RuleSage cited table rulings
← Stockpile

You asked

How do I play?

Answered counted as answered

Asked with: Stockpilebg-161614-en-1e

To play Stockpile, follow these steps:
**Setup**
1. Pass out a Bidding Meeple, Player Board, and $20,000 in Currency Cards (three $5K and five $1K bills) to each player.[1]
2. Place the remaining currency cards next to the board.[1]
3. Place the Turn Marker on the calendar space on the game board that corresponds to the and number of players.[1]
4. Place a Stock Ticker on the starting values of each stock, indicated by darkened circles.[1]
5. Shuffle and place the Company Cards and Forecast Cards next to the board in separate piles.[1]
6. Pull out one of each of the six different stock cards from the Market Deck and deal one to each player; players place this stock face down in the Stock Portfolio spot of the player board.[1]
7. Place any extra cards back in the Market Deck, shuffle, and place it next to the board face-down.[1]
8. The game begins with the player who paid the most for their previous meal, who receives the First Player Token.[1]
**Gameplay**
The game is played over several rounds, with play beginning with the player with the First Player Token and continuing clockwise.[2] At the end of each round, the First Player Token is passed to the next player on the left.[2] Each round consists of six phases:
1. **Information Phase**: Each player receives a Company Card and a Forecast Card.[2] Players should look at their cards and keep them hidden.[2] One Company Card and one Forecast Card are placed face-up on the board as public information.[2] Any remaining Company Cards are paired with Forecast Cards and placed in separate piles facedown next to the board.[2]
2. **Supply Phase**: Flip one card from the Market Deck face-up to start building each Stockpile.[3] Deal two cards from the Market Deck to each player.[3] In turn order, each player places both of their two cards in any Stockpile(s) in the game, placing one card face-up and one card face-down.[3]
3. **Demand Phase**: Players bid on and obtain Stockpiles.[2] In turn order, each player places their Bidding Meeple on an open number of any Bidding Track they choose, provided the bid increases.[4] If a player is outbid, they pick up their Bidding Meable and re-bid on their next turn after all players have had a chance to bid once.[4] Bidding continues until all Bidding Tracks have one Bidding Meeple on it.[4] Players pay the bank their bid, collect their Bidding Meeple, and pick up all cards in the purchased Stockpile.[4] Remaining cards are placed face-down in the Stock Portfolio.[4]
4. **Action Phase**: In turn order, each player uses all Action Cards obtained during the previous Demand Phase, then places them face-up in the discard pile.[5] Players may use "Stock Boom!" to move a stock value up by two, or "Stock Bust!" to move a stock value down by two.[5]
5. **Selling Phase**: In turn order, players may sell any number of stocks they own by placing them face-up in the discard pile and collecting money from the bank equal to the stock's current value.[5]
6. **Movement Phase**: In turn order, players reveal their Company Cards and Forecast Cards and move the stock values accordingly.[5] Remaining stock values are moved according to the face-up and face-down pairs on and next to the board.[5]
**Winning the Game**
The player with the most money at the end of the game wins.[1]
[1] RULEBOOK Stockpile — Rulebook · p.2 · The Stoc k · Objective · Setup
[2] RULEBOOK Stockpile — Rulebook · p.4 · The Round · 1. Information Phase · Information Phase Steps · 2. Supply Phase
[3] RULEBOOK Stockpile — Rulebook · p.4 · Supply Phase Steps
[4] RULEBOOK Stockpile — Rulebook · p.5 · Demand Phase Steps
[5] RULEBOOK Stockpile — Rulebook · p.6 · 4. Action Phase · Action Phase Steps: · 5. Selling Phase · Selling Phase Steps · 6. Movement Phase · Movement Phase Steps
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 78 ms · ask 5376 ms · total 5456 ms
single-flight (PR-5)
queued 0 ms · generation 5456 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048412, "snippet": "In the Action Phase, players manipulate the markets using action cards. In turn order, each player uses all Action Cards obtained during the previous Demand Phase, afterwards placing them face-up in the discard pile. Stock Boom! - for each Stock Boom, a player chooses one stock and moves the value u", "headingPath": "4. Action Phase · Action Phase Steps: · 5. Selling Phase · Selling Phase Steps · 6. Movement Phase · Movement Phase Steps", "sharpsignalDocId": 539}, {"page": 4, "score": 0.047643, "snippet": "Stockpile is played over several rounds based on the number of players (see Figure 2). Play begins with the player with the First Player Token and continues clockwise. At the end of each round, pass the First Player Token to the next player on the left. Each round consists of six phases: Information", "headingPath": "The Round · 1. Information Phase · Information Phase Steps · 2. Supply Phase", "sharpsignalDocId": 539}, {"page": 12, "score": 0.04741, "snippet": "-Each player starts with $20,000 and one randomly dealt stock. -Pass out the First Player Token. -Shuffle Market Deck (Action Cards, Trading Fee Cards, and remaining Stock Cards). -Each player receives one Company Card and one Forecast Card. -Flip one pair (Company Card and Forecast Card) face-up. -", "headingPath": "Setup · 1. Information Phase · 2. Supply Phase · 3. Demand Phase · 4. Action Phase · 5. Selling Phase · …", "sharpsignalDocId": 539}, {"page": 8, "score": 0.045541, "snippet": "Players continue to alternate re-bidding until all Bidding Meeples are on a separate Bidding Track, but it is possible for a player to bid twice in a row. If both of a player's Bidding Meeples have been out-bid, then that player may choose either Bidding Meeple to re-bid with first. Note: The combin", "headingPath": "Demand Phase · Expansions · Advanced Board Expansion · Investor Expansion", "sharpsignalDocId": 539}, {"page": 4, "score": 0.031746, "snippet": "Flip one card from the Market Deck face-up to start building each Stockpile. Stockpiles are formed under the calculators at the bottom of the board. The number of Stockpiles in each game is equal to the number of players. Deal two cards from the Market Deck to each player. Players must keep these ca", "headingPath": "Supply Phase Steps", "sharpsignalDocId": 539}, {"page": 5, "score": 0.030769, "snippet": "Note: The cards can either be placed in the same Stockpile or different Stockpiles. Cards may not be placed in the 4 or 5 player Stockpiles if there are not enough players in the game. Be sure to fan the cards out so everyone can see how many cards are in each Stockpile. Once all players have added ", "headingPath": "Supply Phase Steps · 3. Demand Phase", "sharpsignalDocId": 539}, {"page": 7, "score": 0.030366, "snippet": "Any new stock obtained after the stock split goes in a player's regular Stock Portfolio, not the Split Portfolio. If a player already owns a stock in his Split Portfolio and that stock splits again later in the game, then that player receives $10,000 in Currency Cards for each Stock Card of that typ", "headingPath": "Stock Splits · Bankruptcy · The Round End · The Game End · Game End Steps · Note: Shares in player's Split Portfolios count as double when determining majority shareholders. · …", "sharpsignalDocId": 539}, {"page": 5, "score": 0.030303, "snippet": "In turn order, each player places his/her Bidding Meeple on an open number of any Bidding Track they choose, including those tracks with bids already on them so long as the bid increases. Note: A player may not bid more money than they currently have. How much money a player has is public knowledge.", "headingPath": "Demand Phase Steps", "sharpsignalDocId": 539}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "The Stoc k · Objective · Setup", "sharpsignalDocId": 539}, {"page": 4, "quote": null, "headingPath": "The Round · 1. Information Phase · Information Phase Steps · 2. Supply Phase", "sharpsignalDocId": 539}, {"page": 4, "quote": null, "headingPath": "Supply Phase Steps", "sharpsignalDocId": 539}, {"page": 5, "quote": null, "headingPath": "Demand Phase Steps", "sharpsignalDocId": 539}, {"page": 6, "quote": null, "headingPath": "4. Action Phase · Action Phase Steps: · 5. Selling Phase · Selling Phase Steps · 6. Movement Phase · Movement Phase Steps", "sharpsignalDocId": 539}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 539 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 539 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91105 of 2732 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 10:28

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Stockpile — Rulebook (corpus doc 539) 4. Action Phase · Action Phase Steps: · 5. Selling Phase · Selling Phase Steps · 6. Movement Phase · Movement Phase Steps p.6 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Stockpile — Rulebook (corpus doc 539) The Round · 1. Information Phase · Information Phase Steps · 2. Supply Phase p.4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Stockpile — Rulebook (corpus doc 539) Setup · 1. Information Phase · 2. Supply Phase · 3. Demand Phase · 4. Action Phase · 5. Selling Phase · … p.12 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Stockpile — Rulebook (corpus doc 539) Demand Phase · Expansions · Advanced Board Expansion · Investor Expansion p.8 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Stockpile — Rulebook (corpus doc 539) Supply Phase Steps p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Stockpile — Rulebook (corpus doc 539) Supply Phase Steps · 3. Demand Phase p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Stockpile — Rulebook (corpus doc 539) Stock Splits · Bankruptcy · The Round End · The Game End · Game End Steps · Note: Shares in player's Split Portfolios count as double when determining majority shareholders. · … p.7 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Stockpile — Rulebook (corpus doc 539) Demand Phase Steps p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 18 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Stockpile — Rulebook (corpus doc 539) The Round · 1. Information Phase · Information Phase Steps · 2. Supply Phase p.4 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Stockpile — Rulebook (corpus doc 539) The Stoc k · Objective · Setup p.2 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Stockpile — Rulebook (corpus doc 539) Information Phase · Supply Phase · Demand Phase p.7 #9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Stockpile — Rulebook (corpus doc 539) 4. Action Phase · Action Phase Steps: · 5. Selling Phase · Selling Phase Steps · 6. Movement Phase · Movement Phase Steps p.6 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Stockpile — Rulebook (corpus doc 539) Demand Phase · Expansions · Advanced Board Expansion · Investor Expansion p.8 #4 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Stockpile — Rulebook (corpus doc 539) 2-Player Investor Expansion Clarifications · Investor Abilities p.8 #10 0.028543 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Stockpile — Rulebook (corpus doc 539) Demand Phase Steps p.5 #8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Stockpile — Rulebook (corpus doc 539) Supply Phase Steps p.4 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Stockpile — Rulebook (corpus doc 539) The Stoc k · Objective · Setup p.2 no quote on the wire
[2] RULEBOOK Stockpile — Rulebook (corpus doc 539) The Round · 1. Information Phase · Information Phase Steps · 2. Supply Phase p.4 no quote on the wire
[3] RULEBOOK Stockpile — Rulebook (corpus doc 539) Supply Phase Steps p.4 no quote on the wire
[4] RULEBOOK Stockpile — Rulebook (corpus doc 539) Demand Phase Steps p.5 no quote on the wire
[5] RULEBOOK Stockpile — Rulebook (corpus doc 539) 4. Action Phase · Action Phase Steps: · 5. Selling Phase · Selling Phase Steps · 6. Movement Phase · Movement Phase Steps p.6 no quote on the wire
timing split
retrieval 78 ms · first delta 1574 ms · total 5456 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 78 ms · ask 5376 ms · gateway work 5456 ms · total 5456 ms
tokens in (the prompt the answerer read)
3207
tokens out (what the answerer generated)
792
tok/sec
206.0 tok/sec — 792 output tokens in 3.845 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 471), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.