RuleSage cited table rulings
← Isle of Skye: From Chieftain to King

You asked

How do I play?

Answered counted as answered

Asked with: Isle of Skye: From Chieftain to Kingbg-176494-en-1e

The game is played over 6 rounds (5 rounds in a 5-player game).[1][2] Each round consists of the following phases:
1. Income: Each player receives 5 gold for their castle, plus 1 additional gold for each tile with barrels of whisky connected to the castle via roads.[1] Beginning in round 3, players receive additional gold for each player whose token is ahead of theirs on the scoring track, with the amount increasing each round as displayed on the round track.[1]
2. Draw Tiles and Set Prices: Each player draws 3 landscape tiles from the bag and places them face up in front of their player screen.[3] Simultaneously, behind their screens, players assign a discard marker to one tile and assign at least 1 coin to each of the other two tiles.[3]
3. Discard a Tile: The tile marked with the discard marker is removed and will go back into the bag.[3]
4. Buy a Tile: Beginning with the Starting Player and moving in clockwise order, each player may buy exactly one tile from another player by paying the assigned amount of gold.[3] The selling player receives the proceeds and immediately takes back the gold they assigned to that tile.[3] The buying player places the purchased tile beside their screen.[3] Players who cannot or do not want to buy a tile must pass.[3] After all players have acted, players receive their remaining tiles but lose the gold assigned to them, which goes into the general supply.[3]
5. Build: All players must add all tiles received during the round to their clan territory.[3] Each tile must share an edge with another tile in the player's display, and the terrain on that edge must be the same (pasture, mountain, or water).[3] If a tile cannot be placed according to these rules, it goes back into the bag and the player does not get their money back.[3]
6. End of Round and Scoring: All players receive victory points according to the scoring tiles of the current round, as indicated by letters A to D on the scoring track.[4] Players advance their tokens on the scoring track by one space for each victory point received.[4] The Starting Player tile is passed to the next player in clockwise order, and the new starting player moves the round token one space forward.[4]
After the final round, a final scoring occurs.[4] Players receive victory points for tiles with a scroll in their clan territory (1 VP for every 2 sheep, 1 VP for every 2 tiles with barrels of whisky, and 1 VP for every 2 ships; points are doubled if the scroll is in a completed area).[5] Players also receive victory points for gold (5 gold = 1 VP) and for specific icons (1 VP per cattle, 1 VP per broch, 1 VP per farm, and 1 VP per lighthouse).[5] The player with the most victory points wins; ties are broken by leftover gold.[5]
[1] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook · p.1 · Setup · Course of Play · 1 . Income
[2] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook · p.2 · Welcome to the Isle of Skye · Components · Objective
[3] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook · p.1 · 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build
[4] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook · p.1 · 6 . End of Round and Scoring
[5] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook · p.2 · End of the Game and Final Scoring
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 72 ms · ask 4312 ms · total 4386 ms
single-flight (PR-5)
queued 0 ms · generation 4386 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048916, "snippet": "I Place the game board in the middle of the table. Use the front side in a 2 to 4-player game (as indicated) and the back side in a 5-player game. I I I I I V VI Place the round marker on the first space of the round track. I V Shuffle the scoring tiles and place a random scoring tile face up on eac", "headingPath": "Setup · Course of Play · 1 . Income", "sharpsignalDocId": 336}, {"page": 2, "score": 0.046696, "snippet": "Five clans are fighting for dominance over the island. Only the chieftain who best develops their clan territory and trades most cleverly will become king of the Isle of Skye. Next time everything will be different though, so play again and have revenge! (Carefully punch out the cardboard pieces bef", "headingPath": "Welcome to the Isle of Skye · Components · Objective", "sharpsignalDocId": 336}, {"page": 1, "score": 0.032258, "snippet": "All players receive victory points according to the scoring tiles of the current round. Which of the four scoring tiles apply in which round is indicated on the scoring track by letters A to D. For each victory point you receive, advance your token on the scoring track by one space. Each scoring til", "headingPath": "6 . End of Round and Scoring", "sharpsignalDocId": 336}, {"page": 1, "score": 0.031746, "snippet": "Each player draws 3 landscape tiles from the bag and places them face up in front of their player screen . Behind your screens, simultaneously assign your discard marker to one of the tiles you drew (which will go back into the bag later) , and assign at least 1 coin from your supply to each of the ", "headingPath": "2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build", "sharpsignalDocId": 336}, {"page": 2, "score": 0.03125, "snippet": "5 VPs for the player with the most gold , and 2 VPs for the player with the second most gold . In case of a tie, each tied player receives the full 5 VPs, and the 2 VPs are not awarded. If it is a tie for the 2 nd place, each tied player receives 2 VPs. You must have at least 1 gold to receive any V", "headingPath": "Scoring Tile Summary", "sharpsignalDocId": 336}, {"page": 2, "score": 0.030769, "snippet": "After the final round, you receive victory points (VPs) for tiles with a scroll you placed in your clan territory. There are the following tiles with a scroll: 1 VP for every 2 sheep 1 VP for every 2 tiles with barrels of whisky 1 VP for every 2 ships You do not receive 0.5 VPs for these scrolls. Ex", "headingPath": "End of the Game and Final Scoring", "sharpsignalDocId": 336}, {"page": 2, "score": 0.029851, "snippet": "2 VPs for each square of 4 landscape tiles . Landscape tiles can be part of multiple squares. 1 VP for each sheep in the clan territory. 1/3/6 VPs for each mountain area in the clan territory with 1/2/3 brochs . A single mountain area with more than 3 brochs is still only worth 6 VPs. 5 VPs for the ", "headingPath": "Scoring Tile Summary", "sharpsignalDocId": 336}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "Setup · Course of Play · 1 . Income", "sharpsignalDocId": 336}, {"page": 2, "quote": null, "headingPath": "Welcome to the Isle of Skye · Components · Objective", "sharpsignalDocId": 336}, {"page": 1, "quote": null, "headingPath": "2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build", "sharpsignalDocId": 336}, {"page": 1, "quote": null, "headingPath": "6 . End of Round and Scoring", "sharpsignalDocId": 336}, {"page": 2, "quote": null, "headingPath": "End of the Game and Final Scoring", "sharpsignalDocId": 336}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 336 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 336 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92863 of 2256 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 12:25

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Setup · Course of Play · 1 . Income p.1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Welcome to the Isle of Skye · Components · Objective p.2 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 6 . End of Round and Scoring p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) End of the Game and Final Scoring p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 7 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Setup · Course of Play · 1 . Income p.1 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 6 . End of Round and Scoring p.1 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) End of the Game and Final Scoring p.2 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Welcome to the Isle of Skye · Components · Objective p.2 #2 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build p.1 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Setup · Course of Play · 1 . Income p.1 no quote on the wire
[2] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Welcome to the Isle of Skye · Components · Objective p.2 no quote on the wire
[3] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build p.1 no quote on the wire
[4] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 6 . End of Round and Scoring p.1 no quote on the wire
[5] RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) End of the Game and Final Scoring p.2 no quote on the wire
timing split
retrieval 72 ms · first delta 1296 ms · total 4386 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 72 ms · ask 4312 ms · gateway work 4386 ms · total 4386 ms
tokens in (the prompt the answerer read)
2917
tokens out (what the answerer generated)
628
tok/sec
206.2 tok/sec — 628 output tokens in 3.045 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 264), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.