RuleSage cited table rulings
← Tiletum

You asked

How do I play?

Answered counted as answered

Asked with: Tiletumbg-351913-en-1e

The game is played over four rounds.[1] Each round consists of five phases that must be carried out in this order:
1. Preparation phase [1]
2. Action phase [1]
3. King phase [1]
4. Fair phase [1]
5. Cleanup phase [1]
**Preparation Phase**
* Take 8/11/14 dice for games with 2/3/4 players from the bag,[1] roll all dice, and place them around the Action Wheel according to their value.[1] All dice of the same value are placed in the designated section on the Action Wheel.[1]
* The first player reveals the rightmost face-down Corruption token and moves all players' markers on the King track according to the token's number.[1] Tokens have values of 0, 1, or 2; markers move left by that number of spaces or stay put.[1] When moving markers, always start with those on the leftmost (lowest) spaces and do not change the order of the stack when moving multiple markers in the same space.[1]
**Action Phase**
Proceeding according to the Turn Order track, each player takes one turn.[2] During a turn, perform the following steps in order:
1. Choose one of the available dice from the game board.[2]
2. (Optional) Immediately before taking a die, you may spend 2 Gold to add or subtract 1 to the value of your chosen die; a value of 6 can be changed to 1 (and vice versa).[2]
3. Take 1 die from the Action Wheel.[2]
4. Take the Resources provided by the die (Blue: Iron; Pink: Food; Yellow: Gold; Light gray: Wool; Dark gray: Stone).[3][2]
5. Perform the associated type of Action.[2]
6. Place the selected die on the leftmost empty die space on your Player board.[2]
7. (Optional) If the associated Action still has a Bonus tile, you may take it and place it in your Storehouse.[2]
After each player has taken a turn, repeat this process two more times.[3] Once all players have taken three turns, the Action phase ends.[3]
**King Phase**
* The player whose marker is highest on the King track takes (or discards) the Bonus tile next to the track.[3] If no Bonus tile is available (during the last round), that player scores 4 Victory Points.[3] If players are tied for the highest position, the tie is broken in favor of the player with the bottommost marker.[3]
* All players score points based on their position on the King track.[3] Players lose points if their marker is in the lower (red) part of the track, or gain points if it is in the higher (blue) part.[3] If a marker is in the starting space (no color), no points are gained or lost.[3]
**Turn Order Adjustment**
* Adjust markers on the Turn Order track: the player highest on the King track becomes the first player, the second-highest becomes the second, and so on.[4] If players share a spot, the tie is broken in favor of the player with the bottommost marker.[4]
* Any player markers in the lower (red) part of the King track are moved up to 0, preserving their order (stacking the previously lowest marker at the top).[4] Markers in the higher (blue) part are left where they are.[4]
[1] RULEBOOK Tiletum — Rulebook · p.10 · Playing the Game · Preparation phase · Step 1
[2] RULEBOOK Tiletum — Rulebook · p.11 · Step 1 · Step 2
[3] RULEBOOK Tiletum — Rulebook · p.12 · Step 2 · Step 1
[4] RULEBOOK Tiletum — Rulebook · p.12 · Step 2
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 5822 ms · total 5905 ms
single-flight (PR-5)
queued 0 ms · generation 5905 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.048412, "snippet": "The aim of the game is to score the most Victory Points. Mark your Victory Points on the Scoring track. Your marker on the Scoring track may never go below '0.' If you have more than 100 Victory Points, take a '+100 VP' marker. If you have more than 200 Victory Points, flip that marker to the '+200 ", "headingPath": "Playing the Game · Preparation phase · Step 1", "sharpsignalDocId": 365}, {"page": 6, "score": 0.048131, "snippet": "There are many ways in which players can gain or lose Victory Points during the game. These points are tracked on the Score track surrounding the game board. Below you can see an example of Victory Points depiction: Gain 1 Victory Point. Lose 1 Victory Point. Within this rulebook, Victory Points may", "headingPath": "Game Setup", "sharpsignalDocId": 365}, {"page": 7, "score": 0.047643, "snippet": "1 Bonus tile in the space next to the King Track, Shuffle the Character tiles and place them in a facedown pile next to the game board. Draw 5 Character tiles, and place them face up on their dedicated spaces on the game board. These face-up Character tiles will be referred to as 'the (Character) of", "headingPath": "Game Setup", "sharpsignalDocId": 365}, {"page": 2, "score": 0.045541, "snippet": "You will travel to various cities to acquire trade contracts for wool and iron and establish trade houses. Y ou must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs, where y", "headingPath": "LIVING RULES PLEDGE · Missing or damaged components :", "sharpsignalDocId": 365}, {"page": 11, "score": 0.031746, "snippet": "Example: During Step 1 of the Action Phase, a '2 Corruption' token is revealed. First the green marker moves to the '-2 VP' position. Then the orange and blue markers move (without changing their order in the stack) to the '0 VP' position. Proceeding according to the order dictated by the Turn Order", "headingPath": "Step 1 · Step 2", "sharpsignalDocId": 365}, {"page": 8, "score": 0.030769, "snippet": "(next to the printed 'Tiletum' Town tile). Return unused Town tiles and Fair tiles to the game box. Place Fair Order tiles in the cities where the Fairs will take place. Shuffle the Corruption tokens, and put them face down in a stack next to the Turn track. Take 3 at random, and place each one, sti", "headingPath": "Game Setup", "sharpsignalDocId": 365}, {"page": 12, "score": 0.030303, "snippet": "Take a number of Resources from the supply matching the color and number of your chosen die. Blue dice produce Iron. Pink dice produce Food. Yellow dice produce Gold. Light gray dice produce Wool. Dark gray dice produce Stone. Example: After taking the pink die of value 2, the player receives 2 Food", "headingPath": "Step 2 · Step 1", "sharpsignalDocId": 365}, {"page": 18, "score": 0.029851, "snippet": "When performing the King Action, for each Action Point you have, advance your marker one step on the King track. If you end up on a step already occupied by other player markers, place yours on top. Your marker on this track can never go above the '+15 VP' position. Example: Blue takes a value-4 die", "headingPath": "King Action · Joker Action", "sharpsignalDocId": 365}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "Playing the Game · Preparation phase · Step 1", "sharpsignalDocId": 365}, {"page": 11, "quote": null, "headingPath": "Step 1 · Step 2", "sharpsignalDocId": 365}, {"page": 12, "quote": null, "headingPath": "Step 2 · Step 1", "sharpsignalDocId": 365}, {"page": 12, "quote": null, "headingPath": "Step 2", "sharpsignalDocId": 365}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 365 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 365 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89452 of 2427 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:30

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tiletum — Rulebook (corpus doc 365) Playing the Game · Preparation phase · Step 1 p.10 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.6 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.7 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tiletum — Rulebook (corpus doc 365) LIVING RULES PLEDGE · Missing or damaged components : p.2 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 1 · Step 2 p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 · Step 1 p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tiletum — Rulebook (corpus doc 365) King Action · Joker Action p.18 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tiletum — Rulebook (corpus doc 365) Playing the Game · Preparation phase · Step 1 p.10 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.8 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 · Step 1 p.12 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 p.12 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.6 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Tiletum — Rulebook (corpus doc 365) Helper abilities p.23 #17 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 1 · Step 2 p.11 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Tiletum — Rulebook (corpus doc 365) Game Setup p.7 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tiletum — Rulebook (corpus doc 365) Playing the Game · Preparation phase · Step 1 p.10 no quote on the wire
[2] RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 1 · Step 2 p.11 no quote on the wire
[3] RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 · Step 1 p.12 no quote on the wire
[4] RULEBOOK Tiletum — Rulebook (corpus doc 365) Step 2 p.12 no quote on the wire
timing split
retrieval 82 ms · first delta 2123 ms · total 5905 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 82 ms · ask 5822 ms · gateway work 5905 ms · total 5905 ms
tokens in (the prompt the answerer read)
3437
tokens out (what the answerer generated)
762
tok/sec
203.9 tok/sec — 762 output tokens in 3.738 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 294), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.