RuleSage cited table rulings
← It's a Wonderful World

You asked

How do I play?

Answered counted as answered

Asked with: It's a Wonderful Worldbg-271324-en-1e

The game lasts 4 rounds.[1][2] Each round comprises three phases: Draft phase, Planning phase, and Production phase.[2] Everyone performs their actions simultaneously; players do not take turns.[2]
**Normal Game (3-5 players):[3] **
1. **Setup:** Assemble the gameboard and place the Round-Tracker token on round 1.[3] Shuffle the Development cards to form a deck and place it in its notch along the gameboard.[3] Place Resource cubes and Character tokens on their respective Supply spaces on the gameboard.[3] Choose whether to play with side A or B of the Empire cards and deal one card to each player, ensuring everyone uses the same side up.[3] Organize your play area with space for Empire cards, constructed Development cards, a Draft area, and a Construction area.[3]
2. **Draft Phase:** Deal 7 Development cards face down to each player.[4][2] Players look at their cards, choose 1 to set face down in their Draft Area, and pass the rest to the player on their left (in rounds 1 and 3) or right (in rounds 2 and 4).[4][2] Players simultaneously reveal their chosen card and lay it face up before picking up the cards passed by their neighbor.[4][2] This continues until each player has 7 Development cards in their Draft area.[4][2]
3. **Planning Phase:** After choosing cards, you can recycle some to acquire Resources immediately, or slate them for Construction to produce Resources each round and/or gain Victory Points.[1]
4. **Production Phase:** (The specific steps for the Production phase are not explicitly stated in the provided sources).
**2-Player Mode:[5] **
1. **Draft Phase:** Deal 10 Development cards to each player.[5] The draft proceeds as usual, but when players have 3 cards left in hand, they must discard these cards (without receiving the Recycling Bonus) before continuing to the Construction phase.[5]
**Solo Mode (1-player):[6] **
1. **Setup:** Shuffle the Development cards and form 8 face-down mini-decks of 5 cards each (Development Pools), then form a deck from the remaining cards.[6]
2. **Draft Phase:** Skip this phase and move directly to the Planning phase.[6]
3. **Planning Phase:** You play 2 consecutive Sequences each Planning phase (8 total during the game).[6] For each Sequence, take a random 5-card Development Pool into your hand and look at the cards.[6] You may discard any 2 cards from your hand to draw 5 cards from the deck, keeping 1 and discarding 4; this can be repeated as often as desired.[6] Place some or all cards in your Construction area, or recycle some or all to collect Recycling Bonuses.[6] Once all cards from the first Pool are placed or recycled, start the second Sequence with a second Pool.[6]
4. **Production Phase:** The Supremacy rule is modified; you can only collect the Supremacy Bonus for a Resource if you produced at least 5 of that Resource this round.[6]
**Ending the Game:[7][1][2] **
1. At the end of the 4th round, count your Victory Points.[2]
2. Add Victory Points from Financiers (by default, 1 Financier = 1 Victory Point) and points granted by certain cards.[7]
3. Note that Krystallium is worthless at the end of the game, and having Development cards in your Construction area does not affect the score.[7]
4. The player with the highest score wins.[7]
5. In the case of a tie, the player with the most cards in their Empire wins; if still tied, the player with the most Character tokens wins; if the tie persists, tied players share the victory.[7]
[1] RULEBOOK It's a Wonderful World — Rulebook · p.1
[2] RULEBOOK It's a Wonderful World — Rulebook · p.3
[3] RULEBOOK It's a Wonderful World — Rulebook · p.2
[4] RULEBOOK It's a Wonderful World — Rulebook · p.3 · A. DRAFT PHASE
[5] RULEBOOK It's a Wonderful World — Rulebook · p.7 · It's aWtonsderful ensIWeEtm I'ppnfo · 2-PLAYER MODE
[6] RULEBOOK It's a Wonderful World — Rulebook · p.7 · SOLO MODE
[7] RULEBOOK It's a Wonderful World — Rulebook · p.6 · It's aWtonsderful ensIWeEtm I'ppnfo
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 71 ms · ask 5745 ms · total 5818 ms
single-flight (PR-5)
queued 0 ms · generation 5818 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "The following rules teach you how to play a normal game with 3-5 players. At the end of the rulebook (page 7), you will find specific rules for the following modes: Solo mode (1 player) 2-player mode Assemble the gameboard and place the Round-Tracker token on round 1 . punchboard C - front Shuffle t", "headingPath": "", "sharpsignalDocId": 327}, {"page": 3, "score": 0.048387, "snippet": "PLAYING THE GAMEV The game lasts 4 rounds. Each round comprises the 3 following phases: A. Draft phase B. Planning phase C. Production phase At the end of the 4th round, count your Victory Points. PLAYING A ROUND PLAYING A ROUND A. DRAFT PHASE B. PLANING PHASE C. PRODUCTION PHASE Tip: In each phase,", "headingPath": "", "sharpsignalDocId": 327}, {"page": 7, "score": 0.047619, "snippet": "In solo mode (1-player game), the setup and all phases are modified (see the list of changes to the right). x Setup: Shuffle the Development cards and form 8 face-down mini-decks of 5 cards each. These are the Development Pools. Form a deck from the rest of the Development cards. A N O R A M S T A E", "headingPath": "SOLO MODE", "sharpsignalDocId": 327}, {"page": 8, "score": 0.045476, "snippet": "This mode allows you to discover the different strategies of the game. In order to win, you have to construct all of the required cards. Compare your score to the required values to determine whether you earn a bronze, silver, or gold medal! Play with the Solo-Mode rules (see previous page). « Supre", "headingPath": "SOLO SCENARIOS · SC01: TO THE CENTER OF THE EARTH · RULES · SC02: A BETTER WORLD · SC03: THEY ARE AMONG US", "sharpsignalDocId": 327}, {"page": 1, "score": 0.03125, "snippet": "In It's a Wonderful World , you are leading an expanding Empire. You must choose the path that will get you to develop faster and better than your competitors. The game lasts 4 rounds . Each round, you draft (see page 3) cards that you use to produce Resources and develop your Empire. After having c", "headingPath": "", "sharpsignalDocId": 327}, {"page": 3, "score": 0.030769, "snippet": "Drafting: A game mechanism that allows you to select cards while minimizing the luck factor of the draw. Each player receives the same number of cards, looks at them, chooses one and sets it down, then passes the rest to the player on their left or right (depending on the draft direction). They repe", "headingPath": "A. DRAFT PHASE", "sharpsignalDocId": 327}, {"page": 7, "score": 0.030303, "snippet": "UNIVERSITY 1 1 UNIVERSITY In a 2-player game, the Draft phase is slightly modified. Instead of dealing 7 Development cards to each player, deal 10 . The draft itself goes in the usual fashion, but when you each have 3 cards left in hand, discard these cards (you do not get the Recycling Bonus) befor", "headingPath": "It's aWtonsderful ensIWeEtm I'ppnfo · 2-PLAYER MODE", "sharpsignalDocId": 327}, {"page": 4, "score": 0.029412, "snippet": "You must make a decision for each Development card in your Draft area . For each card, you have 2 options: Slate it for Construction: Move the card into your Construction area (the card is considered 'Under Construction'). Recycle it: Discard the card and collect the card's Recycling Bonus . Take th", "headingPath": "B. PLANNING PHASE · C. PRODUCTION PHASE · PERFORMING A PRODUCTION STEP", "sharpsignalDocId": 327}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 327}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 327}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 327}, {"page": 3, "quote": null, "headingPath": "A. DRAFT PHASE", "sharpsignalDocId": 327}, {"page": 7, "quote": null, "headingPath": "It's aWtonsderful ensIWeEtm I'ppnfo · 2-PLAYER MODE", "sharpsignalDocId": 327}, {"page": 7, "quote": null, "headingPath": "SOLO MODE", "sharpsignalDocId": 327}, {"page": 6, "quote": null, "headingPath": "It's aWtonsderful ensIWeEtm I'ppnfo", "sharpsignalDocId": 327}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 327 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 327 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88746 of 2879 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:46

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.3 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) SOLO MODE p.7 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) SOLO SCENARIOS · SC01: TO THE CENTER OF THE EARTH · RULES · SC02: A BETTER WORLD · SC03: THEY ARE AMONG US p.8 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) A. DRAFT PHASE p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) It's aWtonsderful ensIWeEtm I'ppnfo · 2-PLAYER MODE p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) B. PLANNING PHASE · C. PRODUCTION PHASE · PERFORMING A PRODUCTION STEP p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.2 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) SOLO MODE p.7 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) A. DRAFT PHASE p.3 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) It's aWtonsderful ensIWeEtm I'ppnfo · 2-PLAYER MODE p.7 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) It's aWtonsderful ensIWeEtm I'ppnfo p.6 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) SOLO SCENARIOS · SC01: TO THE CENTER OF THE EARTH · RULES · SC02: A BETTER WORLD · SC03: THEY ARE AMONG US p.8 #4 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.1 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.3 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.1 no quote on the wire
[2] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.3 no quote on the wire
[3] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) p.2 no quote on the wire
[4] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) A. DRAFT PHASE p.3 no quote on the wire
[5] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) It's aWtonsderful ensIWeEtm I'ppnfo · 2-PLAYER MODE p.7 no quote on the wire
[6] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) SOLO MODE p.7 no quote on the wire
[7] RULEBOOK It's a Wonderful World — Rulebook (corpus doc 327) It's aWtonsderful ensIWeEtm I'ppnfo p.6 no quote on the wire
timing split
retrieval 71 ms · first delta 1700 ms · total 5818 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 71 ms · ask 5745 ms · gateway work 5818 ms · total 5818 ms
tokens in (the prompt the answerer read)
3236
tokens out (what the answerer generated)
837
tok/sec
205.8 tok/sec — 837 output tokens in 4.068 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 255), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.