[3] RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) The Dice p.1 no quote on the wire
[4] RULEBOOK BANG! The Dice Game — Rulebook (corpus doc 720) Running Out of Life Points-A Player Is Eliminated · End of the Game p.1 no quote on the wire
timing split
retrieval 85 ms · first delta 1592 ms · total 4983 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 4893 ms · gateway work 4983 ms · total 4983 ms
tokens in (the prompt the answerer read)
3165
tokens out (what the answerer generated)
682
tok/sec
203.8 tok/sec — 682 output tokens in 3.346 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 654), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.