You asked
How do I play?
Answered counted as answeredAsked with: Unmatched: Jurassic Park – InGen vs Raptorsbg-284777-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 96 ms · ask 6723 ms · total 6822 ms
- single-flight (PR-5)
- queued 0 ms · generation 6822 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 10, "score": 0.047883, "snippet": "1 NOTE : You cannot use Team Play rules with just the InGen vs. Raptors set. You will need more figures and maps that have and spaces. You can play Unmatched in teams of 2 . Teammates sit next to each other on the same side of the battlefield, and they may communicate about their cards and tactics, ", "headingPath": "GAMEBOARD: ONE-WAY PATHS", "sharpsignalDocId": 640}, {"page": 4, "score": 0.047073, "snippet": "NOTE These setup instructions and the following rules are for games with 2 players . For rules on team play with 3 or 4 players, see page 1 8 . 1 . Place the battlefield on the table. Each player chooses a hero and takes the corresponding 30 action cards, character card, hero miniature, sidekick tok", "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 640}, {"page": 6, "score": 0.046898, "snippet": "When you take the scheme action, you choose a scheme card (indicated by the icon) from your hand and play it onto the table, face up. You must declare which of your fighters is playing the scheme card; they are the active fighter. Each card in your deck indicates which fighters are allowed to play i", "headingPath": "", "sharpsignalDocId": 640}, {"page": 6, "score": 0.046696, "snippet": "When you take the maneuver action, you may boost your movement. To do this, discard 1 card from your hand and add that card's BOOST value to your move value. Ignore any effect on the discarded card. Certain effects (like Muldoon's Second Shot card) allow you to boost other things, such as the value ", "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL", "sharpsignalDocId": 640}, {"page": 3, "score": 0.046175, "snippet": "Each of the Raptors is unique and has a matching sidekicks. Each of the Raptors is unique and has a matching health dial. When these rules talk about your “hero”, it applies to health dial. When these rules talk about your “hero”, it applies to all of the Raptors.all of the Raptors. HOW TO PLAY Play", "headingPath": "", "sharpsignalDocId": 640}, {"page": 7, "score": 0.045724, "snippet": "1 Most cards have effects, with labels indicating when they occur: immediately , during combat , or after combat . Unless otherwise specified, card effects are mandatory (which can result in dealing damage to your own fighters or other negative effects). If two effects would ever appear to resolve a", "headingPath": "VERSATILE CARDS · STEP 3: RESOLVE COMBAT · WINNING THE COMBAT · DEFEATING A FIGHTER · WINNING THE GAME", "sharpsignalDocId": 640}, {"page": 5, "score": 0.043905, "snippet": "AA overall card type: ov erall card type: Attack Attack Defense Defense SchemeScheme Versatile Versatile (attack or defense) (attack or defense) BB attack or defense value (if any) attack or defense value (if any) CC fighter allowed to use the card fighter allowed to use the card DD name of the card", "headingPath": "", "sharpsignalDocId": 640}, {"page": 5, "score": 0.031746, "snippet": "On your turn, you must take 2 actions ; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are: MANEUVER SCHEME ATTACK You have a hand limit of 7 cards. At the end of your turn, if you have more than 7 cards in your hand, you must discard d", "headingPath": "YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)", "sharpsignalDocId": 640}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 640}, {"page": 3, "quote": null, "headingPath": "CONTENTS · ROBERT MULDOON · RAPTORS · HEROES& SIDEKICKS · HOW TO PLAY", "sharpsignalDocId": 640}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 640}, {"page": 5, "quote": null, "headingPath": "YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)", "sharpsignalDocId": 640}, {"page": 6, "quote": null, "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL", "sharpsignalDocId": 640}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 640}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 640}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 640 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 640 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89134 of 3221 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 15, 2026 11:57
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | GAMEBOARD: ONE-WAY PATHS | p.10 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | HOW TO PLAY · SETUP · SPACES AND ZONES | p.4 | 0.047073 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.6 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL | p.6 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.3 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | VERSATILE CARDS · STEP 3: RESOLVE COMBAT · WINNING THE COMBAT · DEFEATING A FIGHTER · WINNING THE GAME | p.7 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.5 | 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | HOW TO PLAY · SETUP · SPACES AND ZONES | p.4 | #2 | 0.047073 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.6 | #3 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | CONTENTS · ROBERT MULDOON · RAPTORS · HEROES& SIDEKICKS · HOW TO PLAY | p.3 | #9 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.6 | #10 | 0.028992 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #5 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) | p.5 | #8 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL | p.6 | #4 | 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.3 | #5 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #8 | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | GAMEBOARD: ONE-WAY PATHS | p.10 | #1 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | HOW TO PLAY · SETUP · SPACES AND ZONES | p.4 | no quote on the wire |
| [2] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | CONTENTS · ROBERT MULDOON · RAPTORS · HEROES& SIDEKICKS · HOW TO PLAY | p.3 | no quote on the wire |
| [3] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.3 | no quote on the wire | |
| [4] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) | p.5 | no quote on the wire |
| [5] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL | p.6 | no quote on the wire |
| [6] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.6 | no quote on the wire | |
| [7] | RULEBOOK Unmatched: Jurassic Park – InGen vs Raptors — Rulebook (corpus doc 640) | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 96 ms · first delta 1771 ms · total 6822 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 96 ms · ask 6723 ms · gateway work 6822 ms · total 6822 ms
- tokens in (the prompt the answerer read)
- 4012
- tokens out (what the answerer generated)
- 1024
- tok/sec
- 204.8 tok/sec — 1024 output tokens in 5.001 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 573), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.