RuleSage cited table rulings
← Unmatched Game System

You asked

How do I play?

Answered counted as answered

Asked with: Unmatched Game Systembg-295564-en-1e

**Setup**
1. Choose a battlefield and place it on the table.[1]
2. Each player chooses a hero and takes the corresponding action cards, character card, hero miniature, sidekick tokens (if any), health dials, and any other components for their hero.[1]
3. Each player sets their fighters' starting health on the matching health dials, using the starting health found on their character card (sidekicks with no health dial have 1 health).[1]
4. Each player shuffles their action cards to form a single deck, places it face down, and draws 5 cards as a starting hand.[1]
5. The younger player places their hero in the 1 space on the battlefield; if they have sidekicks, they place them in separate spaces within the same zone as their hero (if no space is available in their zone, they may be placed in any space).[1]
6. The older player places their hero in a space on the battlefield, then places their sidekicks based on the same rules.[1]
7. The player whose hero is in the 1 space takes the first turn.[1]
**A Turn**
1. Players take turns maneuvering fighters on the battlefield, playing schemes, and attacking opponents' fighters.[2]
2. On your turn, you must take 2 actions and cannot skip an action; you may choose two different actions or the same action twice.[3]
3. The possible actions are MANEUVER, SCHEME, or ATTACK.[3]
4. When taking the MANEUVER action, you must first draw the top card of your deck and add it to your hand, then you may move your fighters.[4][5]
5. At the end of your turn, after resolving any other effects, if you have more than 7 cards in your hand, you must discard down to 7 cards, placing any discarded cards in your discard pile.[3]
6. After your turn, it is your opponent's turn.[3]
**Winning and Elimination**
1. To win, you must be the first to defeat your opponent's hero, which happens when they are reduced to zero health.[2]
2. A player is eliminated when their hero is defeated, at which point their sidekicks are immediately removed from the board, if any.[6]
3. In a free-for-all, the winner is the last player whose hero is not defeated.[6]
4. In team play, the opposing team wins when both heroes on one team have been defeated.[7]
[1] RULEBOOK Unmatched Game System — Rulebook · p.4 · SETUP
[2] RULEBOOK Unmatched Game System — Rulebook · p.3 · HEROES& SIDEKICKS · HOW TO PLAY
[3] RULEBOOK Unmatched Game System — Rulebook · p.6 · YOUR TURN
[4] RULEBOOK Unmatched Game System — Rulebook · p.7
[5] RULEBOOK Unmatched Game System — Rulebook · p.7 · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME
[6] RULEBOOK Unmatched Game System — Rulebook · p.18 · COMBAT EXAMPLE · FREE-FOR-ALL
[7] RULEBOOK Unmatched Game System — Rulebook · p.19 · FREE-FOR-ALL
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 4506 ms · total 4590 ms
single-flight (PR-5)
queued 0 ms · generation 4590 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.045536, "snippet": "You can play Unmatched in teams of two with three or four players, using the following rules: 1 . Choose a battlefield with four starting spaces. (Some battlefields have only two starting spaces and therefore cannot be used for team play.) Teammates sit next to each other on the same side of the bat", "headingPath": "FREE-FOR-ALL", "sharpsignalDocId": 562}, {"page": 7, "score": 0.044854, "snippet": "When you take the maneuver action, you first draw the top card of your deck, then you may move your fighters. These steps must be performed in order. STEP 11: DRAW A CARD (MANDATORY) Draw the top card of your deck and add it to your hand. You must draw a card when you take the maneuver action. ACTIO", "headingPath": "", "sharpsignalDocId": 562}, {"page": 7, "score": 0.044453, "snippet": "When you take the maneuver action, you first draw the top card of your deck, then you may move your fighters. These steps must be performed in order. Draw the top card of your deck and add it to your hand. You must draw a card when you take the maneuver action. When your deck is empty, your fighters", "headingPath": "ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME", "sharpsignalDocId": 562}, {"page": 3, "score": 0.044192, "snippet": "All of your characters in the battle are called your fi ghters , but your primary fighter is called your hero . Heroes are represented by miniatures that move around on the battlefield. Your other fighters are called sidekicks . Heroes may have multiple sidekicks, a single sidekick, or no sidekicks ", "headingPath": "HEROES& SIDEKICKS · HOW TO PLAY", "sharpsignalDocId": 562}, {"page": 18, "score": 0.043905, "snippet": "1 You can play Unmatched with three or four players playing against each other using the following rules: 1 . Choose a battlefield with four or more starting spaces. (Some battlefields have only two starting spaces and therefore cannot be used for free-for-all play.) On a player's first turn of the ", "headingPath": "COMBAT EXAMPLE · FREE-FOR-ALL", "sharpsignalDocId": 562}, {"page": 11, "score": 0.043009, "snippet": "When you take the attack action, declare which of your fighters is attacking and who the target is. You may not take the attack action if you do not have an attack card in hand or a valid target to attack. Any fighter may use a melee attack to target a fighter in an adjacent space, regardless of wha", "headingPath": "ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL · VERSATILE CARDS", "sharpsignalDocId": 562}, {"page": 4, "score": 0.032787, "snippet": "1 . Choose a battlefield and place it on the table. Each player chooses a hero and takes the corresponding action cards, character card, hero miniature, sidekick tokens (if any), health dials, and any other components for their hero. Each player sets their fighters' starting health on the matching h", "headingPath": "SETUP", "sharpsignalDocId": 562}, {"page": 6, "score": 0.031746, "snippet": "On your turn, you must take 2 actions ; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are: MANEUVER SCHEME ATTACK You can have more than 7 cards in your hand during your turn. At the end of your turn, after resolving any other effects,", "headingPath": "YOUR TURN", "sharpsignalDocId": 562}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 562}, {"page": 3, "quote": null, "headingPath": "HEROES& SIDEKICKS · HOW TO PLAY", "sharpsignalDocId": 562}, {"page": 6, "quote": null, "headingPath": "YOUR TURN", "sharpsignalDocId": 562}, {"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 562}, {"page": 7, "quote": null, "headingPath": "ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME", "sharpsignalDocId": 562}, {"page": 18, "quote": null, "headingPath": "COMBAT EXAMPLE · FREE-FOR-ALL", "sharpsignalDocId": 562}, {"page": 19, "quote": null, "headingPath": "FREE-FOR-ALL", "sharpsignalDocId": 562}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 562 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 562 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90727 of 1801 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 08:53

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) FREE-FOR-ALL p.19 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) p.7 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME p.7 0.044453 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) HEROES& SIDEKICKS · HOW TO PLAY p.3 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) COMBAT EXAMPLE · FREE-FOR-ALL p.18 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL · VERSATILE CARDS p.11 0.043009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) SETUP p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) YOUR TURN p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 33 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) COMBAT EXAMPLE · FREE-FOR-ALL p.18 #5 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) HEROES& SIDEKICKS · HOW TO PLAY p.3 #4 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) YOUR TURN p.6 #8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) p.7 #2 0.044854 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) COMBAT EXAMPLE p.16 #11 0.029116 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) SETUP p.4 #7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME p.7 #3 0.044453 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) FREE-FOR-ALL p.19 #1 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) SETUP p.4 no quote on the wire
[2] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) HEROES& SIDEKICKS · HOW TO PLAY p.3 no quote on the wire
[3] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) YOUR TURN p.6 no quote on the wire
[4] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) p.7 no quote on the wire
[5] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME p.7 no quote on the wire
[6] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) COMBAT EXAMPLE · FREE-FOR-ALL p.18 no quote on the wire
[7] RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) FREE-FOR-ALL p.19 no quote on the wire
timing split
retrieval 82 ms · first delta 1908 ms · total 4590 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 82 ms · ask 4506 ms · gateway work 4590 ms · total 4590 ms
tokens in (the prompt the answerer read)
2307
tokens out (what the answerer generated)
547
tok/sec
207.7 tok/sec — 547 output tokens in 2.633 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 494), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.