RuleSage cited table rulings
← Pathfinder Adventure Card Game: Rise of the Runelords – Base Set

You asked

How do I take my turn?

Answered counted as answered

Asked with: Pathfinder Adventure Card Game: Rise of the Runelords – Base Setbg-133038-en-1e

To take your turn, follow these steps in order:
1. Advance the Blessings Deck: Flip the top card from the blessings deck faceup onto the top of the blessings discard pile.[1][2]
2. (Optional) Give a Card: You may give 1 card from your hand to another player at your location.[1][2]
3. (Optional) Move: You may move your token card to another location; moving triggers any effects that happen when you enter or leave a location.[1][2]
4. (Optional) Explore: You may explore your location once each turn without playing a card that allows you to explore; when you explore, flip over the top card of your current location deck.[1][2]
5. (Optional) Close a Location: If your character is at a location that has no cards remaining and has not been closed, you may make one attempt to close it.[1][2]
6. Reset Your Hand: First, apply any effects that happen at the end of the turn.[2][3] Next, you may discard any number of cards.[2][3] Finally, discard down to or draw up to your hand size.[1][2][3][4]
7. End Your Turn: Once finished, the turn passes to the player on your left.[1][2][3]
[1] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook · p.8 · Your Turn
[2] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook · p.24 · Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget
[3] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook · p.9 · Your Turn · RULES: DRAWING CARDS · RULES: TRACKING THE BLESSINGS DECK
[4] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook · p.7 · RULES: ROLLING DICE · Your Character · Character Cards
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 94 ms · ask 4400 ms · total 4496 ms
single-flight (PR-5)
queued 0 ms · generation 4496 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04918, "snippet": "Take your turn by going through the following steps in order. The only required steps are Advance the Blessings Deck, Reset Your Hand, and End Your Turn; the other steps are optional. Advance the Blessings Deck : Flip the top card from the blessings deck faceup onto the top of the blessings discard ", "headingPath": "Your Turn", "sharpsignalDocId": 671}, {"page": 9, "score": 0.047643, "snippet": "Reset Your Hand : First, apply any effects that happen at the end of the turn; if a power allows or directs you to not reset your hand, you must still apply any effects that happen at the end of the turn. You may play cards and use powers unless a power directed you to reset your hand and end your t", "headingPath": "Your Turn · RULES: DRAWING CARDS · RULES: TRACKING THE BLESSINGS DECK", "sharpsignalDocId": 671}, {"page": 7, "score": 0.046898, "snippet": "If you discard so many cards that you can't draw up to your full hand size, draw all of the remaining cards, then shuffle your discard pile into your deck and draw the rest of your hand. Shuffle any discarded cards back into your character deck. Decide Who Goes First . Starting with whichever player", "headingPath": "RULES: ROLLING DICE · Your Character · Character Cards", "sharpsignalDocId": 671}, {"page": 24, "score": 0.046239, "snippet": "Advance the blessings deck . Give a card to another character at the same location (optional). Move to another location (optional). Explore the top card of the location deck (optional). Try to close a location if it doesn't have any cards (optional). Reset your hand -apply end-of-turn effects, then ", "headingPath": "Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget", "sharpsignalDocId": 671}, {"page": 9, "score": 0.03125, "snippet": "Anyone can play a card whenever the card allows it. Playing a card means activating that card's power by revealing, displaying, discarding, recharging, burying, or banishing that card. Doing something with a card that does not activate that card's power does not count as playing that card. For examp", "headingPath": "Playing Cards", "sharpsignalDocId": 671}, {"page": 10, "score": 0.030303, "snippet": "When you encounter a card, you-and only you-can go through the following steps. No one else can perform these steps for you, though other players might be able to play cards to help you deal with the encounter's challenges. During each of these steps, you and the other players may perform only the s", "headingPath": "Encountering a Card", "sharpsignalDocId": 671}, {"page": 6, "score": 0.029851, "snippet": "Each player chooses a location and puts her character's token card near it. Multiple characters can choose the same starting location. . Each character card includes a hand size for that character card also lists a favored card type. If you didn't draw at least Draw Starting Hands character; draw th", "headingPath": "Setting Up", "sharpsignalDocId": 671}, {"page": 11, "score": 0.029412, "snippet": "Only the character who encounters the card may attempt the check, with one exception: if a card requires sequential checks, the character who encountered the card must attempt at least one of the checks, but other checks may each be attempted by any one character at the same location. Many cards als", "headingPath": "Attempting a Check", "sharpsignalDocId": 671}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "Your Turn", "sharpsignalDocId": 671}, {"page": 24, "quote": null, "headingPath": "Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget", "sharpsignalDocId": 671}, {"page": 9, "quote": null, "headingPath": "Your Turn · RULES: DRAWING CARDS · RULES: TRACKING THE BLESSINGS DECK", "sharpsignalDocId": 671}, {"page": 7, "quote": null, "headingPath": "RULES: ROLLING DICE · Your Character · Character Cards", "sharpsignalDocId": 671}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 671 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 671 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87500 of 896 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 10:18

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Your Turn p.8 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Your Turn · RULES: DRAWING CARDS · RULES: TRACKING THE BLESSINGS DECK p.9 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) RULES: ROLLING DICE · Your Character · Character Cards p.7 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget p.24 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Playing Cards p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Encountering a Card p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Setting Up p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Attempting a Check p.11 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 61 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Your Turn p.8 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget p.24 #4 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Bane Cards (Villain, Henchman, Monster, and Barrier) p.16 #43 0.009901 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Closing a Location p.13 #10 0.027598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Bane Cards (Villain, Henchman, Monster, and Barrier) · Henchmen · STRATEGY: SHOULD YOU BURN THROUGH YOUR DECK? p.17 #16 0.023632 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) STRATEGY: SHOULD YOU BE SELFISH? · RULES: DEALING WITH CARDS · Dying p.13 #9 0.027778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Your Turn · RULES: DRAWING CARDS · RULES: TRACKING THE BLESSINGS DECK p.9 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) RULES: ROLLING DICE · Your Character · Character Cards p.7 #3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Your Turn p.8 no quote on the wire
[2] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Turn Overview · Encountering a Card · Attempting a Check · Playing a Card · Encountering a Villain · A Few Rules That Are Easy to Forget p.24 no quote on the wire
[3] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) Your Turn · RULES: DRAWING CARDS · RULES: TRACKING THE BLESSINGS DECK p.9 no quote on the wire
[4] RULEBOOK Pathfinder Adventure Card Game: Rise of the Runelords – Base Set — Rulebook (corpus doc 671) RULES: ROLLING DICE · Your Character · Character Cards p.7 no quote on the wire
timing split
retrieval 94 ms · first delta 3003 ms · total 4496 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 94 ms · ask 4400 ms · gateway work 4496 ms · total 4496 ms
tokens in (the prompt the answerer read)
4119
tokens out (what the answerer generated)
294
tok/sec
204.2 tok/sec — 294 output tokens in 1.440 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 604), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.