RuleSage cited table rulings
← Dorfromantik: The Board Game

You asked

How do I play?

Answered counted as answered

Asked with: Dorfromantik: The Board Gamebg-370591-en-1e

1. Determine a start player.[1]
2. Take turns in clockwise order beginning with the start player.[1]
3. In the first 3 turns of the game, you must reveal 1 Task tile.[1]
4. For each turn after the first 3 mandatory selections, check how many Task tiles with Task markers are in the play area:[2]
- If there are fewer than 3 Task tiles with Task markers in the play area, you must reveal 1 Task tile.[2]
- If there are 3 Task tiles with Task markers in the play area, you must reveal 1 Landscape tile.[2]
5. When revealing a Task tile, immediately take 1 matching Task marker, flip it so the number is visible, and place both tiles together in the play area.[1]
6. Before placing a tile, discuss with other players where it might be best used, then make the final decision as to where to place it.[1]
7. Place tiles according to these rules:
- All tiles must be placed so they maintain a single connected group of tiles, with at least 1 of the 6 edges against an edge of a tile already in the play area.[2]
- Tracks and Streams must always match edges with their type.[2]
- Landscape types (Forest, Grain, Village, and neutral Meadows) may be placed however you wish.[2]
- You may not place a Task tile that would cause a territory, Track, or Stream to consist of more tiles at the moment of placement than the current Task marker requires.[3]
- You may not place a Task tile that closes off a territory, Track, or Stream if it results in fewer tiles than the new Task marker requires.[3]
- You may place a tile in a territory, Track, or Stream that contains more tiles than any existing Task marker requires; in this case, you must remove the Task marker and return it to the box.[3]
- You must also remove a Task marker if you close off a territory, Track, or Stream with a Landscape tile such that there are fewer tiles than the Task marker requires.[3]
8. When you complete a Task marker, move it to your Completed Task Marker area.[4]
9. The game ends immediately when you are required to reveal a Landscape tile and there are none left.[5]
10. If you complete a Task with the last Landscape tile (or cancel one), continue playing with revealing and placing new Task tiles until you cannot complete (or cancel) any more Tasks.[5]
11. If you run out of Task tiles, you cannot play any more Task tiles and must continue playing by placing only Landscape tiles until the end of the game.[3]
[1] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.2 · COURSE OF THE GAME
[2] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.3 · COURSE OF THE GAME · Completing Tasks
[3] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.4 · Additional Details:
[4] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.4 · Completing Tasks
[5] RULEBOOK Dorfromantik: The Board Game — Rulebook · p.5 · END OF GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 4636 ms · total 4727 ms
single-flight (PR-5)
queued 0 ms · generation 4727 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04866, "snippet": "Determine a start player. Then, beginning with the start player, you will take turns in clockwise order until the end of the game (see page 5). On your turn, you will reveal either 1 Landscape tile or 1 Task tile, which you will then place into the play area according to the placement rules (see pag", "headingPath": "COURSE OF THE GAME", "sharpsignalDocId": 408}, {"page": 2, "score": 0.047883, "snippet": "In the upper 3 compartments of the insert there are 5 boxes 1 . These contain new, additional game material. Don't open these boxes until instructed to do so. Next to the boxes, you will be able to store the wooden hearts you will unlock from the boxes 2 , and to the right of that, there is a compar", "headingPath": "Using the Insert: · SETUP · GOAL OF THE GAME", "sharpsignalDocId": 408}, {"page": 3, "score": 0.047163, "snippet": "For each subsequent turn after the first 3 mandatory selections, you must first check how many Task tiles with Task markers are in your play area: If there are fewer than 3 Task tiles with Task markers on them, you must reveal 1 Task tile and place it in the game area with the matching Task marker o", "headingPath": "COURSE OF THE GAME · Completing Tasks", "sharpsignalDocId": 408}, {"page": 4, "score": 0.046032, "snippet": "Whenever you complete a Task marker, move it to your Completed Task Marker area. To provide an overview during the game, sort your completed Task markers individually by type next to each other. At the end of the game, completed Task markers are an important source of points. Don't forget: The next ", "headingPath": "Completing Tasks", "sharpsignalDocId": 408}, {"page": 7, "score": 0.044796, "snippet": "In the boxes, you will discover + ­Tasks): Longest ­Tasks): ­Tasks): ­Tasks): Train Station (closed off 1 tile) ­Tasks): Harbor (closed off 1 tile) ­Tasks): ­Tasks): ­Tasks): Player Names 3 3 3 Your Achievements Achievement Card Clouds 3 Campaign played from to Achievement cards that you will place ", "headingPath": "Longest Track and Longest Stream:", "sharpsignalDocId": 408}, {"page": 5, "score": 0.044776, "snippet": "The game ends immediately when you are required to reveal a Landscape tile and there are none left. Any remaining Task tiles that have not been revealed and placed yet won't come into play this game. (Tip: You should try to keep the number of unrevealed Task tiles as low as possible.) If you complet", "headingPath": "END OF GAME", "sharpsignalDocId": 408}, {"page": 1, "score": 0.03125, "snippet": "THE BOARD GAME 5 1 2 3 5 6 Skip the rulbook with the DIZED Interactive Tutorial, see page 8. FAQ and examples of the unlocked components can be downloaded from: www.pegasus.de/en", "headingPath": "", "sharpsignalDocId": 408}, {"page": 5, "score": 0.030303, "snippet": "(All tiles of the same type that are adjacent to one another without a break in the connection count for Tracks or Streams.) Enter the number of tiles in the spaces for the longest Track D1 and the longest Stream D2 . On the far right, C 1 B 4 - H G S enter the grand total of points for Flags, the l", "headingPath": "END OF GAME", "sharpsignalDocId": 408}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "COURSE OF THE GAME", "sharpsignalDocId": 408}, {"page": 3, "quote": null, "headingPath": "COURSE OF THE GAME · Completing Tasks", "sharpsignalDocId": 408}, {"page": 4, "quote": null, "headingPath": "Additional Details:", "sharpsignalDocId": 408}, {"page": 4, "quote": null, "headingPath": "Completing Tasks", "sharpsignalDocId": 408}, {"page": 5, "quote": null, "headingPath": "END OF GAME", "sharpsignalDocId": 408}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 408 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 408 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92205 of 1950 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 07:36

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME p.2 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Using the Insert: · SETUP · GOAL OF THE GAME p.2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME · Completing Tasks p.3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Completing Tasks p.4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Longest Track and Longest Stream: p.7 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 178
#8 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME p.2 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Completing Tasks p.4 #4 0.046032 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Using the Insert: · SETUP · GOAL OF THE GAME p.2 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Additional Details: p.4 #10 0.028324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 #8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Longest Track and Longest Stream: p.7 #5 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 #6 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME · Completing Tasks p.3 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME p.2 no quote on the wire
[2] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) COURSE OF THE GAME · Completing Tasks p.3 no quote on the wire
[3] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Additional Details: p.4 no quote on the wire
[4] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) Completing Tasks p.4 no quote on the wire
[5] RULEBOOK Dorfromantik: The Board Game — Rulebook (corpus doc 408) END OF GAME p.5 no quote on the wire
timing split
retrieval 88 ms · first delta 1833 ms · total 4727 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 4636 ms · gateway work 4727 ms · total 4727 ms
tokens in (the prompt the answerer read)
3163
tokens out (what the answerer generated)
583
tok/sec
204.7 tok/sec — 583 output tokens in 2.848 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 337), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.