RuleSage cited table rulings
← Lords of Vegas

You asked

How do I play?

Answered counted as answered

Asked with: Lords of Vegasbg-20437-en-1e

### Setup
1. Each player takes an action card and the scoring chip, markers, and dice of 1 color.[1]
2. Choose a player to be the Banker.[1]
3. Put the scoring chip for each player on the '0' space of the scoring track.[1]
4. Remove the 'End of Game' card from the property cards and shuffle the remaining cards.[1]
5. Deal 2 cards to each player.[1]
6. Put one of your markers on each of the lots (spaces) specified by your 2 cards.[1]
7. Draw money from the bank equal to the sum of the 2 values shown on your cards.[1]
8. Discard your 2 cards by placing them on the colored discard spaces on the edge of the board.[1]
9. Insert the End of Game card into the shuffled deck by dividing the deck into 4 roughly equal stacks, placing the End of Game card on top of the 4th stack, and placing the other 3 stacks on top.[1]
### Gameplay
**Starting the Game**
1. Each player rolls 2 dice; the highest roller takes the player card and begins the first turn.[2]
**On Your Turn**
Your turn consists of two steps: 'Draw' and 'Play'.[2]
**Step 1: Draw**
1. Draw a new card.[2]
2. Take over the lot specified on your card.[2]
3. If the lot is empty, place 1 of your player markers on the lot to claim ownership.[2]
4. If the lot has a tile with another player's die on it, replace that die with 1 of your dice, keeping the same pip value.[2]
5. If the tile has no die, place your die so the pip value matches the die printed on the board.[2]
6. All owned lots pay you $1.[2]
7. The development company specified by the card pays money and points.[2]
8. If the card specifies a color, casinos of that color pay points and money everywhere on the board.[2]
9. If one of the 4 "Pay The Strip" cards is drawn, each casino with at least 1 edge adjacent to The Strip pays points and money.[2]
10. When a casino pays money, you are paid $1 for each pip on each of your dice in that casino.[2]
11. Discard your card into the appropriate discard pile.[3]
*(Note: In a 2-player game, if you draw an F lot card, you do not place a marker; you pay for owned lots and casinos, discard the card, and repeat Step 1 until you draw an A, B, C, D, or E lot card).[4] *
**Step 2: Play**
1. You may perform any of the following actions in any order: build, sprawl, remodel, reorganize, and gamble.[3]
2. All actions other than gamble may be performed multiple times.[3]
3. **Build:** On a lot you own, remove your player marker, choose a casino tile, pay the specified amount, place the tile, and place one of your dice in the tile with the lot's die value facing up.[3]
4. **Reorganize:** In a casino where you have at least 1 die, pay $1 for each pip on each die in the casino, then reroll all dice in that casino (your dice and others') and return them to their original tiles.[5]
**Other Rules**
* **Trading:** Players may trade any combination of money, lots, dice in casinos, and actions (during your turn only) at any time, even when it is not your turn.[4] You may not trade points, casino tiles, or promises of future actions.[4]
* **Turn Transition:** When a player's turn ends, the next player to the left takes the player card and starts their turn.[2]
### Ending the Game and Winning
1. The game ends immediately as soon as anyone draws the 'End of Game' card.[4]
2. Make a final payout for 'The Strip' and all owned lots.[4]
3. You win if you have the most points after the final payout.[4]
4. In the event of a tie for most points, the tied player with the most money wins.[4]
5. You can also win immediately if you have 90+ points.[4]
[1] RULEBOOK Lords of Vegas — Rulebook · p.2 · SETTING UP · WHO OWNS WHAT
[2] RULEBOOK Lords of Vegas — Rulebook · p.2 · TAKING TURNS · ON EVERY TURN · Step 1: DRAW · Take Over Your Lot · Owned Lots Pay · Casinos Pay · …
[3] RULEBOOK Lords of Vegas — Rulebook · p.3 · Scoring · Ending Step 1 · Step 2: PLAY · Action - Build
[4] RULEBOOK Lords of Vegas — Rulebook · p.4 · At Any Time: Trading · WINNING · 2-PLAYER RULES
[5] RULEBOOK Lords of Vegas — Rulebook · p.3 · Action - Reorganize
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 6255 ms · total 6327 ms
single-flight (PR-5)
queued 0 ms · generation 6327 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048916, "snippet": "At the start of the game, each player rolls 2 dice. The highest roller takes the player card and begins the first turn. Each turn represents roughly a year of activity, during which certain players and development companies prosper. When a player's turn ends, the next player to the left takes the pl", "headingPath": "TAKING TURNS · ON EVERY TURN · Step 1: DRAW · Take Over Your Lot · Owned Lots Pay · Casinos Pay · …", "sharpsignalDocId": 590}, {"page": 3, "score": 0.047619, "snippet": "Example: If your scoring chip is on the 8-space on the scoring track and a casino pays you only 1 point, your chip does not advance to the 10-space. If you are paid 2 or 3 points, your chip advances to the 10-space. If you are paid 4 or 5 points, your chip advances to the 12-space. When you are paid", "headingPath": "Scoring · Ending Step 1 · Step 2: PLAY · Action - Build", "sharpsignalDocId": 590}, {"page": 1, "score": 0.045805, "snippet": "A game for 2-4 players by James Ernest & Mike Selinker Las Vegas, 1941. Stretching before you is Highway 91, soon to be known as the Las Vegas Strip. In this desert landscape you see the future home of the most fabulous hotels and casinos in the world. Over the next few decades, you and your fellow ", "headingPath": "™ · COMPONENTS · Summary", "sharpsignalDocId": 590}, {"page": 2, "score": 0.032258, "snippet": "You and the other players each take an action card and the scoring chip, markers, and dice of 1 color. Choose a player to be the Banker. Put the scoring chip for each player on the '0' space of the scoring track. Remove the ' End of Game' card from the property cards and shuffle the remaining cards.", "headingPath": "SETTING UP · WHO OWNS WHAT", "sharpsignalDocId": 590}, {"page": 1, "score": 0.03125, "snippet": "You win the game by accumulating the most points. You are paid points when your casinos' colors are drawn-larger casinos are worth more points. Casinos also pay money, which you can spend to manage your properties. Your basic strategy is to build and control the largest and best casinos. Scoring Chi", "headingPath": "Objective", "sharpsignalDocId": 590}, {"page": 4, "score": 0.030769, "snippet": "You and the other players may trade at any time, even when it is not your turn. However, there are restrictions on what you may trade. You may trade any combination of money, lots, dice in casinos, actions (your turn only). Example: You may trade a die for a lot. You may trade a die for money. You m", "headingPath": "At Any Time: Trading · WINNING · 2-PLAYER RULES", "sharpsignalDocId": 590}, {"page": 4, "score": 0.030303, "snippet": "If all players agree, you can use the following variant: Before the gambler rolls, the boss of the casino taking the bet may opt to 'lay off' half of the bet to the bank. After the roll, If the gambler wins, the casino boss only pays half (round down) and the bank pays the rest. Of course, if the ga", "headingPath": "Gamble Variant · After Each Action: Reroll if Tied", "sharpsignalDocId": 590}, {"page": 2, "score": 0.029851, "snippet": "When a casino earns points, the casino's boss is paid 1 point for each tile in that casino. Record your points by moving your chip along the scoring track. Example: It is the Yellow player's turn. He draws a gold card, D8, and marks D8 with one of his markers. The two owned lots shown pay money: $1 ", "headingPath": "Points Earned · Scoring", "sharpsignalDocId": 590}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "SETTING UP · WHO OWNS WHAT", "sharpsignalDocId": 590}, {"page": 2, "quote": null, "headingPath": "TAKING TURNS · ON EVERY TURN · Step 1: DRAW · Take Over Your Lot · Owned Lots Pay · Casinos Pay · …", "sharpsignalDocId": 590}, {"page": 3, "quote": null, "headingPath": "Scoring · Ending Step 1 · Step 2: PLAY · Action - Build", "sharpsignalDocId": 590}, {"page": 4, "quote": null, "headingPath": "At Any Time: Trading · WINNING · 2-PLAYER RULES", "sharpsignalDocId": 590}, {"page": 3, "quote": null, "headingPath": "Action - Reorganize", "sharpsignalDocId": 590}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 590 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 590 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87557 of 2853 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 09:58

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) TAKING TURNS · ON EVERY TURN · Step 1: DRAW · Take Over Your Lot · Owned Lots Pay · Casinos Pay · … p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Scoring · Ending Step 1 · Step 2: PLAY · Action - Build p.3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) ™ · COMPONENTS · Summary p.1 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) SETTING UP · WHO OWNS WHAT p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Objective p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) At Any Time: Trading · WINNING · 2-PLAYER RULES p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Gamble Variant · After Each Action: Reroll if Tied p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Points Earned · Scoring p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) TAKING TURNS · ON EVERY TURN · Step 1: DRAW · Take Over Your Lot · Owned Lots Pay · Casinos Pay · … p.2 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) At Any Time: Trading · WINNING · 2-PLAYER RULES p.4 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Scoring · Ending Step 1 · Step 2: PLAY · Action - Build p.3 #2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) ™ · COMPONENTS · Summary p.1 #3 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Action - Reorganize p.3 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Gamble Variant · After Each Action: Reroll if Tied p.4 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Objective p.1 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) SETTING UP · WHO OWNS WHAT p.2 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) SETTING UP · WHO OWNS WHAT p.2 no quote on the wire
[2] RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) TAKING TURNS · ON EVERY TURN · Step 1: DRAW · Take Over Your Lot · Owned Lots Pay · Casinos Pay · … p.2 no quote on the wire
[3] RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Scoring · Ending Step 1 · Step 2: PLAY · Action - Build p.3 no quote on the wire
[4] RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) At Any Time: Trading · WINNING · 2-PLAYER RULES p.4 no quote on the wire
[5] RULEBOOK Lords of Vegas — Rulebook (corpus doc 590) Action - Reorganize p.3 no quote on the wire
timing split
retrieval 70 ms · first delta 1551 ms · total 6327 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 70 ms · ask 6255 ms · gateway work 6327 ms · total 6327 ms
tokens in (the prompt the answerer read)
3755
tokens out (what the answerer generated)
970
tok/sec
205.1 tok/sec — 970 output tokens in 4.729 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 522), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.