RuleSage cited table rulings
← Hanamikoji

You asked

How do I play?

Answered counted as answered

Asked with: Hanamikojibg-158600-en-1e

To play Hanamokoji, follow these steps:
**Setup**
1. Place 7 Geisha Cards in a row between players, from left to right.[1][2]
2. Place 1 Victory Marker on the center of each Geisha Card.[1][2]
3. Stack the Item Cards face-down into a pile and place them aside.[1][2]
4. Each player takes 4 Action Markers of the same color with the colored side up and places them in front of themselves.[1][2]
5. The younger player is the starting player.[1][2]
6. The starting player shuffles all 21 Item Cards into a face-down pile, randomly removes 1 card from the game and puts it back in the game box unseen.[1][2]
7. Deal each player 6 Item Cards as a hand.[1][2]
8. Stack the remaining Item Cards face-down as the "Item deck" next to the row of Geisha Cards.[1][2]
**Sequence of Play**
The game is played for one or several rounds, with each round consisting of three phases in order: Phase 1: Deal, Phase 2: Action, and Phase 3: Scoring and Update.[1][2]
**Phase 1: Deal**
(See Setup steps 6-8).[1][2]
**Phase 2: Action**
1. Players alternate taking turns (Starting Player $\rightarrow$ Second Player $\rightarrow$ Starting Player, etc.) until both players have taken 4 turns.[2]
2. On your turn, you must draw a card from the Item deck and then perform an action.[2]
3. To perform an action, choose 1 of your face-up colored side Action Markers and perform the corresponding action.[2]
4. After resolving the action, flip the marker face-down; you cannot choose face-down markers.[2]
5. Actions include:
* **Secret**: Choose 1 card from your hand and place it face-down under the Secret marker to be revealed and scored in the Scoring phase; also choose 2 cards from your hand and place them face-down under the Trade-off marker (these will not be scored this round).[3][2]
* **Trade-off**: Choose 4 cards from your hand and place them face-up in front of yourself, dividing them into two sets of 2 cards; your opponent chooses 1 set to place on their side next to the corresponding Geishas, and you place the remaining 2 cards on your side next to the corresponding Geishas; these cards will be scored.[3]
* **Competition**: Choose 3 cards from your hand and place them face-up in front of yourself; your opponent chooses 1 card to place on their side next to the corresponding Geisha, and you place the remaining 2 cards on your side next to the corresponding Geishas; these cards will be scored.[3]
* **Gift**: (The specific mechanics for the Gift action are not explicitly detailed in the provided text, though it is listed as an action).[3]
**Phase 3: Scoring and Update**
1. After both players have performed 4 actions, both players reveal the card under their Secret markers and place it on their side next to the corresponding Geisha.[4]
2. Compare the number of Item Cards on both sides of each Geisha: if one side has more, move the corresponding Victory Marker to that side; if it is a draw or there are no cards, do not move the marker.[4]
3. Calculate the number of Geisha won and the sum of Charm Points (where Charm Points equal the number of Item Cards of the corresponding type).[5][4]
4. If any player reaches the winning goal (4 Geisha or 11 or more Charm Points), the game ends immediately.[5][4] If one player wins 4 Geisha and the other wins 11+ Charm Points, the latter is the winner.[5]
5. If no one reaches the winning goal, proceed to the Update:
* Pick up all Item Cards on the table and in the box and stack them face-down into a pile.[4]
* Victory Markers remain in place (do not move them back to the center).[4]
* Both players flip their Action Markers face-up.[4]
* The second player becomes the new starting player for the next round.[4]
[1] RULEBOOK Hanamikoji — Rulebook · p.2 · Game Setup · Sequence of Play · Phase 1: Deal
[2] RULEBOOK Hanamikoji — Rulebook · p.2
[3] RULEBOOK Hanamikoji — Rulebook · p.2
[4] RULEBOOK Hanamikoji — Rulebook · p.1 · Phase 3: Scoring and Update
[5] RULEBOOK Hanamikoji — Rulebook · p.1 · End of the Game · Game Components · Aim of the Game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 90 ms · ask 5918 ms · total 6012 ms
single-flight (PR-5)
queued 0 ms · generation 6012 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04866, "snippet": "Sequence of Play Game Setup 1 Secret Choose 1 card from your hand, and place it face-down under the Secret marker. This card will be revealed in the Scoring phase and be scored. You can check this card at any time. Choose 2 cards from your hand, and place them face-down under the Trade- off marker. ", "headingPath": "", "sharpsignalDocId": 349}, {"page": 2, "score": 0.048652, "snippet": "Place 7 Geisha Cards in a row, in the following order from left to right, between players. Place 1 Victory Marker on the center of each Geisha Card. Stack the Item Cards face-down into a pile and place them aside. Each player takes 4 Action Markers of the same color with the colored side up, and pla", "headingPath": "Game Setup · Sequence of Play · Phase 1: Deal", "sharpsignalDocId": 349}, {"page": 2, "score": 0.047875, "snippet": "32 Phase 2: Action Beginning with the starting player, players alternate to take one turn (Player A → Player B → Player A → Player B → and so forth) until both players have taken 4 turns. In your turn, you must draw a card from the Item deck, and then perform an action. There is no fixed action orde", "headingPath": "", "sharpsignalDocId": 349}, {"page": 1, "score": 0.03125, "snippet": "After both players have performed 4 actions, the game proceeds to Phase 3. Both players reveal the card under their Secret markers, and place this card on their side next to the corresponding Geisha. Then, compare the number of Item Cards on both sides of each Geisha: ‧ One side is more than the oth", "headingPath": "Phase 3: Scoring and Update", "sharpsignalDocId": 349}, {"page": 1, "score": 0.030769, "snippet": "If any player wins 4 Geisha or 11 (or more) Charm Points, the game ends immediately. If only one player reaches the winning goal, he is the winner. If one player wins 4 Geisha and the other wins 11 (or more) Charm Points, the latter is the winner. Example: Top player wins 3 Geisha, with a total of 8", "headingPath": "End of the Game · Game Components · Aim of the Game", "sharpsignalDocId": 349}, {"page": 1, "score": 0.030303, "snippet": "Geisha Cards 1 Charm Points (equal to the number of Item Cards of the corresponding type) 2 Corresponding Item Item Cards 1 Charm Points (equal to the number of Item Cards of the corresponding type) 2 Corresponding Item", "headingPath": "Details on the Cards", "sharpsignalDocId": 349}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Game Setup · Sequence of Play · Phase 1: Deal", "sharpsignalDocId": 349}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 349}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 349}, {"page": 1, "quote": null, "headingPath": "Phase 3: Scoring and Update", "sharpsignalDocId": 349}, {"page": 1, "quote": null, "headingPath": "End of the Game · Game Components · Aim of the Game", "sharpsignalDocId": 349}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 349 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 349 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88731 of 3026 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:25

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Game Setup · Sequence of Play · Phase 1: Deal p.2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Phase 3: Scoring and Update p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) End of the Game · Game Components · Aim of the Game p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Details on the Cards p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 219

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 6 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Game Setup · Sequence of Play · Phase 1: Deal p.2 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) End of the Game · Game Components · Aim of the Game p.1 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Details on the Cards p.1 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Phase 3: Scoring and Update p.1 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Game Setup · Sequence of Play · Phase 1: Deal p.2 no quote on the wire
[2] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 no quote on the wire
[3] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) p.2 no quote on the wire
[4] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) Phase 3: Scoring and Update p.1 no quote on the wire
[5] RULEBOOK Hanamikoji — Rulebook (corpus doc 349) End of the Game · Game Components · Aim of the Game p.1 no quote on the wire
timing split
retrieval 90 ms · first delta 1248 ms · total 6012 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 90 ms · ask 5918 ms · gateway work 6012 ms · total 6012 ms
tokens in (the prompt the answerer read)
2281
tokens out (what the answerer generated)
974
tok/sec
206.3 tok/sec — 974 output tokens in 4.721 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 37s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 277), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.