RuleSage cited table rulings
← Unmatched: Little Red Riding Hood vs. Beowulf

You asked

How do I play?

Answered counted as answered

Asked with: Unmatched: Little Red Riding Hood vs. Beowulfbg-325635-en-1e

To play, follow these steps:
**Setup**
1. Choose a battlefield and place it on the table.[1]
2. Each player chooses a hero and takes their corresponding components, including 30 action cards, character card, hero miniature, sidekick token, and health dials.[1]
3. Each player sets their hero's and sidekick's starting health on the matching health dials using the values found on the character cards.[1]
4. Each player shuffles their action cards to form a single deck and draws 5 cards as a starting hand.[1]
5. The younger player places their hero in the 1 space on the battlefield, then places their sidekick in a separate space within the same zone as their hero.[1]
6. The older player places their hero in the 2 space on the battlefield, then places their sidekick in a separate space within the same zone.[1]
7. Set the door tokens to the side.[1]
**A Turn**
1. The younger player takes the first turn.[1]
2. On your turn, you must take 2 actions and cannot skip an action; you may choose two different actions or the same action twice.[2]
3. **Maneuver Action**:
* First, draw the top card of your deck.[2]
* You may move each of your fighters, one at a time, a number of spaces equal to or less than your move value.[2]
* You may boost your movement by discarding 1 card from your hand and adding that card's BOOST value to your move value.[3]
* During this action, a fighter may also open or close an adjacent door (closing is free, opening costs 1 space of movement).[4]
4. **Scheme Action**:
* Choose a scheme card from your hand and play it onto the table, face up.[3]
* Declare which of your fighters is playing the scheme card.[3]
* Resolve the card's effect, then place the card into your discard pile.[3]
5. **Attack Action**:
* Declare which of your fighters is performing the attack.[3]
* Choose an attack card from your hand and play it face down in front of you.[3]
* The defender may choose a defense card from their hand and place it face down in front of them.[3]
* Reveal both cards at the same time.[3]
* Note: Melee attacks can only target fighters in an adjacent space, while ranged attacks can target an adjacent fighter or any fighter in the same zone.[3]
6. At the end of your turn, if you have more than 7 cards in your hand, you must discard down to 7 cards.[2]
7. The turn passes to your opponent.[2]
**Winning the Game**
1. To win, you must be the first to defeat your opponent’s hero by reducing their health to zero.[5][6][7]
2. In team play, the opposing team wins when both heroes on one team have been defeated.[8]
[1] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.4 · HOW TO PLAY · SETUP · SPACES AND ZONES
[2] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.5 · YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)
[3] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.6 · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL
[4] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.9 · GAMEBOARD: DOORS
[5] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.3
[6] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.3
[7] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.3 · CONTENTS · LITTLE RED RIDING HOOD · BEOWULF · HEROES& SIDEKICKS · HOW TO PLAY
[8] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook · p.10 · GAMEBOARD: DOORS · TEAM PLAY
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 83 ms · ask 5507 ms · total 5593 ms
single-flight (PR-5)
queued 0 ms · generation 5593 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04866, "snippet": "HOW TO PLAY Players take turns maneuvering their fighters on the battlefield, Players take turns maneuvering their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters. playing schemes, and attacking their opponent’s fighters. To win, you must be the first to defeat ", "headingPath": "", "sharpsignalDocId": 526}, {"page": 6, "score": 0.047163, "snippet": "When you take the maneuver action, you may boost your movement. To do this, discard 1 card from your hand and add that card's BOOST value to your move value. Ignore any effect on the discarded card. Certain effects (like Little Red's Stones in the Belly card) allow you to boost other things, such as", "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL", "sharpsignalDocId": 526}, {"page": 10, "score": 0.047131, "snippet": "8 1 NOTE : You cannot use Team Play rules with just the Little Red vs. Beowulf set. You will need more figures and maps that have and spaces. You can play Unmatched in teams of 2 . Teammates sit next to each other on the same side of the battlefield, and they may communicate about their cards and ta", "headingPath": "GAMEBOARD: DOORS · TEAM PLAY", "sharpsignalDocId": 526}, {"page": 4, "score": 0.046751, "snippet": "06 These setup instructions and the following rules are for games with 2 players . For rules on team play with 3 or 4 players, see page 1 8 . 1 . Choose a battlefield and place it on the table. Each player chooses a hero and takes the corresponding 30 action cards, character card, hero miniature, si", "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 526}, {"page": 6, "score": 0.046432, "snippet": "When you take the attack action, you must declare which of your fighters is performing the attack; they are the active fighter. You may not take the attack action if you do not have an attack card in hand or if none of your fighters have valid targets to attack. STEP 11: DECLARE TARGET Any fighter m", "headingPath": "", "sharpsignalDocId": 526}, {"page": 7, "score": 0.045002, "snippet": "1 Most cards have effects, with labels indicating when they occur: immediately , during combat , or after combat . Unless otherwise specified, card effects are mandatory (which can result in dealing damage to your own fighters or other negative effects). If two effects would ever appear to resolve a", "headingPath": "VERSATILE CARDS · STEP 3: RESOLVE COMBAT · WINNING THE COMBAT · DEFEATING A FIGHTER · WINNING THE GAME", "sharpsignalDocId": 526}, {"page": 3, "score": 0.044118, "snippet": "2 HERO MINIATURES 4 HEALTH DIALS 2 SIDEKICK TOKENS 2 CHARACTER CARDS All of your characters in the battle are All of your characters in the battle are called your called your fightersfighters, but your primary , but your primary fighter is called your fighter is called your herohero. Heroes are . He", "headingPath": "", "sharpsignalDocId": 526}, {"page": 5, "score": 0.03125, "snippet": "On your turn, you must take 2 actions ; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are: MANEUVER SCHEME ATTACK You have a hand limit of 7 cards. At the end of your turn, if you have more than 7 cards in your hand, you must discard d", "headingPath": "YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)", "sharpsignalDocId": 526}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 526}, {"page": 5, "quote": null, "headingPath": "YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)", "sharpsignalDocId": 526}, {"page": 6, "quote": null, "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL", "sharpsignalDocId": 526}, {"page": 9, "quote": null, "headingPath": "GAMEBOARD: DOORS", "sharpsignalDocId": 526}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 526}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 526}, {"page": 3, "quote": null, "headingPath": "CONTENTS · LITTLE RED RIDING HOOD · BEOWULF · HEROES& SIDEKICKS · HOW TO PLAY", "sharpsignalDocId": 526}, {"page": 10, "quote": null, "headingPath": "GAMEBOARD: DOORS · TEAM PLAY", "sharpsignalDocId": 526}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 526 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 526 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89589 of 2094 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:06

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.3 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL p.6 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) GAMEBOARD: DOORS · TEAM PLAY p.10 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) HOW TO PLAY · SETUP · SPACES AND ZONES p.4 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.6 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) VERSATILE CARDS · STEP 3: RESOLVE COMBAT · WINNING THE COMBAT · DEFEATING A FIGHTER · WINNING THE GAME p.7 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.3 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.3 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) GAMEBOARD: DOORS · TEAM PLAY p.10 #3 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.3 #7 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL p.6 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) GAMEBOARD: DOORS p.9 #18 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) p.5 #8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) CONTENTS · LITTLE RED RIDING HOOD · BEOWULF · HEROES& SIDEKICKS · HOW TO PLAY p.3 #9 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) HOW TO PLAY · SETUP · SPACES AND ZONES p.4 #4 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) HOW TO PLAY · SETUP · SPACES AND ZONES p.4 no quote on the wire
[2] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) p.5 no quote on the wire
[3] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL p.6 no quote on the wire
[4] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) GAMEBOARD: DOORS p.9 no quote on the wire
[5] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.3 no quote on the wire
[6] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) p.3 no quote on the wire
[7] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) CONTENTS · LITTLE RED RIDING HOOD · BEOWULF · HEROES& SIDEKICKS · HOW TO PLAY p.3 no quote on the wire
[8] RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) GAMEBOARD: DOORS · TEAM PLAY p.10 no quote on the wire
timing split
retrieval 83 ms · first delta 2280 ms · total 5593 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 83 ms · ask 5507 ms · gateway work 5593 ms · total 5593 ms
tokens in (the prompt the answerer read)
3727
tokens out (what the answerer generated)
669
tok/sec
204.8 tok/sec — 669 output tokens in 3.266 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 457), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.