RuleSage cited table rulings
← Le Havre

You asked

How do I play?

Answered counted as answered

Asked with: Le Havrebg-35677-en-1e

The game is played in the following manner:
**Round Stage**
1. Players play a fixed number of rounds, where a round consists of 7 individual player turns followed by the resolution of the applicable Round card.[1]
2. The starting player is the player who lives closest to water and takes the starting player tile.[1]
3. After the starting player's turn, players take turns in clockwise order around the table.[1]
4. A player's turn consists of two mandatory actions and optional additional actions:
* First, the player must carry out a Supply action.[1]
* Second, the player must carry out a main action, which is choosing either to take goods from an offer space or to use a building action.[1][2]
* At any time during the turn, players may perform additional actions of Buying and Selling.[1]
5. To use a building's action, a player must enter the building by moving their person disc to an unoccupied building.[2]
6. If a building has an entry fee, it must be paid to the owner in food or Francs before the building can be entered and used.[2]
7. At the end of a round, a player should announce the harvest to remind all players to take any grain and cattle they have produced.[3]
**Final Stage**
1. The final stage begins after the last Round card is resolved.[4]
2. Each player carries out exactly one final action as a main action.[4]
3. During this stage, Supply and Buying actions may not be taken, and Interest is no longer paid.[4]
4. Players may still repay loans and sell buildings and ships.[4]
5. In the final stage, person discs may be moved to buildings that are already occupied by other person discs, though a player cannot enter the building their disc is already on.[4]
6. The order of final actions is generally not important and can be taken simultaneously, though if order matters (such as for entry fees), players should follow player order.[5]
**Winning the Game**
1. After the final actions, players count their wealth.[1]
2. The player with the largest fortune wins.[1]
3. Wealth is calculated by adding the indicated values of buildings and ships, the additional value of certain buildings (like the Bank), and cash in hand, then deducting 7 Francs for each unpaid loan.[4]
4. Goods in a player's Supply have no value, with the exception of the Storehouse.[4]
5. If there is a tie, there are several winners.[4]
[1] RULEBOOK Le Havre — Rulebook · p.4 · PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN
[2] RULEBOOK Le Havre — Rulebook · p.5 · MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action
[3] RULEBOOK Le Havre — Rulebook · p.11 · TIPS F O R SMOOTHER GAME PLAY
[4] RULEBOOK Le Havre — Rulebook · p.9 · F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER
[5] RULEBOOK Le Havre — Rulebook · p.12 · TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 5792 ms · total 5884 ms
single-flight (PR-5)
queued 0 ms · generation 5884 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048916, "snippet": "During the round stage , players play a fi xed number of rounds (depending on the number of players). A round consists of 7 individual player turns and, following those, the resolution of the applicable Round card. In the fi nal stage of the game, each player carries out one fi nal action. Afterward", "headingPath": "PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN", "sharpsignalDocId": 233}, {"page": 12, "score": 0.048652, "snippet": "· We suggest that players rotate their Building cards away from themselves, so that other players can read them more easily. Players need not wait for the previous players to announce that they have fi nished their turn before taking their own turn. Rarely, players might choose to sell or buy a buil", "headingPath": "TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions", "sharpsignalDocId": 233}, {"page": 11, "score": 0.047131, "snippet": "Who Takes the First Move in a Round? Whenever a Round card is turned to the ship side, the number at the right of the new Round card shows which player will take the fi rst move in the new round: '1' is the starting player, '2' is the next player, etc. This ensures that players remember to turn over", "headingPath": "TIPS F O R SMOOTHER GAME PLAY", "sharpsignalDocId": 233}, {"page": 14, "score": 0.03125, "snippet": "Even a player with 5 or more loans can still hope to win the game with the help of the Local Court. This card is only included in the game for 3 or more players (in the shortened version, only for 5 players); with fewer players, each player will ship enough goods to easily repay any loans. Marketpla", "headingPath": "A S A M P L E F I R S T R O U N D", "sharpsignalDocId": 233}, {"page": 3, "score": 0.030769, "snippet": "This introduces a new ship into the game. The Ship cards, which range from Wooden Ships to Luxury Liners, are read in the same way as the Standard Building cards: the fi rst line gives the build costs; the second shows the value (with the cost to buy shown below), the type of ship and the ship symbo", "headingPath": "S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S", "sharpsignalDocId": 233}, {"page": 3, "score": 0.030366, "snippet": "Type of building · In the 2-player shortened game, each player starts with a 2-value Wooden Ship card. · Sort the Round cards by the numbers in the small light-colored circles, not by the large darker ones. · Use the 'Shortened Version' side of the Round overview cards. · When turning over a Round c", "headingPath": "S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S", "sharpsignalDocId": 233}, {"page": 5, "score": 0.030303, "snippet": "The main action is mandatory, and follows the Supply action. The player whose turn it is chooses one of the two main actions: take goods from an offer space or use a building action. The player takes all tokens (goods or Francs) from one of the seven offer spaces. There is no limit to the size of a ", "headingPath": "MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action", "sharpsignalDocId": 233}, {"page": 9, "score": 0.029851, "snippet": "The round stage ends when the last Round card is resolved. The fi nal stage begins. Each player has exactly one more turn and carries out a fi nal action a main action (see page 5) . Supply and Buying actions may not be taken, and Interest is no longer paid. Players may still repay loans and sell bu", "headingPath": "F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER", "sharpsignalDocId": 233}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN", "sharpsignalDocId": 233}, {"page": 5, "quote": null, "headingPath": "MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action", "sharpsignalDocId": 233}, {"page": 11, "quote": null, "headingPath": "TIPS F O R SMOOTHER GAME PLAY", "sharpsignalDocId": 233}, {"page": 9, "quote": null, "headingPath": "F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER", "sharpsignalDocId": 233}, {"page": 12, "quote": null, "headingPath": "TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions", "sharpsignalDocId": 233}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 233 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 233 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91370 of 1935 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 11:48

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Le Havre — Rulebook (corpus doc 233) PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions p.12 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY p.11 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Le Havre — Rulebook (corpus doc 233) A S A M P L E F I R S T R O U N D p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Le Havre — Rulebook (corpus doc 233) S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Le Havre — Rulebook (corpus doc 233) S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S p.3 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Le Havre — Rulebook (corpus doc 233) MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Le Havre — Rulebook (corpus doc 233) F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 51 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Le Havre — Rulebook (corpus doc 233) PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN p.4 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Le Havre — Rulebook (corpus doc 233) MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action p.5 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions p.12 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Le Havre — Rulebook (corpus doc 233) S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S p.3 #6 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Le Havre — Rulebook (corpus doc 233) How do I get money? · How do I get energy? · How do I get iron? p.16 #15 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Le Havre — Rulebook (corpus doc 233) F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER p.9 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Le Havre — Rulebook (corpus doc 233) How do I get steel? · Which building actions should I use towards the end of the game? p.16 #35 0.010526 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY p.11 #3 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Le Havre — Rulebook (corpus doc 233) PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN p.4 no quote on the wire
[2] RULEBOOK Le Havre — Rulebook (corpus doc 233) MAIN ACTION · Main Action A: Take Goods from an Offer Space · Main Action B - Use a Building Action p.5 no quote on the wire
[3] RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY p.11 no quote on the wire
[4] RULEBOOK Le Havre — Rulebook (corpus doc 233) F I N A L S TAGE · F I N A L A C T I O N · GAME END AND WINNER p.9 no quote on the wire
[5] RULEBOOK Le Havre — Rulebook (corpus doc 233) TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions p.12 no quote on the wire
timing split
retrieval 89 ms · first delta 3129 ms · total 5884 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 5792 ms · gateway work 5884 ms · total 5884 ms
tokens in (the prompt the answerer read)
3243
tokens out (what the answerer generated)
558
tok/sec
205.6 tok/sec — 558 output tokens in 2.714 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 159), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.