You asked
How do I play?
Answered counted as answeredAsked with: Roll for the Galaxybg-132531-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 77 ms · ask 5157 ms · total 5236 ms
- single-flight (PR-5)
- queued 0 ms · generation 5236 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.04866, "snippet": "Roll for the Galaxy is played in rounds (usually 11-14). Each round consists of 5 steps: Roll Assign Reveal Do Phases - resolve the selected phases in order Manage Empire Each step is done simultaneously by all players. Repeat rounds until one or both game end conditions are met: all initial VP chip", "headingPath": "ROUNDS · ROLL · ASSIGN", "sharpsignalDocId": 324}, {"page": 2, "score": 0.048387, "snippet": "2 Give Each Player: • a dice cup • a credit marker • a mat (put the marker on its 1 space) • a screen • a phase strip • initial tiles (see right) 3 Each Player Draws Game Tiles: Draw two tiles from the bag and place them in the construction zone on the mat. Put one tile development‑side‑up on the le", "headingPath": "", "sharpsignalDocId": 324}, {"page": 12, "score": 0.046402, "snippet": "Play is simultaneous (there are no separate player turns). The die placed on the phase strip (to select a phase) is still a worker. Each player may select only one phase. Each Reassigned worker including one assigned by Dictate - goes below the phase strip. All workers perform their tasks sequential", "headingPath": "FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS", "sharpsignalDocId": 324}, {"page": 4, "score": 0.031746, "snippet": "Each player lifts his screen to reveal his assigned workers, announcing the phase he has selected. Flip the matching phase tile from its ' ' side to its black side. 2-Player Game : roll a spare Home (white) die. If the rolled face is a phase that wasn't selected by either player, flip that phase til", "headingPath": "REVEAL · PHASES I IV V II III", "sharpsignalDocId": 324}, {"page": 8, "score": 0.030769, "snippet": "Recruit. Recruit workers by selecting dice from the Citizenry, putting them in your cup, and decreasing your Galactic Credits by 1 ( ) for each die recruited. Do this until either your Citizenry is empty or your credits run out. After recruiting, if your credits are at '0', shift the token to '1' (a", "headingPath": "MANAGE EMPIRE · WINNING · The player with the most VPs wins!", "sharpsignalDocId": 324}, {"page": 6, "score": 0.030303, "snippet": "Put each developer, one at a time, on the top-most tile in the development construction zone ( ) stack. Once the number of developers equals the top-most development's cost (the number in the ), the development is complete . Move its tile to the tableau and put the developers who completed it in the", "headingPath": "Develop", "sharpsignalDocId": 324}, {"page": 1, "score": 0.030092, "snippet": "Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent workers who develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! In Roll for the Galaxy , each player creates a ga", "headingPath": "The Race for the Galaxy Dice Game · OVERVIEW · CONTENTS", "sharpsignalDocId": 324}, {"page": 5, "score": 0.029911, "snippet": "Explore Use each explorer to either Scout ( ) or Stock ( ). Put it in the Citizenry ( ) after using it. To Scout — after possibly abandoning some tiles from your construction zone — draw 1 or more tiles from the bag and examine them. Then, in any order, choose whether each tile will be a development", "headingPath": "", "sharpsignalDocId": 324}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "ROUNDS · ROLL · ASSIGN", "sharpsignalDocId": 324}, {"page": 4, "quote": null, "headingPath": "REVEAL · PHASES I IV V II III", "sharpsignalDocId": 324}, {"page": 8, "quote": null, "headingPath": "MANAGE EMPIRE · WINNING · The player with the most VPs wins!", "sharpsignalDocId": 324}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 324 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 324 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90483 of 2259 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 15, 2026 13:18
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | ROUNDS · ROLL · ASSIGN | p.3 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | p.2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS | p.12 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | REVEAL · PHASES I IV V II III | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | MANAGE EMPIRE · WINNING · The player with the most VPs wins! | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | Develop | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | The Race for the Galaxy Dice Game · OVERVIEW · CONTENTS | p.1 | 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | p.5 | 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 19 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | p.2 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #2 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | REVEAL · PHASES I IV V II III | p.4 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | TIMING · ETIQUETTE · FOR RACE FOR THE GALAXY PLAYERS | p.9 | #9 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | FINE POINTS · Setup · Assign | p.10 | #14 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | MANAGE EMPIRE · WINNING · The player with the most VPs wins! | p.8 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | Explore · Develop and Settle | p.10 | #12 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | FREQUENTLY OVERLOOKED RULES · DICE FACE AND TILE DISTRIBUTIONS | p.12 | #3 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | ROUNDS · ROLL · ASSIGN | p.3 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | ROUNDS · ROLL · ASSIGN | p.3 | no quote on the wire |
| [2] | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | REVEAL · PHASES I IV V II III | p.4 | no quote on the wire |
| [3] | RULEBOOK Roll for the Galaxy — Rulebook (corpus doc 324) | MANAGE EMPIRE · WINNING · The player with the most VPs wins! | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 77 ms · first delta 1757 ms · total 5236 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 77 ms · ask 5157 ms · gateway work 5236 ms · total 5236 ms
- tokens in (the prompt the answerer read)
- 3757
- tokens out (what the answerer generated)
- 706
- tok/sec
- 205.7 tok/sec — 706 output tokens in 3.433 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 252), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.