RuleSage cited table rulings
← Unconscious Mind

You asked

How do I play?

Answered counted as answered

Asked with: Unconscious Mindbg-329500-en-1e

The game is played over a series of rounds.[1]
**Turn Sequence**
1. The starting player takes their turn, followed by the other players in clockwise order.[1]
2. On your turn, choose and perform one of the following options: State Ideas, Recall Ideas, or Treat Clients.[1]
3. If placing Ideas: You may place one or two Ideas from your Idea supply onto a single vacant Idea space on the Meeting Table board, pointing the tails at a single adjacent action space.[2] You may not point tails toward an action space that is already being pointed to by your other Ideas.[2]
4. For each Idea placed this turn, you may trigger the action space it points to once.[2]
5. After resolving the Meeting Table, you must advance your Inkpot, and then you may perform the effects shown where it lands.[2]
6. If using Bright Ideas: You must remove all Bright Ideas from the Meeting Table at the end of your turn.[2]
**End of Game**
1. The game ends when Freud's Reputation marker moves into the space of the Reputation track (specifically, when it reaches the space with the watch icon).[1][3]
2. The player who advanced Freud's marker immediately scores 3 Victory Points.[3]
3. The starting player token is flipped to show the watch icon.[3]
4. Complete the current round.[1][3]
5. Play one final round (with the exception that players do not draft new Clients if they have any vacant Office Rooms at the end of their turn).[1][3]
6. Proceed to Final Scoring.[1][3]
7. The player with the most Victory Points wins the game.[1]
[1] RULEBOOK Unconscious Mind — Rulebook · p.9 · PLA YER SET UP · SCORING · End-game points · Player-color Insights
[2] RULEBOOK Unconscious Mind — Rulebook · p.13 · PLACE IDEAS · RESOLVE THE MEETING TABLE RESOLVE THE MEETING TABLE · ACTIVATE YOUR INKPOT · Placing Bright Ideas
[3] RULEBOOK Unconscious Mind — Rulebook · p.11 · END-GAME SIGNAL
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 81 ms · ask 4046 ms · total 4130 ms
single-flight (PR-5)
queued 0 ms · generation 4130 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.048139, "snippet": "Example: The brown player gained a Notebook tile and must place it into their player board. They may choose any one of the three leftmost vacant spaces (outlined in green). They may place the tile in the top row and complete it, regardless of the number of Cured Clients, as it would be the first row", "headingPath": "COMPLETING ROWS & COLUMNS · RESEARCH AND TREATISES · Gaining Research Cards · Playing Research Cards", "sharpsignalDocId": 456}, {"page": 7, "score": 0.047938, "snippet": "Choose a player color and take the following components in that color: 1 player board 1 Office board 1 Professor figure 1 Inkpot 1 scoring marker You will need extra space around your player board to display cards and tiles, which you may gain throughout the game. Also take a set of the following co", "headingPath": "PLA YER SET UP", "sharpsignalDocId": 456}, {"page": 9, "score": 0.047883, "snippet": "The game is played over a series of rounds. In each round, the starting player takes their turn, followed by the other players in clockwise order. On your turn, choose and perform one of the following options: State Ideas (page 12) Recall Ideas (page 19) Treat Clients (page 20) Play continues until ", "headingPath": "PLA YER SET UP · SCORING · End-game points · Player-color Insights", "sharpsignalDocId": 456}, {"page": 16, "score": 0.046432, "snippet": "To Publish a Treatise, you must gather the exact number and color of the Volumes indicated on the Treatise tile. In addition, you must have a player-color Insight on your dial to place onto the Treatise, permanently marking the tile as yours. To Publish a Treatise, follow these steps: Choose a Treat", "headingPath": "Publishing Treatises · CITING TREATISES", "sharpsignalDocId": 456}, {"page": 11, "score": 0.044468, "snippet": "The Reputation track (located on the City Map board) records the level of Reputation that you-and Freud-earn throughout the game. While playing, you may benefit from the positions of your and Freud's markers. When Freud's marker reaches the tenth space on the track, it signals the end of the game. T", "headingPath": "REPUTATION · Gaining Reputation · Triggering the Reputation Track · WHERE TO GAIN REPUTATION", "sharpsignalDocId": 456}, {"page": 9, "score": 0.043184, "snippet": "You may reposition your common Insights to other areas of your dial during play but never remove them (i.e., all seven of your common Insights must remain on your dial or in your center reserve for the entire game). When you utilize an Insight, you may choose a player-color or common Insight. Player", "headingPath": "Common Insights", "sharpsignalDocId": 456}, {"page": 13, "score": 0.03125, "snippet": "Move the Inkpot on your player board by following these steps: Determine your Inkpot movement value by counting the number of Inkpot icons in the row where you placed Idea(s) on this turn. Move the Inkpot clockwise along its track exactly as many spaces as your movement value. Note: Your movement va", "headingPath": "Advancing Your Inkpot · MODIFYING YOUR INKPOT'S MOVEMENT", "sharpsignalDocId": 456}, {"page": 22, "score": 0.029877, "snippet": "After signaling the end of the game and playing the final round (see page 11) , score additional Victory Points as follows: 1. Reputation track · Score the number of Victory Points shown on your Reputation marker's space (i.e., points equal to your Reputation level). The player whose marker is farth", "headingPath": "FiNAL SCORING", "sharpsignalDocId": 456}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 9, "quote": null, "headingPath": "PLA YER SET UP · SCORING · End-game points · Player-color Insights", "sharpsignalDocId": 456}, {"page": 13, "quote": null, "headingPath": "PLACE IDEAS · RESOLVE THE MEETING TABLE RESOLVE THE MEETING TABLE · ACTIVATE YOUR INKPOT · Placing Bright Ideas", "sharpsignalDocId": 456}, {"page": 11, "quote": null, "headingPath": "END-GAME SIGNAL", "sharpsignalDocId": 456}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 456 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 456 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89992 of 1249 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 13:24

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) COMPLETING ROWS & COLUMNS · RESEARCH AND TREATISES · Gaining Research Cards · Playing Research Cards p.16 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP p.7 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP · SCORING · End-game points · Player-color Insights p.9 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) Publishing Treatises · CITING TREATISES p.16 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) REPUTATION · Gaining Reputation · Triggering the Reputation Track · WHERE TO GAIN REPUTATION p.11 0.044468 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) Common Insights p.9 0.043184 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) Advancing Your Inkpot · MODIFYING YOUR INKPOT'S MOVEMENT p.13 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) FiNAL SCORING p.22 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 38 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP · SCORING · End-game points · Player-color Insights p.9 #3 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) Common Insights p.9 #6 0.043184 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLACE IDEAS · RESOLVE THE MEETING TABLE RESOLVE THE MEETING TABLE · ACTIVATE YOUR INKPOT · Placing Bright Ideas p.13 #25 0.012048 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP p.8 #18 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP p.8 #23 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) COMPLETING ROWS & COLUMNS · RESEARCH AND TREATISES · Gaining Research Cards · Playing Research Cards p.16 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) END-GAME SIGNAL p.11 #13 0.027799 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP p.7 #2 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLA YER SET UP · SCORING · End-game points · Player-color Insights p.9 no quote on the wire
[2] RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) PLACE IDEAS · RESOLVE THE MEETING TABLE RESOLVE THE MEETING TABLE · ACTIVATE YOUR INKPOT · Placing Bright Ideas p.13 no quote on the wire
[3] RULEBOOK Unconscious Mind — Rulebook (corpus doc 456) END-GAME SIGNAL p.11 no quote on the wire
timing split
retrieval 81 ms · first delta 2286 ms · total 4130 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 81 ms · ask 4046 ms · gateway work 4130 ms · total 4130 ms
tokens in (the prompt the answerer read)
3019
tokens out (what the answerer generated)
373
tok/sec
206.0 tok/sec — 373 output tokens in 1.811 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 386), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.