RuleSage cited table rulings
← Kingsburg

You asked

How do I play?

Answered counted as answered

Asked with: Kingsburgbg-27162-en-1e

The game is played over five years.[1] Each year is divided into eight phases, which occur in the same order on the Calendar Track.[1] The eight phases are divided into four seasons.[1]
All productive seasons (spring, summer, and autumn) are broken down into four steps, carried out by all players in this order:[2]
1. Roll Dice and Adjust the Turn Order Chart [2]
2. Influence the King's Advisors [2]
3. Receive Help from the Advisors [2]
4. Construct Buildings [2]
**1. Roll Dice and Adjust the Turn Order Chart**
* All players roll all their dice simultaneously.[2]
* You may use the benefits of the Statue and/or Chapel (if owned) to reroll in the order shown on the current Turn Order Chart.[2]
* Player tokens on the Turn Order Chart are adjusted for the season by adding up the value of all their dice (including any white dice rolled for this season).[2]
* The player with the lowest total becomes the new first player, with others acting in order of dice totals (highest total is last).[2]
* In the event of a tie in dice totals, the player whose token was in a higher position during the previous season (or random placement) keeps the higher position.[2]
**2. Influence the King's Advisors**
* In turn order, players have the opportunity to influence one advisor or pass.[3]
* After the last player has influenced an advisor or passed, the first player has an opportunity to influence a second advisor, and so on, until players pass.[3]
* Once a player passes, they are done with this step and their turn will be skipped for the rest of the season.[3]
* To influence an advisor, you must spend one or more dice such that the total is exactly equal to the advisor value.[3]
* You cannot partially spend dice; the full value of all dice must be used.[3]
* You can add a single "+2" token to a die or dice group to increase the sum by exactly two points, but you can only add one token per season to a dice group.[3]
* You cannot influence an advisor if that advisor has already been influenced during the current season by any player.[3]
* You must use at least one colored die to influence an advisor; you cannot use only white dice and/or "+2" tokens.[3]
* You may use two white dice in the same dice group only if that group includes at least one colored die.[3]
* If you have no colored dice left, or cannot legally place the dice you have left, you must pass.[3]
* When all players have passed, proceed to the next step.[3]
**3. Receive Help from the Advisors**
* Each advisor, in ascending order from #1 to #18, helps the player who influenced them by placing a die (or dice) on that advisor's space.[3][4]
* If there are no dice on an advisor's space, that advisor is skipped.[3][4]
* After all advisors have given their gifts, players take their dice off the game board and return them to their supply; any "+2" tokens or white dice used are returned to the general supply.[5]
* Then, proceed to the next step.[5]
[1] RULEBOOK Kingsburg — Rulebook · p.2 · Setup · Goal · How to Play
[2] RULEBOOK Kingsburg — Rulebook · p.2 · Phase 2: Spring - First Productive Season
[3] RULEBOOK Kingsburg — Rulebook · p.3 · b) Influence the King's Advisors · c) Receive Help from the Advisors
[4] RULEBOOK Kingsburg — Rulebook · p.3
[5] RULEBOOK Kingsburg — Rulebook · p.4 · c) Receive Help from the Advisors
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 93 ms · ask 5490 ms · total 5585 ms
single-flight (PR-5)
queued 0 ms · generation 5585 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048131, "snippet": "A game by Andrea Chiarvesio and Luca Iennaco 2-5 players / Age 10+ In the fantasy realm of Kingsburg, King Tritus has chosen his most trusted and talented governors (that's you!) to oversee his newly acquired territories, at the very edge of his realm. To be successful, you will need to call upon th", "headingPath": "Setup", "sharpsignalDocId": 532}, {"page": 3, "score": 0.047379, "snippet": "If you have no colored dice left, or if you cannot legally place the dice you have left, you must pass. When all players have passed, proceed to the next step. Example: Ann, noticing that no other player rolled a “1,” places her two dice (5, 3) on the Treasurer (#8) space. It’s now Cindy’s turn. She", "headingPath": "", "sharpsignalDocId": 532}, {"page": 2, "score": 0.047163, "snippet": "Divide the Enemies Cards into five small stacks, by the number on the backs. Shuffle each stack separately and randomly select one card from each stack without looking at them. Make one pile of five cards in numerical order (with the 'I' card on top and the 'V' card at the bottom) and place them fac", "headingPath": "Setup · Goal · How to Play", "sharpsignalDocId": 532}, {"page": 7, "score": 0.032787, "snippet": "After the winter season (Phase 8) is finished, the current year comes to an end. Move the marker on the Year Track down one space. If it is the end of the fifth year (year 'V'), the game ends. Otherwise, a new year begins with Phase 1 again. Proceed through all eight phases every year. At the end of", "headingPath": "End of the Year · Winning the Game · Special Rule for Two-Player Games", "sharpsignalDocId": 532}, {"page": 2, "score": 0.031746, "snippet": "All productive seasons (spring, summer, and autumn) are broken down into four steps, carried out by all players in this order: Roll Dice and Adjust the Turn Order Chart Influence the King's Advisors Receive Help from the Advisors Construct Buildings ! There is a special rule for the 'b) Influence th", "headingPath": "Phase 2: Spring - First Productive Season", "sharpsignalDocId": 532}, {"page": 3, "score": 0.030303, "snippet": "In turn order, players now have the opportunity to influence one advisor or pass. After the last player in turn order has influenced an advisor or passed, the first player has an opportunity to influence a second advisor, and so on. Continue taking turns to influence advisors until you pass. Once yo", "headingPath": "b) Influence the King's Advisors · c) Receive Help from the Advisors", "sharpsignalDocId": 532}, {"page": 4, "score": 0.029851, "snippet": "KING: Take 1 gold, 1 wood, and 1 stone from the supply AND Recruit 1 soldier (advance your token one space on the Soldiers Chart). When all of the advisors have given their gifts, take your dice off the game board and return them to your supply. Any '+2' tokens or white dice used are returned to the", "headingPath": "c) Receive Help from the Advisors", "sharpsignalDocId": 532}, {"page": 3, "score": 0.029412, "snippet": "3 3 Continued The Turn Order Chart is now arranged: Ann goes first (lowest total), then Cindy (same dice total as David, but her token was in a higher position than David’s), and David, with Brian last (highest total). b) Influence the King’s Advisors In turn order, players now have the opportunity ", "headingPath": "", "sharpsignalDocId": 532}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Setup · Goal · How to Play", "sharpsignalDocId": 532}, {"page": 2, "quote": null, "headingPath": "Phase 2: Spring - First Productive Season", "sharpsignalDocId": 532}, {"page": 3, "quote": null, "headingPath": "b) Influence the King's Advisors · c) Receive Help from the Advisors", "sharpsignalDocId": 532}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 532}, {"page": 4, "quote": null, "headingPath": "c) Receive Help from the Advisors", "sharpsignalDocId": 532}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 532 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 532 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90871 of 2399 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:38

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Setup p.1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Kingsburg — Rulebook (corpus doc 532) p.3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Setup · Goal · How to Play p.2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Kingsburg — Rulebook (corpus doc 532) End of the Year · Winning the Game · Special Rule for Two-Player Games p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Phase 2: Spring - First Productive Season p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Kingsburg — Rulebook (corpus doc 532) b) Influence the King's Advisors · c) Receive Help from the Advisors p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Kingsburg — Rulebook (corpus doc 532) c) Receive Help from the Advisors p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Kingsburg — Rulebook (corpus doc 532) p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Setup · Goal · How to Play p.2 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Setup p.1 #1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Kingsburg — Rulebook (corpus doc 532) b) Influence the King's Advisors · c) Receive Help from the Advisors p.3 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Kingsburg — Rulebook (corpus doc 532) p.3 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Kingsburg — Rulebook (corpus doc 532) c) Receive Help from the Advisors p.4 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Phase 1: Aid from the King p.2 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Kingsburg — Rulebook (corpus doc 532) Phase 2: Spring - First Productive Season p.2 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Kingsburg — Rulebook (corpus doc 532) p.3 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Kingsburg — Rulebook (corpus doc 532) Setup · Goal · How to Play p.2 no quote on the wire
[2] RULEBOOK Kingsburg — Rulebook (corpus doc 532) Phase 2: Spring - First Productive Season p.2 no quote on the wire
[3] RULEBOOK Kingsburg — Rulebook (corpus doc 532) b) Influence the King's Advisors · c) Receive Help from the Advisors p.3 no quote on the wire
[4] RULEBOOK Kingsburg — Rulebook (corpus doc 532) p.3 no quote on the wire
[5] RULEBOOK Kingsburg — Rulebook (corpus doc 532) c) Receive Help from the Advisors p.4 no quote on the wire
timing split
retrieval 93 ms · first delta 2019 ms · total 5585 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 93 ms · ask 5490 ms · gateway work 5585 ms · total 5585 ms
tokens in (the prompt the answerer read)
3534
tokens out (what the answerer generated)
718
tok/sec
203.7 tok/sec — 718 output tokens in 3.524 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 464), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.