RuleSage cited table rulings
← Carnegie

You asked

How do I play?

Answered counted as answered

Asked with: Carnegiebg-310873-en-1e

The game takes place over 20 rounds, and each round consists of four parts in the following order:[1]
1. The first player selects the Timeline corresponding to the action they wish to perform by placing the Timeline marker (gear) immediately to the right of that action's marker.[1] This action triggers an event (income or donation) for all players.[1]
2. All players take turns using their Departments that correspond to the chosen action type.[1]
3. Players may activate employees.[1]
4. The action marker moves one space to the right on the Timeline.[1]
**Employee Activation and Movement**
* At the end of a round, after all other actions have been taken, players may activate inactive employees in any of their Departments by paying the cost indicated under the empty Workstation and standing the employee upright.[2][3]
* Employees enter a Company board in an inactive (lying down) state.[3]
* Moving an active (standing) employee will return it to an inactive (lying down) state.[3][4]
* In the Human Resources Department, each active employee provides 3 moves.[4] A player may move active and/or inactive employees within the Company up to the total number of possible moves, provided each move is made orthogonally.[4]
**End of Round and Turn Passing**
* Once each player has taken their turn, the first player must move the action marker on the Timeline one space to the right, displacing the Timeline marker.[2]
* The first player must then pass the Timeline marker and the First-player marker to the next player in clockwise order to begin a new round.[2]
[1] RULEBOOK Carnegie — Rulebook · p.7 · P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …
[2] RULEBOOK Carnegie — Rulebook · p.13 · 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE
[3] RULEBOOK Carnegie — Rulebook · p.6 · 4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees
[4] RULEBOOK Carnegie — Rulebook · p.9 · 3.1. Human Resources · EXAMPLE
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 93 ms · ask 4125 ms · total 4220 ms
single-flight (PR-5)
queued 0 ms · generation 4220 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "In a 3-player game , only the third player receives an Action Choice tile; there are no Action Choice tiles in a 2-player game. 8 In a 2-player game , set aside 18 disks from an unused player color and shuffle the solo-game action cards. Draw one of these cards and place a disk on the donation chart", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 5, "score": 0.032258, "snippet": "Do the same when setting up a 3-player game , but with 9 disks instead. For a 4-player game, skip this step. Beginning with the player sitting to the right of the first player and going counter-clockwise, each player places the disk from their Housing tab onto the game board on a Housing space in a ", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 4, "score": 0.031746, "snippet": "1 Place the game board in the center of the table. 2 Shuffle the 8 Timeline tiles. Draw 4 of these at random and arrange them as shown. Note that these tiles are doublesided; select sides at random. Frame these tiles with the Start and End tiles, and return the 4 unused Timeline tiles to the box. 3 ", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 18, "score": 0.03125, "snippet": "In a solo game, Andrew Carnegie himself will be the virtual opponent; it goes without saying that it will be difficult to win against him. Player setup is identical to that of the normal, 2-player game. Once player setup is done, set the game up for Andrew. Andrew does not use employees, VP , money,", "headingPath": "P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card", "sharpsignalDocId": 302}, {"page": 13, "score": 0.030769, "snippet": "The game ends after 20 rounds. Once all 4 action markers have reached the final spaces of their respective Timelines and all players have finished their actions, scoring will occur. During the game, players may earn immediate VP (shown as ) through income or certain Departments; all other VP are awa", "headingPath": "5.2. Scoring · The player with the most points is the winner of the game!", "sharpsignalDocId": 302}, {"page": 2, "score": 0.030679, "snippet": "This game is inspired by the life of Andrew Carnegie, who was born in Scotland in 1835 and emigrated to the United States with his parents in 1848. Although Carnegie started his career as a telegraph operator, his role as a major player in the rise of the United States' steel industry made him one o", "headingPath": "P ART 1: INTRODUCING CARNEGIE · 1. How to Read these Rules · Part 1: Introducing Carnegie · Part 2: Playing the Game · Part 3: Transportation Tracks, Donations, & Departments Board · Part 4: Solo Game", "sharpsignalDocId": 302}, {"page": 14, "score": 0.030366, "snippet": "Each region of the country has a transportation track that players can develop over the course of the game. At the beginning of the game, players' transportation tracks in the South, Midwest, and West start at the 'Cart' level; in the East, they start at 'Stagecoach.' By progressing along each regio", "headingPath": "1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation:", "sharpsignalDocId": 302}, {"page": 8, "score": 0.030303, "snippet": "Donations can provide players with lots of end-game VP. If the Timeline marker is placed on a 'donation' symbol, the first player may choose to Make a Donation. Then, going in clockwise order, the other players may choose to make their own donations. To Make a Donation, a player must place a disk on", "headingPath": "2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY", "sharpsignalDocId": 302}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}, {"page": 13, "quote": null, "headingPath": "4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE", "sharpsignalDocId": 302}, {"page": 6, "quote": null, "headingPath": "4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees", "sharpsignalDocId": 302}, {"page": 9, "quote": null, "headingPath": "3.1. Human Resources · EXAMPLE", "sharpsignalDocId": 302}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 302 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 302 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92149 of 1312 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 13:34

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Carnegie — Rulebook (corpus doc 302) 5.2. Scoring · The player with the most points is the winner of the game! p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 1: INTRODUCING CARNEGIE · 1. How to Read these Rules · Part 1: Introducing Carnegie · Part 2: Playing the Game · Part 3: Transportation Tracks, Donations, & Departments Board · Part 4: Solo Game p.2 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Carnegie — Rulebook (corpus doc 302) 1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation: p.14 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.5 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE p.13 #10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees p.6 #12 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Carnegie — Rulebook (corpus doc 302) 14. Advanced Design p.16 #26 0.011628 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 #9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Carnegie — Rulebook (corpus doc 302) 3.1. Human Resources · EXAMPLE p.9 #16 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 no quote on the wire
[2] RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE p.13 no quote on the wire
[3] RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees p.6 no quote on the wire
[4] RULEBOOK Carnegie — Rulebook (corpus doc 302) 3.1. Human Resources · EXAMPLE p.9 no quote on the wire
timing split
retrieval 93 ms · first delta 2450 ms · total 4220 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 93 ms · ask 4125 ms · gateway work 4220 ms · total 4220 ms
tokens in (the prompt the answerer read)
3266
tokens out (what the answerer generated)
357
tok/sec
206.2 tok/sec — 357 output tokens in 1.731 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 230), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.