RuleSage cited table rulings
← Calico

You asked

How do I play?

Answered counted as answered

Asked with: Calicobg-283155-en-1e

### Setup
1. Each player draws 2 Patch Tiles from the facedown stacks (or Bag, if using) into their hand.[1]
2. Reveal 3 Patch Tiles to form the tile market in the center of the table.[1]
3. Shuffle all Patch Tiles and place them into facedown stacks within easy reach of all players OR put them in the Bag.[1]
4. The person who most recently pet a cat will be the first player.[1]
### Gameplay
Players take turns, beginning with the first player and going clockwise around the table, performing these steps in order:[2]
1. Choose one of the two Patch Tiles in your hand and place it onto your Quilt Board into any open space.[2]
2. Check your Quilt Board to see if you have gained a Cat Token and/or Button Token; if so, take the appropriate token(s) and place them onto one of the tiles that scored it.[2]
3. Choose one of the three faceup Patch Tiles from the tile market and take it into your hand (you may not draw from a facedown stack or Bag into your hand).[2]
4. Refill the market with a Patch Tile from a facedown stack (or Bag, if using).[2]
Players continue taking turns until each player's Quilt Board is completely filled with Patch Tiles (22 turns).[2]
### Scoring and Ending the Game
1. The game ends after each player has completely filled their Quilt Board with Patch Tiles.[3]
2. Use the Score Pad to record points for each player's Design Goal Tiles, Cat Tokens, and Button Tokens.[3]
3. The player with the most points wins.[3]
4. In the event of a tie, the winner is determined by the following order:
* The player with the most cat tokens.[3]
* If still tied, the player with the most button tokens.[3]
* If still tied, the victory is shared.[3]
[1] RULEBOOK Calico — Rulebook · p.5 · STANDARD SETUP
[2] RULEBOOK Calico — Rulebook · p.5 · GAMEPLAY OVERVIEW PLAYER TURN
[3] RULEBOOK Calico — Rulebook · p.8 · GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 91 ms · ask 4008 ms · total 6272 ms
single-flight (PR-5)
queued 2169 ms · generation 4103 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.047643, "snippet": "= Achievements Scenarios key a ' Q Scenario Level B Design Goal Tiles to be used 'C) Cat Scoring Tiles to be used © Objective: End game points must be 2 rE ) Objective: Gain a Rainbow Button FY Objective: Gain one of each cat © Objective: Gain three of the same button @ Objective: Complete a Design ", "headingPath": "Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios)", "sharpsignalDocId": 230}, {"page": 10, "score": 0.047131, "snippet": "Work your way up the Achievements chart to become a Calico quilt master! Calico Achievement points can be earned and tracked as you play Calico. Below is the Achievements progress chart where up to 6 players can keep track of their overall Achievements. You may begin gaining Achievement points at an", "headingPath": "CALICO ACHIEVEMENTS", "sharpsignalDocId": 230}, {"page": 11, "score": 0.046176, "snippet": "BON Se ON g \\ Oe ie SON Set up and play a multi-player game of Calico using the normal rules. The winner of the game will fill in a maximum of one circle in their column color if a matching Achievement was earned, and then fill in the next shape on their Achievement progress track (page 10). Example", "headingPath": "CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market", "sharpsignalDocId": 230}, {"page": 8, "score": 0.044776, "snippet": "When setting up for the solo mode you may use the beginner or standard setup (pages 4-5). Follow a player turn as usual, but after you choose your tile from the market, discard the tile furthest from the tile supply stack (or Bag, if using). Slide the single tile still in the market away from the su", "headingPath": "SOLO MODE", "sharpsignalDocId": 230}, {"page": 5, "score": 0.032787, "snippet": "Each player draws 2 Patch Tiles from the facedown stacks (or Bag, if using) into their hand. Reveal 3 Patch Tiles to form the tile market in the center of the table. Shuffle all Patch Tiles and place them into facedown stacks within easy reach of all players OR put them in the Bag. You are now ready", "headingPath": "STANDARD SETUP", "sharpsignalDocId": 230}, {"page": 5, "score": 0.032258, "snippet": "Beginning with the first player and going clockwise around On your turn you must perform steps 1 + 2 in order. the table, players will take turns until each player's Quilt Board is completely filled with Patch Tiles (22 turns). The players will then count points for Design Goal Tiles, Cat Tokens, an", "headingPath": "GAMEPLAY OVERVIEW PLAYER TURN", "sharpsignalDocId": 230}, {"page": 4, "score": 0.030769, "snippet": "We recommend using the beginner setup until you arefamiliar with the game, before moving to the standard setup. Cee ee ee ee ee ee ee ee ee ee eee ee ee eee een Place the Millie, Tidsit, and Coconut Cat Scoring iE Give each player a Quilt Board and their matching set of 6 Tiles and their matching Ca", "headingPath": "BEGINNER SETUP", "sharpsignalDocId": 230}, {"page": 8, "score": 0.030622, "snippet": "The game ends after each player has completely filled their Quilt Board with Patch Tiles. Use the Score Pad to record points for each player's Design Goal Tiles, Cat Tokens, and Button Tokens. The player with the most points is the winner! In case of a tie, the player with the most cat tokens is the", "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "STANDARD SETUP", "sharpsignalDocId": 230}, {"page": 5, "quote": null, "headingPath": "GAMEPLAY OVERVIEW PLAYER TURN", "sharpsignalDocId": 230}, {"page": 8, "quote": null, "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 230 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 230 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90536 of 1363 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 12:21

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Calico — Rulebook (corpus doc 230) Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios) p.12 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS p.10 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market p.11 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Calico — Rulebook (corpus doc 230) SOLO MODE p.8 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Calico — Rulebook (corpus doc 230) GAMEPLAY OVERVIEW PLAYER TURN p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Calico — Rulebook (corpus doc 230) BEGINNER SETUP p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Calico — Rulebook (corpus doc 230) GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant p.8 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 #5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Calico — Rulebook (corpus doc 230) GAMEPLAY OVERVIEW PLAYER TURN p.5 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market p.11 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Calico — Rulebook (corpus doc 230) GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant p.8 #8 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Calico — Rulebook (corpus doc 230) CAT SCORING TILES + CAT TOKENS p.7 #19 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS p.10 #2 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Calico — Rulebook (corpus doc 230) SOLO MODE p.8 #4 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Calico — Rulebook (corpus doc 230) Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios) p.12 #1 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Calico — Rulebook (corpus doc 230) STANDARD SETUP p.5 no quote on the wire
[2] RULEBOOK Calico — Rulebook (corpus doc 230) GAMEPLAY OVERVIEW PLAYER TURN p.5 no quote on the wire
[3] RULEBOOK Calico — Rulebook (corpus doc 230) GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant p.8 no quote on the wire
timing split
retrieval 91 ms · first delta 1991 ms · total 6272 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2169 ms · retrieval 91 ms · ask 4008 ms · gateway work 4103 ms · total 6272 ms
tokens in (the prompt the answerer read)
2723
tokens out (what the answerer generated)
431
tok/sec
206.8 tok/sec — 431 output tokens in 2.084 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 156), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.