RuleSage cited table rulings
← Wayfarers of the South Tigris

You asked

How do I play?

Answered counted as answered

Asked with: Wayfarers of the South Tigrisbg-350316-en-1e

To play Wayfarers of the South Tigris, follow these steps:
1. Setup the game by placing the 3 Main Board Sections together in the middle of the play area.[1]
2. Shuffle the Townsfolk, Space, Land, Water, and Inspiration Cards into separate decks and place them in indicated spaces to form 5 facedown Draw Piles.[1]
3. Draw the top 4 Cards from each Draw Pile and place them faceup alongside their respective Piles.[1]
4. Shuffle the Journal Tiles and place 1 faceup onto each empty space of the Journal Track.[1]
5. Place 1 Green Worker onto each space indicated along the middle of the Journal Track.[1]
6. Place all 10 Special (Pink) Upgrade Tiles onto their indicated spaces of the Main Board.[1]
7. Place 1 of each unique Green, Black, Yellow, and Blue Upgrade Tile per player onto their spaces of the Main Board.[1]
8. Give each player 1 Player Board (dealt at random), 5 Dice in their chosen colour (3 rolled and placed alongside their Player Board, 2 placed in a reserve), 15 Influence in their chosen colour, 1 Player Marker in their chosen colour (placed on the far-left end of the Main Board), and 1 Yellow Worker and 1 Blue Worker.[2]
9. Place Silver and Provisions alongside the Main Board to form the Main Supply.[2]
10. Randomly decide on a first player.[2]
11. Give each player starting Provisions, Silver, and Influence in the 3 Guilds based on their turn order using the provided chart.[2]
12. Take turns in clockwise order.[3][2]
13. On each turn, perform one of the following actions:
* Place a Die: Dice are placed onto a player's own Player Board or onto previously acquired Cards; the Caravan on a player's Board dictates what Assets and other benefits each Die face has.[3]
* Place a Worker: Place a Worker onto 1 of the faceup Cards around the edges of the Main Board (excluding Space Cards), provided the player can resolve at least 1 part of its printed action.[4]
* Rest: This is required once a player has placed all available Dice and has no Workers left in their supply, though players may Rest earlier; Resting allows players to return Dice, gather some resources, and advance along the Journal Track.[3]
14. The game continues around the table until the end-game is triggered, which occurs when a player reaches one of the 5 final right-most spaces of the Journal Track.[5][2]
15. Once the end-game is triggered, each player (including the player who triggered it) will have 1 final turn.[5]
[1] RULEBOOK Wayfarers of the South Tigris — Rulebook · p.4 · aim of the game
[2] RULEBOOK Wayfarers of the South Tigris — Rulebook · p.5 · aim of the game · gameplay overview
[3] RULEBOOK Wayfarers of the South Tigris — Rulebook · p.13 · player turns · Place a Die · Place a Worker · Rest
[4] RULEBOOK Wayfarers of the South Tigris — Rulebook · p.16 · Header placing a worker
[5] RULEBOOK Wayfarers of the South Tigris — Rulebook · p.7 · influence
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 5124 ms · total 5222 ms
single-flight (PR-5)
queued 0 ms · generation 5222 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048916, "snippet": "Give each player the following: 1 Player Board, dealt at random. 1 5 Dice in their chosen colour: 2 are placed in a reserve nearby the Minarets on the Main Board; 3 must be rolled and placed alongside their Player Board. 2 15 Influence in their chosen colour. 3 1 Player Marker in their chosen colour", "headingPath": "aim of the game · gameplay overview", "sharpsignalDocId": 428}, {"page": 13, "score": 0.047883, "snippet": "Wayfarers of the South Tigris is played over an undetermined number of turns. Starting with the first player, each player will take a turn, followed by the next player in clockwise order. This continues around and around the table until the end-game is triggered. On each of their turns, players must", "headingPath": "player turns · Place a Die · Place a Worker · Rest", "sharpsignalDocId": 428}, {"page": 4, "score": 0.047643, "snippet": "Follow these steps to set up Wayfarers of the South Tigris: Place the 3 Main Board Sections together in the middle of the play area as shown below. Either side of each Board may be used, creating some variety between plays. 1 Shuffle the Townsfolk, Space, Land, Water, and Inspiration Cards into thei", "headingPath": "aim of the game", "sharpsignalDocId": 428}, {"page": 18, "score": 0.045475, "snippet": "If players cannot place a Die or Worker on their turn, or wish not to, they may instead Rest. When Resting, players first count how many Dice remain in their supply. If there are none, or only 1, they will activate all their Resting abilities. If they have 2 or more Dice remaining, no abilities will", "headingPath": "placing a worker · Header end of the game", "sharpsignalDocId": 428}, {"page": 3, "score": 0.045228, "snippet": "3 Double-sided Main Board Sections (Either side may be used at any player count) 4 Double-sided Player Boards (AI Boards for Solo Play are on the back)", "headingPath": "aim of the game", "sharpsignalDocId": 428}, {"page": 23, "score": 0.045002, "snippet": "The AI will only ever place Green Workers on Townsfolk Cards, Yellow Workers on Land Cards, and Blue Workers on Water Cards. They resolve all printed actions of a space when placing a Worker. This means that when placing a Worker, the AI only needs to reference their sum value - the colour has no ef", "headingPath": "solo play", "sharpsignalDocId": 428}, {"page": 7, "score": 0.031746, "snippet": "A major focus for players throughout the game will be advancing their Player Markers along the Journal Track. While reaching the end of the Track is not a guaranteed victory, newer players should aim to move along the Track, as it will provide them with clear direction on what they need to be doing.", "headingPath": "influence", "sharpsignalDocId": 428}, {"page": 13, "score": 0.029412, "snippet": "Players start with 3 Dice in their supply, which were rolled during Setup. Dice are always placed onto a player's own Board, or onto Cards that they previously acquired. Dice can only be placed onto spaces where there isn't already a Die present. For each Dice placement action, players only ever pla", "headingPath": "placing a die", "sharpsignalDocId": 428}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "aim of the game", "sharpsignalDocId": 428}, {"page": 5, "quote": null, "headingPath": "aim of the game · gameplay overview", "sharpsignalDocId": 428}, {"page": 13, "quote": null, "headingPath": "player turns · Place a Die · Place a Worker · Rest", "sharpsignalDocId": 428}, {"page": 16, "quote": null, "headingPath": "Header placing a worker", "sharpsignalDocId": 428}, {"page": 7, "quote": null, "headingPath": "influence", "sharpsignalDocId": 428}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 428 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 428 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90918 of 2004 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 07:49

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game · gameplay overview p.5 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) player turns · Place a Die · Place a Worker · Rest p.13 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game p.4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) placing a worker · Header end of the game p.18 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game p.3 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 151
#6 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) solo play p.23 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) influence p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) placing a die p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) player turns · Place a Die · Place a Worker · Rest p.13 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game p.4 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) solo play p.23 #6 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) Header placing a worker p.16 #18 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) influence p.7 #7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) guilds p.7 #11 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) Setup · Influence Limits: · Gameplay Overview p.20 #9 0.029031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game · gameplay overview p.5 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game p.4 no quote on the wire
[2] RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) aim of the game · gameplay overview p.5 no quote on the wire
[3] RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) player turns · Place a Die · Place a Worker · Rest p.13 no quote on the wire
[4] RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) Header placing a worker p.16 no quote on the wire
[5] RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) influence p.7 no quote on the wire
timing split
retrieval 96 ms · first delta 2220 ms · total 5222 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 5124 ms · gateway work 5222 ms · total 5222 ms
tokens in (the prompt the answerer read)
3388
tokens out (what the answerer generated)
603
tok/sec
204.3 tok/sec — 603 output tokens in 2.952 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 357), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.