RuleSage cited table rulings
← Undaunted: Normandy

You asked

How do I play?

Answered counted as answered

Asked with: Undaunted: Normandybg-268864-en-1e

Play takes the form of a series of rounds.[1] Each round consists of the following three phases:
1. Draw cards: Both players draw four cards from their deck to form a hand.[1] Whenever you need to draw a card and your deck is empty, shuffle your discard pile into a deck; never shuffle cards in your play area into a deck.[1]
2. Determine initiative: Both players secretly select one card from their hand and reveal it simultaneously.[1] The player who selected the card with the highest initiative takes the initiative marker and will perform actions first this round; in the case of a tie, the player who has the initiative marker keeps the initiative.[1] Both players discard their chosen card.[1]
3. Player turns: The player with the initiative marker plays cards from their hand, one at a time, into a play area in front of them.[1] Each card played can be used to perform a card action or to hunker down (returning the card to your supply).[1] Once a player has no more cards in their hand that they can or wish to play, their turn ends.[1] All cards left in their hand and all cards in the play area are moved into that player's discard pile.[1] The player without the initiative then takes their turn in the same way.[1]
The round is over once the last phase has been completed, and the next round begins.[1] This continues until a player has won.[1]
[1] RULEBOOK Undaunted: Normandy — Rulebook · p.10 · HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 3181 ms · total 3252 ms
single-flight (PR-5)
queued 0 ms · generation 3252 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "Play takes the form of a series of rounds, during which both players will play cards to move units, attack the opposing forces, and grab objectives. Each round consists of the following three phases: Draw cards Determine initiative Player turns. Once the last phase has been completed, the round is o", "headingPath": "HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS", "sharpsignalDocId": 326}, {"page": 8, "score": 0.047883, "snippet": "Choose a scenario: Pick a scenario from the scenario book. We recommend that you play the scenarios in order, starting with scenario 1: La Raye, but they can be played in any order. Place tiles: Find the tiles listed under the chosen scenario and place them as indicated. Each tile has an A and a B s", "headingPath": "SETUP", "sharpsignalDocId": 326}, {"page": 16, "score": 0.047619, "snippet": "It's the start of a round, and both David and Trevor draw a new hand of four cards from their decks. Both players choose one of their cards and reveal it simultaneously: As Trevor played the card with the highest initiative value, he places the initiative marker in front of him and gets to play his ", "headingPath": "EXAMPLE ROUND", "sharpsignalDocId": 326}, {"page": 13, "score": 0.046432, "snippet": "Take up to X cards from your supply and add them to your discard pile. If the card specifies a squad, only cards from that squad in your supply may be taken. Draw up to X cards from your deck and add them to your hand. Those cards can be played as normal this turn. If your deck runs out of cards bef", "headingPath": "Bolster · Command · Conceal · Control · Inspire · Recon · …", "sharpsignalDocId": 326}, {"page": 23, "score": 0.046402, "snippet": "Move X : move unit up to X scouted tiles. Guide X : move any unit up to X scouted tiles. Scout X : move up to X tiles, scouting any spaces without control markers. Take a Fog of War for each newly scouted tile. Stalk X : move up to X tiles (scouted or not). Bolster X A : take X cards from supply int", "headingPath": "MOVEMENT · SUPPORT · Attack X / Suppress X / Blast X · Round Order · ACTIONS", "sharpsignalDocId": 326}, {"page": 18, "score": 0.044468, "snippet": "Each scenario in the scenario book specifies the victory condition each side must reach. As soon as the condition is reached, the game ends immediately, without completing the round. The possible victory conditions are capturing objectives or pinning your opponent's force. The scenario will specify ", "headingPath": "GAME END · Capturing Objectives · Pinning the Enemy · Beyond All Hope", "sharpsignalDocId": 326}, {"page": 1, "score": 0.029851, "snippet": "A GAME BY DAVID THOMPSON & TREVOR BENJAMIN ILLUSTRATED BY ROLAND MACDONALD RULEBOOK 1", "headingPath": "", "sharpsignalDocId": 326}, {"page": 14, "score": 0.029412, "snippet": "When you perform any of the combat actions listed above, take the following steps: Choose a target for the attack: For an Attack or Suppress action, choose any enemy combat counter on the board. For a Blast action, all combat counters on the tile with the target marker are targeted, including any of", "headingPath": "COMBAT ACTIONS · 1. CHOOSE TARGET · 2. DETERMINE TOTAL DEFENCE VALUE · 3. ROLL ATTACK DICE · 4. DETERMINE CASUALTIES", "sharpsignalDocId": 326}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS", "sharpsignalDocId": 326}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 326 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 326 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93459 of 1116 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:32

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) SETUP p.8 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) EXAMPLE ROUND p.16 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) Bolster · Command · Conceal · Control · Inspire · Recon · … p.13 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) MOVEMENT · SUPPORT · Attack X / Suppress X / Blast X · Round Order · ACTIONS p.23 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) GAME END · Capturing Objectives · Pinning the Enemy · Beyond All Hope p.18 0.044468 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 85
#8 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) COMBAT ACTIONS · 1. CHOOSE TARGET · 2. DETERMINE TOTAL DEFENCE VALUE · 3. ROLL ATTACK DICE · 4. DETERMINE CASUALTIES p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) Bolster · Command · Conceal · Control · Inspire · Recon · … p.13 #4 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) EXAMPLE ROUND p.16 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) Platoon Sergeant · Platoon Guide · Squad Leader · Riflemen p.20 #10 0.028577 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) MOVEMENT · SUPPORT · Attack X / Suppress X / Blast X · Round Order · ACTIONS p.23 #5 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) Fog of War · Suppressed · Placing combat counters · Hunker down p.11 #12 0.027693 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) UNITS · CARDS p.4 #13 0.027619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) SETUP p.8 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Undaunted: Normandy — Rulebook (corpus doc 326) HOW TO PLAY · DRAW CARDS · DETERMINE INITIATIVE · PLAYER TURNS p.10 no quote on the wire
timing split
retrieval 70 ms · first delta 1721 ms · total 3252 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 70 ms · ask 3181 ms · gateway work 3252 ms · total 3252 ms
tokens in (the prompt the answerer read)
2983
tokens out (what the answerer generated)
307
tok/sec
205.8 tok/sec — 307 output tokens in 1.492 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 254), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.