RuleSage cited table rulings
← Cozy Stickerville

You asked

How do I play?

Answered counted as answered

Asked with: Cozy Stickervillebg-456440-en-1e

**Setup**
1. Place the map in the center of the table.[1]
2. For your first game, choose one side of the map and place 8 starting stickers on it.[1] To do this, take turns placing stickers from page 9 of the sticker book, placing 1 sticker from each pair with "OR" instructions.[2][1] The first sticker placed determines which side of the river you can build on.[2][1]
3. Place all tokens near the map.[1] If resuming a saved game, gain all resources and cards from the save-game box.[1]
4. Place the catalog cards (numbered 1-57) near the map without shuffling them.[1]
5. Read the current year’s setup rules from the storybook.[1] For a first game, read "Year 1 Setup" on page 1, which provides an event deck, starting resources, story, and other surprises.[1]
6. Shuffle the year 1 event deck (the 12 event cards with a “1” on the back) and choose a player to take the first turn.[3]
**A Turn**
Players take turns, one at a time, clockwise around the table until the event deck runs out.[4] Each turn consists of two steps:
1. Morning: Draw 1 event card from the top of the deck and read it aloud, from top to bottom.[4][3] If the card asks you to choose A or B, make your choice before reading the outcome.[4] Do not resolve any effects on the card yet.[4] The card will specify whether it is discarded or kept in play.[5]
2. Afternoon: Perform 1 action of your choice.[5] Actions are marked with a specific icon and can be found on cards or map stickers.[5] There are three main types of actions:
* Read Story: Read a specific entry from the storybook as instructed.[5] You must make all choices before knowing the possible outcomes.[5]
* Draw Card: Draw a specific card from the catalog deck.[5]
* Card Ability: Follow the instructions on a card, such as spending resources to build something.[5]
After performing an action, your turn ends and the player to your left begins their turn.[6]
**End of the Year**
1. When there are no cards left in the event deck at the end of your turn, the year ends.[6]
2. Resolve all "End of the Year" effects on cards in play.[6] If a choice must be made, players decide as a group.[6]
3. Decide whether to continue playing or save your game:[6]
* Continue Playing: Read the start of year setup for the next year in the storybook and keep all resources and cards from previous years.[6]
* Save Game: Place all available resource tokens and all cards in play into the save-game box (with cards tucked under the map) and mark the completed year with a progress sticker on the side of the box.[6]
**Ending the Game**
The game is played over 10 years.[1] At the end of year 10, read a final resolution to your story.[7] There is no way to lose, but there are 5 different endings based on your choices.[7] After year 10, you unlock the ability to play using the other side of the map.[7]
[1] RULEBOOK Cozy Stickerville — Rulebook · p.1
[2] RULEBOOK Cozy Stickerville — Rulebook · p.1 · FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO
[3] RULEBOOK Cozy Stickerville — Rulebook · p.1
[4] RULEBOOK Cozy Stickerville — Rulebook · p.2 · FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO · FOLLOW THE GRID · PLACING STICKERS · ONE SIDE OF THE RIVER · FOLLOW THE BACKGROUND · DON'T OVERLAP MAP FOLDS · …
[5] RULEBOOK Cozy Stickerville — Rulebook · p.3 · EVENT EXAMPLE 2 · STEP 2 - AFTERNOON
[6] RULEBOOK Cozy Stickerville — Rulebook · p.3 · End of Turn · Resources · END OF THE YEAR
[7] RULEBOOK Cozy Stickerville — Rulebook · p.4 · End of Year 10 · GLOSSARY OF SPECIAL TERMS AND STICKERS · Happiness · Milestones
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 109 ms · ask 5306 ms · total 5417 ms
single-flight (PR-5)
queued 0 ms · generation 5417 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048139, "snippet": "After performing an action, your turn ends and the player to your left begins their turn. There are 4 types of resources: wood, food, gold, and ore. Many effects give you resources (for example: 'Gain 1 wood'). When this happens, take a token of that type and place it in the pile of available resour", "headingPath": "End of Turn · Resources · END OF THE YEAR", "sharpsignalDocId": 644}, {"page": 2, "score": 0.046875, "snippet": "30 All stickers on the grass must be on the same side of the river until you have a bridge. The side ( A or b ) is determined by where you place your first sticker during setup. ff The grid helps you line up stickers with each other. ff ff Many effects place a sticker on the map. It will always list", "headingPath": "FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO · FOLLOW THE GRID · PLACING STICKERS · ONE SIDE OF THE RIVER · FOLLOW THE BACKGROUND · DON'T OVERLAP MAP FOLDS · …", "sharpsignalDocId": 644}, {"page": 3, "score": 0.046642, "snippet": "ff ffltt fflfl ffl ffl ffl Each card specifies whether you will discard it or keep it in play. When a card is discarded, place it faceup in a pile next to the event deck. ffl fflff fflffl ffl fflfi tt fl If instructed to keep it in play, tuck the card beneath the map so that only the bottom portion ", "headingPath": "EVENT EXAMPLE 2 · STEP 2 - AFTERNOON", "sharpsignalDocId": 644}, {"page": 2, "score": 0.046432, "snippet": "FOLLOW THE BACKGROUND 9 4 3030 2929 2828 2727 2626 2525 2424 2323 2222 2121 2020 1919 1818 1717 1616 1515 1414 1313 1212 1111 1010 99 88 77 66 55 44 33 22 11 XX XX A sticker's background must match the map. For example, do not place a sticker with a grass background on water or rock (or vice versa).", "headingPath": "", "sharpsignalDocId": 644}, {"page": 1, "score": 0.046343, "snippet": "You put the letter in your pocket and get to work. 1. Gain 2 happiness (place 2 heart stickers from page 1 of the sticker book on the happiness track). 2. Gain starting resources as follows: gain 1 wood token for each w icon on the map and 1 food token for each f icon on the map. (Resources are shar", "headingPath": "", "sharpsignalDocId": 644}, {"page": 4, "score": 0.044776, "snippet": "Some effects require you to have a certain number of residents. Simply count the number of people on stickers (regardless of age - even babies). Players do not count as residents. a 8.1 Monarch - POLITICS 3 - Perfect Village -------------------------------------- - FINALE - Pro Angler Degenerate - F", "headingPath": "Residents · Upset and Progress · Removing Stickers · STORY CHOICES AND HIDDEN INFORMATION", "sharpsignalDocId": 644}, {"page": 4, "score": 0.043905, "snippet": "Mayor - POLITICS 1 - Treasure Hunter - TREASURE 1 Runner Up - POLITICS 1 Savings Account - BANK Although we encourage you to play with the same group of people for all 10 years, it is not required. Explorer - THE MINE 1 Bear Tamer - HONEY TREE Camp Counselor - SUMMER CAMP Avian Enthusiast - BIRD WAT", "headingPath": "Lucky PLAYERS JOINING AND LEAVING", "sharpsignalDocId": 644}, {"page": 1, "score": 0.032787, "snippet": "n 1 1 Before you begin year 1 of a new game, first place 8 starting stickers on the map. To do so, take turns placing stickers from page 9 of the sticker book. Place 1 sticker from each pair with \"OR\" instructions. fffiffl tt fiffl 1 n n fffiffl tt fiffl 1 n n Y Y Place these stickers wherever you'd", "headingPath": "FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO", "sharpsignalDocId": 644}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 644}, {"page": 1, "quote": null, "headingPath": "FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO", "sharpsignalDocId": 644}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 644}, {"page": 2, "quote": null, "headingPath": "FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO · FOLLOW THE GRID · PLACING STICKERS · ONE SIDE OF THE RIVER · FOLLOW THE BACKGROUND · DON'T OVERLAP MAP FOLDS · …", "sharpsignalDocId": 644}, {"page": 3, "quote": null, "headingPath": "EVENT EXAMPLE 2 · STEP 2 - AFTERNOON", "sharpsignalDocId": 644}, {"page": 3, "quote": null, "headingPath": "End of Turn · Resources · END OF THE YEAR", "sharpsignalDocId": 644}, {"page": 4, "quote": null, "headingPath": "End of Year 10 · GLOSSARY OF SPECIAL TERMS AND STICKERS · Happiness · Milestones", "sharpsignalDocId": 644}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 644 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 644 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89273 of 2312 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 09:04

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) End of Turn · Resources · END OF THE YEAR p.3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO · FOLLOW THE GRID · PLACING STICKERS · ONE SIDE OF THE RIVER · FOLLOW THE BACKGROUND · DON'T OVERLAP MAP FOLDS · … p.2 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) EVENT EXAMPLE 2 · STEP 2 - AFTERNOON p.3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) p.2 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) p.1 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) Residents · Upset and Progress · Removing Stickers · STORY CHOICES AND HIDDEN INFORMATION p.4 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) Lucky PLAYERS JOINING AND LEAVING p.4 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO p.1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 18 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) End of Turn · Resources · END OF THE YEAR p.3 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) EVENT EXAMPLE 2 · STEP 2 - AFTERNOON p.3 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO p.1 #8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) Lucky PLAYERS JOINING AND LEAVING p.4 #7 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO · FOLLOW THE GRID · PLACING STICKERS · ONE SIDE OF THE RIVER · FOLLOW THE BACKGROUND · DON'T OVERLAP MAP FOLDS · … p.2 #2 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) End of Year 10 · GLOSSARY OF SPECIAL TERMS AND STICKERS · Happiness · Milestones p.4 #12 0.028485 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) p.1 #5 0.046343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) p.1 #11 0.028571 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) p.1 no quote on the wire
[2] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO p.1 no quote on the wire
[3] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) p.1 no quote on the wire
[4] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) FIRST GAME SETUP Remindemr: n ORKS BO Remindemr: n ORKS BO · FOLLOW THE GRID · PLACING STICKERS · ONE SIDE OF THE RIVER · FOLLOW THE BACKGROUND · DON'T OVERLAP MAP FOLDS · … p.2 no quote on the wire
[5] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) EVENT EXAMPLE 2 · STEP 2 - AFTERNOON p.3 no quote on the wire
[6] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) End of Turn · Resources · END OF THE YEAR p.3 no quote on the wire
[7] RULEBOOK Cozy Stickerville — Rulebook (corpus doc 644) End of Year 10 · GLOSSARY OF SPECIAL TERMS AND STICKERS · Happiness · Milestones p.4 no quote on the wire
timing split
retrieval 109 ms · first delta 1776 ms · total 5417 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 109 ms · ask 5306 ms · gateway work 5417 ms · total 5417 ms
tokens in (the prompt the answerer read)
3675
tokens out (what the answerer generated)
737
tok/sec
204.9 tok/sec — 737 output tokens in 3.596 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 44s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 577), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.