RuleSage cited table rulings
← Furnace

You asked

How do I play?

Answered counted as answered

Asked with: Furnacebg-318084-en-1e

The game is played over 4 rounds, with each round consisting of two phases: Auction and Production.[1]
**Setup**
1. Each player receives a random Start-up card, a random Capitalist card, and a set of Capital discs with a Player's Color token of a color of their choosing.[2]
2. If a player receives a Capitalist card that provides an additional Capital disc, they also take the neutral-colored disc.[2]
3. Each player gains the resources listed at the top of their Start-up card (this occurs only once).[2]
4. Place the Round counter in the middle of the table and set it to '1'.[2]
5. Shuffle the Company deck and place it on the Round counter with the upgraded side up.[2]
6. Randomly choose a 1st player and give them the 1st player token.[2]
**The Auction Phase**
1. At the beginning of the round, the 1st player takes the Company deck, randomly cuts it to shuffle the top card in, and deals a row of cards with the basic side up.[3] The number of cards depends on the player count: 2 players (6 cards), 3 players (7 cards), or 4 players (8 cards).[3]
2. All players, starting from the 1st player and moving clockwise, take turns bidding on the cards using their Capital discs.[3]
3. During a turn, a player must place one disc on an available Company card, following two rules: no two discs from the same player can be on one card, and no two discs of the same value can be on one card.[3]
4. Bidding continues in clockwise order until there are no more discs to place.[3]
5. The cards in the auction are resolved one by one from left to right.[3]
6. If a card has no disc, it is discarded.[3]
7. If a card has at least one disc, the player with the highest bid receives the card and places it in front of themselves with the basic side up; other players with discs on that card receive compensation listed on the card.[3]
8. Players take all their discs back after the auction is resolved.[4]
**The Production Phase**
1. Players resolve their Company cards to gain and/or process resources.[4]
2. Cards must be resolved one by one.[4]
3. Each card can only be activated once per Production Phase.[4]
4. If a card is basic side up, the player may resolve only its basic effect.[4]
5. If a card is upgraded (flipped over), the player may resolve both the basic and additional effects from top to bottom.[4]
6. Extraction effects (gaining resources) are mandatory.[2]
7. Processing effects (discarding resources to gain others) are optional.[2]
8. When all cards from the auction row are resolved, players proceed to the next phase.[4]
**Ending the Game**
1. A round is over when all players are done with the Production Phase.[5]
2. If it was the 4th round, players proceed with scoring.[5]
3. Otherwise, the 1st player token passes to the left, the Round counter advances one space, and a new round begins.[5]
4. To determine the winner, each player adds up their money; the player with the most money wins.[5]
5. In the event of a tie in money, the player with the most cards wins.[5]
6. If there is still a tie, the player with the most resources wins.[5]
[1] RULEBOOK Furnace — Rulebook · p.1 · GAME OVERVIEW
[2] RULEBOOK Furnace — Rulebook · p.3 · COMPANY EFFECTS · SETUP
[3] RULEBOOK Furnace — Rulebook · p.4 · Auction Phase · Compensation
[4] RULEBOOK Furnace — Rulebook · p.5 · Compensation · Production Phase
[5] RULEBOOK Furnace — Rulebook · p.6 · Round End · GAME END · VARIANT RULES · 2-PLAYER GAME
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 75 ms · ask 5334 ms · total 5413 ms
single-flight (PR-5)
queued 0 ms · generation 5413 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048916, "snippet": "The players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible. The game is played over 4 rounds and each round has 2 ", "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 466}, {"page": 3, "score": 0.048652, "snippet": "We recommend playing your first few games without Capitalist cards in order to get accustomed to the game. We also recommend resolving the Production Phase (see further) for each player separately in order to oversee each other's actions and prevent possible mistakes. If you wish, you may play 3 rou", "headingPath": "If you're playing for the first time…", "sharpsignalDocId": 466}, {"page": 6, "score": 0.047619, "snippet": "When all players are done with the Production Phase, the round is over. If it was the 4 th round, the players proceed with scoring. Otherwise, the 1 st player token passes to the left, and a new round begins. Advance the Round counter one space. Each player adds up their money, and whoever has the m", "headingPath": "Round End · GAME END · VARIANT RULES · 2-PLAYER GAME", "sharpsignalDocId": 466}, {"page": 4, "score": 0.03125, "snippet": "At the beginning of the round the 1 st player takes the Company deck, randomly cuts it to shuffle the top card in, and then deals a row of cards with the basic side up. These cards will be offered to the players at an auction. The number of cards depends on the number of players: 2 players - 6 cards", "headingPath": "Auction Phase · Compensation", "sharpsignalDocId": 466}, {"page": 2, "score": 0.030769, "snippet": "All Company cards are double-sided: the first side is considered basic and the other one is upgraded. The cards enter the game with the basic side up and can later be upgraded (flipped over) during the game. Unlike Company cards, the Start-up cards are single-sided. Player's starting resources Basic", "headingPath": "Company Card Anatomy", "sharpsignalDocId": 466}, {"page": 3, "score": 0.030303, "snippet": "During the game, the players will gain resources from their companies and use them to obtain other resources and money by resolving the effects of their cards. There are 2 types of effects: extraction and processing. Each effect is shown within its own line. Extraction - the line states the number a", "headingPath": "COMPANY EFFECTS · SETUP", "sharpsignalDocId": 466}, {"page": 2, "score": 0.029851, "snippet": "2 GAME COMPONENTS 36 double-sided Company cards 5 single-sided Start-up cards 5 Capitalist cards 1st player token 4 Players’ C olor tokens 4 different-colored sets of 4 Capital discs Each set contains 4 discs of one color with the values “1”, “2”, “3”, and “4”. 1 neutral-colored Capital disc with th", "headingPath": "", "sharpsignalDocId": 466}, {"page": 7, "score": 0.029412, "snippet": "Game Designer: Ivan Lashin Game Producer: Petr Tyulenev Lead Artist: Oleg Yurkov Artwork: Vadim Poluboyarov, Marta Ivanova, Egor Zharkov, Ilya Konovalov, Sergey Dulin Design and Retouching: Sergey Dulin Design and Layout: Kristina Soozar Lead Playtesters: Elena Vornoskova, Olga Zyabko, Yulia Kolesni", "headingPath": "CREDITS · PUBLISHER: HOBBY WORLD", "sharpsignalDocId": 466}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 466}, {"page": 3, "quote": null, "headingPath": "COMPANY EFFECTS · SETUP", "sharpsignalDocId": 466}, {"page": 4, "quote": null, "headingPath": "Auction Phase · Compensation", "sharpsignalDocId": 466}, {"page": 5, "quote": null, "headingPath": "Compensation · Production Phase", "sharpsignalDocId": 466}, {"page": 6, "quote": null, "headingPath": "Round End · GAME END · VARIANT RULES · 2-PLAYER GAME", "sharpsignalDocId": 466}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 466 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 466 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89737 of 2514 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:03

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Furnace — Rulebook (corpus doc 466) GAME OVERVIEW p.1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Furnace — Rulebook (corpus doc 466) If you're playing for the first time… p.3 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Furnace — Rulebook (corpus doc 466) Round End · GAME END · VARIANT RULES · 2-PLAYER GAME p.6 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Furnace — Rulebook (corpus doc 466) Auction Phase · Compensation p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Furnace — Rulebook (corpus doc 466) Company Card Anatomy p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Furnace — Rulebook (corpus doc 466) COMPANY EFFECTS · SETUP p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Furnace — Rulebook (corpus doc 466) p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Furnace — Rulebook (corpus doc 466) CREDITS · PUBLISHER: HOBBY WORLD p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Furnace — Rulebook (corpus doc 466) If you're playing for the first time… p.3 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Furnace — Rulebook (corpus doc 466) Round End · GAME END · VARIANT RULES · 2-PLAYER GAME p.6 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Furnace — Rulebook (corpus doc 466) Auction Phase · Compensation p.4 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Furnace — Rulebook (corpus doc 466) Start-up cards and Upgrading p.5 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Furnace — Rulebook (corpus doc 466) Compensation · Production Phase p.5 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Furnace — Rulebook (corpus doc 466) Company Card Anatomy p.2 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Furnace — Rulebook (corpus doc 466) COMPANY EFFECTS · SETUP p.3 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Furnace — Rulebook (corpus doc 466) GAME OVERVIEW p.1 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Furnace — Rulebook (corpus doc 466) GAME OVERVIEW p.1 no quote on the wire
[2] RULEBOOK Furnace — Rulebook (corpus doc 466) COMPANY EFFECTS · SETUP p.3 no quote on the wire
[3] RULEBOOK Furnace — Rulebook (corpus doc 466) Auction Phase · Compensation p.4 no quote on the wire
[4] RULEBOOK Furnace — Rulebook (corpus doc 466) Compensation · Production Phase p.5 no quote on the wire
[5] RULEBOOK Furnace — Rulebook (corpus doc 466) Round End · GAME END · VARIANT RULES · 2-PLAYER GAME p.6 no quote on the wire
timing split
retrieval 75 ms · first delta 1563 ms · total 5413 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 75 ms · ask 5334 ms · gateway work 5413 ms · total 5413 ms
tokens in (the prompt the answerer read)
2929
tokens out (what the answerer generated)
784
tok/sec
205.9 tok/sec — 784 output tokens in 3.808 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 396), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.