RuleSage cited table rulings
← Gloomhaven: Buttons & Bugs

You asked

How do I play?

Answered counted as answered

Asked with: Gloomhaven: Buttons & Bugsbg-393672-en-1e

Each scenario is played over a series of rounds.[1] Each round consists of the following steps:
1. Card Selection: Pick two of your ability cards from your hand to play during the round.[1][2]
2. Ordering of Initiative: Determine the order in which you and the monsters will take turns.[1]
3. Character and Monster Turns: Carry out the turns in the order determined by initiative, from lowest to highest.[1]
* Whoever has the lower initiative will act first.[3]
* On your turn, you will perform the top action of one of the cards you picked for the round and the bottom action of the other.[4]
* You can perform either action first.[3]
* After finishing an action, flip the card to its B-side and return it to your hand; if the action has an active bonus icon, place it into your active area above your character card for now.[3]
Rounds continue until the scenario goal is reached or your character becomes exhausted.[1][5][6]
Alternatively, instead of choosing two cards for the round, you can declare a long rest, taking your turn at initiative 99 and following these steps:
1. Return all cards from your discard pile to your hand, then lose one card of your choice from your hand.[7]
2. Perform 'Heal + 2, self.'.[7]
3. Recover items.[7]
[1] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.11 · Playing a Scenario
[2] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.20 · 1. Card Selection
[3] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.22 · 3. Character and Monster Turns · CHARACTER TURNS
[4] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.12 · Playing a Scenario
[5] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.35 · Continuing to Learn and Play
[6] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.35
[7] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook · p.33 · LONG REST
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 3170 ms · total 3261 ms
single-flight (PR-5)
queued 0 ms · generation 3261 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.04918, "snippet": "Each scenario is played over a series of rounds , and each round consists of the following steps: 1 Card Selection: First, pick two of your ability cards to play during the round. 2 Ordering of Initiative: Next, determine the order in which you and the monsters will take turns. 3 Character and Monst", "headingPath": "Playing a Scenario", "sharpsignalDocId": 769}, {"page": 12, "score": 0.047883, "snippet": "Before you play the first round, there are a few important concepts to understand. First, we need to go over actions and abilities. The entire top or bottom half of each of your cards is a single action . On your turn, you will perform the top action of one of the cards you picked for the round and ", "headingPath": "Playing a Scenario", "sharpsignalDocId": 769}, {"page": 35, "score": 0.047875, "snippet": "Continuing to Learn and PlayContinuing to Learn and Play Using what you have learned Using what you have learned so far, you should be able to so far, you should be able to play the rest of the scenario play the rest of the scenario until you reach the until you reach the goal or or become become ex", "headingPath": "", "sharpsignalDocId": 769}, {"page": 20, "score": 0.045743, "snippet": "At the start of each round, you'll pick two cards from your hand, which you'll play during the round. Do so now. Important: You will perform the top action of one card and the bottom action of the other, but you do not have to decide which actions to perform yet. For example, as the Bruiser, you cou", "headingPath": "1. Card Selection", "sharpsignalDocId": 769}, {"page": 35, "score": 0.045688, "snippet": "Using what you have learned so far, you should be able to play the rest of the scenario until you reach the goal or become exhausted . After finishing the scenario, you should review what you have learned by reading the full rules. There are a few concepts not covered by this booklet you will want t", "headingPath": "Continuing to Learn and Play", "sharpsignalDocId": 769}, {"page": 13, "score": 0.044557, "snippet": "2 2 A 1 Shield Bash Shield Bash A Shield Bash 1 Shield Bash 1 1 When you perform a Move M ability, you can move a number of hexes up to the value of the ability. C For example, with a basic M 2 , you can move two hexes, moving to an adjacent hex with each movement point. M 2 M 2", "headingPath": "Playing a Scenario · MOVE M", "sharpsignalDocId": 769}, {"page": 22, "score": 0.030769, "snippet": "The rest of the round consists of your turn and the monsters' turns. Whoever has the lower initiative will act first. On your turn, you'll perform the top action of one of your chosen cards and the bottom action of the other. You can perform either action first. After finishing an action, flip the c", "headingPath": "3. Character and Monster Turns · CHARACTER TURNS", "sharpsignalDocId": 769}, {"page": 2, "score": 0.029762, "snippet": "Gloomhaven: Buttons & Bugs is a tactical combat game for one player. You will play as a mercenary in a series of scenarios that make up an exciting campaign story. Despite coming in a tiny package, this is a big game! This guide will teach you the basics to get you playing quickly. For the full rule", "headingPath": "Getting Started", "sharpsignalDocId": 769}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 11, "quote": null, "headingPath": "Playing a Scenario", "sharpsignalDocId": 769}, {"page": 20, "quote": null, "headingPath": "1. Card Selection", "sharpsignalDocId": 769}, {"page": 22, "quote": null, "headingPath": "3. Character and Monster Turns · CHARACTER TURNS", "sharpsignalDocId": 769}, {"page": 12, "quote": null, "headingPath": "Playing a Scenario", "sharpsignalDocId": 769}, {"page": 35, "quote": null, "headingPath": "Continuing to Learn and Play", "sharpsignalDocId": 769}, {"page": 35, "quote": null, "headingPath": "", "sharpsignalDocId": 769}, {"page": 33, "quote": null, "headingPath": "LONG REST", "sharpsignalDocId": 769}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 769 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 769 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90634 of 1025 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 07:50

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario p.11 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario p.12 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) p.35 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) 1. Card Selection p.20 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Continuing to Learn and Play p.35 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario · MOVE M p.13 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 279
#7 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) 3. Character and Monster Turns · CHARACTER TURNS p.22 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Getting Started p.2 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 39 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario p.11 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario p.12 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Continuing to Learn and Play p.35 #5 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) 3. Character and Monster Turns · CHARACTER TURNS p.22 #7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) LONG REST p.33 #9 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) p.35 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario · MOVE M p.13 #6 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) 1. Card Selection p.20 #4 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario p.11 no quote on the wire
[2] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) 1. Card Selection p.20 no quote on the wire
[3] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) 3. Character and Monster Turns · CHARACTER TURNS p.22 no quote on the wire
[4] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Playing a Scenario p.12 no quote on the wire
[5] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) Continuing to Learn and Play p.35 no quote on the wire
[6] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) p.35 no quote on the wire
[7] RULEBOOK Gloomhaven: Buttons & Bugs — Rulebook (corpus doc 769) LONG REST p.33 no quote on the wire
timing split
retrieval 89 ms · first delta 1755 ms · total 3261 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 3170 ms · gateway work 3261 ms · total 3261 ms
tokens in (the prompt the answerer read)
1327
tokens out (what the answerer generated)
308
tok/sec
208.5 tok/sec — 308 output tokens in 1.477 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 703), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.