RuleSage cited table rulings
← Teotihuacan: City of Gods

You asked

How do I play?

Answered counted as answered

Asked with: Teotihuacan: City of Godsbg-229853-en-1e

To play Teotihuacan, follow these procedures:
**Setup**
1. Give each player a player colour token of their choosing.[1]
2. Each player uses the workers (dice) of that colour.[1]
3. Randomly determine the first player.[1]
4. Give the first player 1 cocoa and the '1' Player Order token.[1]
5. Give the player sitting anticlockwise of the first player 3 cocoa and a Player Order token with a value equal to the number of players.[1]
6. Give every other player 2 cocoa and Player Order tokens reflecting their positions in the player order.[1]
7. Give each player 12 coloured discs matching their player colour token; players keep 6 to use as Technology markers and place the remaining 6 on the 0 spot of the Pyramid track, the bottom of the Avenue of the Dead track, the bottom step of all 3 temples, and the 0 Victory Points space on the score track.[1]
8. If it is your first game, each player places 1 worker showing a 3 onto the Ascension wheel, sets the other 3 workers to a starting power of 1, and places them next to their player colour token.[2]
9. Randomly deal 4 Starting tiles to each player.[2]
10. If any player receives Starting tiles with a Discovery icon, that player draws a random Discovery tile for each such icon.[2]
11. Each player simultaneously picks 2 Starting tiles and returns the other 2.[2]
12. Each player gains all benefits of their chosen tiles: Power-ups increase the starting power of one die; Discovery tiles are claimed by paying the listed cost; temple advances are gained immediately; and Technology tiles receive a marker on the tile with the lowest reference number.[2]
13. Each player must place their starting workers onto the general area of the Action Boards matching 3 unique Action Board numbers on their selected Starting tiles (no two dice belonging to the same player may start on the same Action Board).[2]
14. In 2- and 3-player games: In a 3-player game, draw 2 Starting tiles and place 3 workers of an unused colour on the first 3 unique Action Boards shown on the tiles; in a 2-player game, repeat this for the second unused colour.[2]
15. Return all Starting tiles (used and unused) to the game box and shuffle unclaimed Discovery tiles back into their stacks.[2]
**Turns**
1. Play proceeds clockwise, continuously, starting with the first player.[2]
2. There are no phases or steps; players resolve turns one after another until an Eclipse is triggered.[2]
3. On your turn, you must choose one of two options: Take a normal turn OR Unlock all of your locked workers for free.[2]
4. If taking a normal turn, you must select exactly one of your unlocked workers and advance it by 1, 2, or 3 Action Boards in a clockwise direction.[2]
5. If you have the Last Player token, after performing your chosen option, advance the light disc on the Calendar track by one.[2]
6. After a turn, proceed to the next player in clockwise order.[2]
**Ascension**
1. Ascension triggers immediately when a worker reaches power 6 due to a power-up.[3]
2. Advance your marker one step on the Avenue of the Dead track (up to a maximum of 9).[3]
3. Move the die representing the newly ascended worker to the Palace (1) Action Board and reset it to a power of 1.[3]
4. Select one reward from the Ascension wheel: Score 5 Victory Points, Gain 5 cocoa, Advance your marker one step on one of the temples, or Pay 3 cocoa to advance your marker twice on temples.[3]
5. If you have only 3 workers in play, gain a 4th worker (starting power 3) in the Palace (1) Action Board area and gain 2 cocoa.[3]
6. Advance the light disc on the Calendar track by one, which might trigger an Eclipse.[3]
**Eclipse (Scoring)**
1. An Eclipse triggers after the light disc on the Calendar track reaches the space occupied by the dark disc.[3]
2. During each Eclipse, find the lowest visible number on the Buildings row on the Main Board; each player scores that many Victory Points for each step they have moved up on the Avenue of the Dead.[4]
3. The player(s) furthest ahead on the Pyramid track scores 4 Victory Points.[4]
4. Each player scores points for each step moved up on the Pyramid track: 4 VP for the first Eclipse, 3 VP
[1] RULEBOOK Teotihuacan: City of Gods — Rulebook · p.4 · Player setup
[2] RULEBOOK Teotihuacan: City of Gods — Rulebook · p.5 · 7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn
[3] RULEBOOK Teotihuacan: City of Gods — Rulebook · p.9 · Ascension · EXAMPLE
[4] RULEBOOK Teotihuacan: City of Gods — Rulebook · p.9 · Eclipse scoring · ▪ 2 players: · ▪ 3 players:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 78 ms · ask 7004 ms · total 7084 ms
single-flight (PR-5)
queued 0 ms · generation 7084 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04866, "snippet": "For each Starting tile that allows a player to receive a Discovery tile, draw one Discovery tile, and place it next to the Starting tile it was drawn for. Starting with the first player, each player drafts one Starting tile (possibly with the Discovery tile it is linked to). After each player has dr", "headingPath": "▪ 4 players: · Additional components", "sharpsignalDocId": 296}, {"page": 5, "score": 0.047643, "snippet": "Each player places 1 worker showing a 3 onto the Ascension wheel, sets the other 3 workers to a starting power of 1, and places them next to their player colour token. Randomly deal 4 Starting tiles to each player. If any player receives Starting tiles with a Discovery icon on it, that player should", "headingPath": "7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn", "sharpsignalDocId": 296}, {"page": 2, "score": 0.047379, "snippet": "Players play as scions of powerful noble families trying to achieve everlasting glory while planning the construction of Teotihuacan. Earn victory points in many ways: seek the favour of the gods, be the greatest architect of the pyramid, and have the most prestigious plots along the Avenue of the D", "headingPath": "First time playing Teotihuacan? · Board setup", "sharpsignalDocId": 296}, {"page": 9, "score": 0.045805, "snippet": "Ascension triggers immediately when a worker reaches power 6 due to a power-up. When that happens, perform all of the following: Advance your marker one step on the Avenue of the Dead track (thematically your worker gets a burial along the road), up to a maximum of 9. Move the die representing the n", "headingPath": "Ascension · EXAMPLE", "sharpsignalDocId": 296}, {"page": 4, "score": 0.031746, "snippet": "Give each player a player colour token of their choosing. Each player will use the workers (dice) of that colour. Randomly determine the first player. Give that player 1 cocoa and the '1' Player Order token. Give the player sitting to the right (anticlockwise) of the first player 3 cocoa, and a Play", "headingPath": "Player setup", "sharpsignalDocId": 296}, {"page": 7, "score": 0.030769, "snippet": "Pay 2 wood to take the first available Building from the left side of the Buildings row on the Main Board (it is important that these Buildings are always taken from left to right), and place it in the leftmost available space of one of the Building rows of the Nobles (6) Action Board: If you have 1", "headingPath": "Nobles (6)", "sharpsignalDocId": 296}, {"page": 10, "score": 0.030303, "snippet": "Roll the two unused neutral dice and add them up. That selects a tile in the action pyramid according to the following: Perform the action shown on the tile. Remove the tile that was activated, and then shift the tiles below it (if any) that are selected by the Direction tiles one level up. Then pla", "headingPath": "On Teotibot's turn · General note", "sharpsignalDocId": 296}, {"page": 9, "score": 0.030118, "snippet": "First Eclipse: set to 11. Second Eclipse set to 10. If this is the third Eclipse, or if this Eclipse was triggered by placing the final Pyramid tile, each player who has qualified for one or more Temple Bonus tiles (by being on the penultimate or topmost step of a temple) scores additional Victory P", "headingPath": "▪ 4 players:", "sharpsignalDocId": 296}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Player setup", "sharpsignalDocId": 296}, {"page": 5, "quote": null, "headingPath": "7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn", "sharpsignalDocId": 296}, {"page": 9, "quote": null, "headingPath": "Ascension · EXAMPLE", "sharpsignalDocId": 296}, {"page": 9, "quote": null, "headingPath": "Eclipse scoring · ▪ 2 players: · ▪ 3 players:", "sharpsignalDocId": 296}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 296 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 296 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90813 of 3407 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:12

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) ▪ 4 players: · Additional components p.10 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) 7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn p.5 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) First time playing Teotihuacan? · Board setup p.2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Ascension · EXAMPLE p.9 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Player setup p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Nobles (6) p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) On Teotibot's turn · General note p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) ▪ 4 players: p.9 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 33 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) 7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn p.5 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) ▪ 4 players: p.9 #8 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Ascension · EXAMPLE p.9 #4 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Changes in setup · General rules change p.10 #10 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Eclipse scoring · ▪ 2 players: · ▪ 3 players: p.9 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) First time playing Teotihuacan? · Board setup p.2 #3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) ▪ 4 players: · Additional components p.10 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Player setup p.4 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Player setup p.4 no quote on the wire
[2] RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) 7. IF THIS IS NOT YOUR FIRST GAME: · Player turns · Taking a Normal Turn p.5 no quote on the wire
[3] RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Ascension · EXAMPLE p.9 no quote on the wire
[4] RULEBOOK Teotihuacan: City of Gods — Rulebook (corpus doc 296) Eclipse scoring · ▪ 2 players: · ▪ 3 players: p.9 no quote on the wire
timing split
retrieval 78 ms · first delta 1935 ms · total 7084 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 78 ms · ask 7004 ms · gateway work 7084 ms · total 7084 ms
tokens in (the prompt the answerer read)
4559
tokens out (what the answerer generated)
1024
tok/sec
202.5 tok/sec — 1024 output tokens in 5.058 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 224), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.