RuleSage cited table rulings
← EXIT: The Game – The Abandoned Cabin

You asked

How do I play?

Answered counted as answered

Asked with: EXIT: The Game – The Abandoned Cabinbg-203420-en-1e

1. Sort the Riddle Cards and Answer Cards in ascending order according to their letters or numbers.[1]
2. Sort the Help Cards by their symbols, stacking them so the '1st CLUE' card is on top of the '2nd CLUE' card, which is on top of the 'SOLUTION' card.[1]
3. Place the book and the decoder disk on the table.[1]
4. Start a stopwatch or check the time.[2][3]
5. Look through the book and Riddle Cards to find objects locked with a three-digit number or color code.[4] All possible locked objects are marked with a symbol found in the book or on the Riddle Cards.[5]
6. Enter a code you believe is correct under the corresponding symbol on the decoder disk.[4]
7. Look through the viewing window on the smallest wheel of the disk to see a number.[4]
8. Use that number to pull the corresponding Answer Card from the pile and look at it.[6][7]
9. If the code is correct, the Answer Card will tell you how to continue, which may include finding new Riddle Cards to pull from the pile.[5][6]
10. If the code is incorrect, you must continue searching for a solution or switch to another riddle for the time being.[5][7]
11. If you get stuck, you may use Help Cards for a specific Riddle Card or riddle in the book, provided you have found a riddle with the corresponding symbol.[2] After using a Help Card, place it on a discard pile.[2]
12. Return all Answer Cards to the Answer Card pile when finished.[6]
13. The game ends when you have solved the last riddle and escaped from the abandoned cabin, as indicated by a card.[2]
[1] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.2 · What's the game about? · Game materials · Game setup
[2] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.6 · Need some help? · Additional playing materials · When does the game end?
[3] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.7 · When does the game end? · One final tip · The game begins
[4] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.3 · Where is the game board? · Example: · Course of play
[5] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.4 · Course of play · Is the code incorrect?
[6] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.5 · Is the code incorrect? · Need some help?
[7] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook · p.4
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 3211 ms · total 3302 ms
single-flight (PR-5)
queued 0 ms · generation 3302 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04866, "snippet": "This game has no game board! You will have to figure out for yourselves what you have to find in the game and what the rooms look like. At the beginning of the game, you will have only the book and the decoder disk available to you. As the game continues, you will add the Riddle Cards -either to be ", "headingPath": "Where is the game board? · Example: · Course of play", "sharpsignalDocId": 470}, {"page": 1, "score": 0.048652, "snippet": "For 1-6 Players, Ages 12 and up CAUTION: Do not look at the playing materials (cards, book, etc.) yet! First, read this manual together out loud and carefully follow all of its instructions. You and your friends are in the car on your way to a well-deserved vacation. Your spirits are high as you tal", "headingPath": "What's the game about?", "sharpsignalDocId": 470}, {"page": 6, "score": 0.047379, "snippet": "IMPORTANT: Always take the Help Cards for a specific Riddle Card or riddle in the book. These riddles are usually identified with a symbol (matching a symbol on the decoder disk). It won't help you to use Help Cards if you have not found a riddle with the corresponding symbol. Have a little patience", "headingPath": "Need some help? · Additional playing materials · When does the game end?", "sharpsignalDocId": 470}, {"page": 4, "score": 0.046394, "snippet": "This number indicates the number of the Answer Card that you are then allowed to look at. If the code is incorrect, you will have to keep searching for a solution or switch to another riddle for the time being. If the code is correct, the Answer Card will tell you how to continue. If so, the Answer ", "headingPath": "Course of play · Is the code incorrect?", "sharpsignalDocId": 470}, {"page": 2, "score": 0.031746, "snippet": "IMPORTANT: Do not look closely at any of the game materials before starting the game! Do not leaf through the book yet, and do not look at the fronts of the cards yet. Wait until 'the game' tells you to. 86 Cards 23 Riddle Cards 30 Answer Cards 33 Help Cards 3 Strange items (red, green, blue) 1 Book", "headingPath": "What's the game about? · Game materials · Game setup", "sharpsignalDocId": 470}, {"page": 7, "score": 0.030303, "snippet": "| | No Help Cards | 1-2 Help Cards | 3-5 Help Cards | 6-10 Help Cards | > 10 Help Cards | | < 60 Min. | 10 stars | 8 stars | 7 stars | 5 stars | 4 stars | | < 90 Min. | 9 stars | 7 stars | 6 stars | 4 stars | 3 stars | | < 120 Min. | 8 stars | 6 stars | 5 stars | 3 stars | 2 stars | | > 120 Min. | 7", "headingPath": "When does the game end? · One final tip · The game begins", "sharpsignalDocId": 470}, {"page": 5, "score": 0.029851, "snippet": "To continue with this example scenario: Next, you will take a look at the Answer Card pictured next to the safe on the card. You will see that you should now retrieve Answer Card 1 from the pile. The code may be right. Where do you see the code sy Answer Card 5 Is the code really correct? Answer Car", "headingPath": "Is the code incorrect? · Need some help?", "sharpsignalDocId": 470}, {"page": 8, "score": 0.029412, "snippet": "The following players on in successfully escaped from the abandoned cabin. What an outstanding accomplishment, and how fortunate that they now won’t have to be locked up forever inside the cabin! To do it, it took them and They used a total of Help Cards. This earned them stars in the assessment! Th", "headingPath": "", "sharpsignalDocId": 470}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "What's the game about? · Game materials · Game setup", "sharpsignalDocId": 470}, {"page": 6, "quote": null, "headingPath": "Need some help? · Additional playing materials · When does the game end?", "sharpsignalDocId": 470}, {"page": 7, "quote": null, "headingPath": "When does the game end? · One final tip · The game begins", "sharpsignalDocId": 470}, {"page": 3, "quote": null, "headingPath": "Where is the game board? · Example: · Course of play", "sharpsignalDocId": 470}, {"page": 4, "quote": null, "headingPath": "Course of play · Is the code incorrect?", "sharpsignalDocId": 470}, {"page": 5, "quote": null, "headingPath": "Is the code incorrect? · Need some help?", "sharpsignalDocId": 470}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 470}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 470 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 470 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90369 of 1246 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 13:42

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Where is the game board? · Example: · Course of play p.3 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) What's the game about? p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Need some help? · Additional playing materials · When does the game end? p.6 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Course of play · Is the code incorrect? p.4 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) What's the game about? · Game materials · Game setup p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) When does the game end? · One final tip · The game begins p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Is the code incorrect? · Need some help? p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) p.8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) What's the game about? p.1 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Course of play · Is the code incorrect? p.4 #4 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Need some help? · Additional playing materials · When does the game end? p.6 #3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Is the code incorrect? · Need some help? p.5 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) p.4 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) When does the game end? · One final tip · The game begins p.7 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) What's the game about? · Game materials · Game setup p.2 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Where is the game board? · Example: · Course of play p.3 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) What's the game about? · Game materials · Game setup p.2 no quote on the wire
[2] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Need some help? · Additional playing materials · When does the game end? p.6 no quote on the wire
[3] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) When does the game end? · One final tip · The game begins p.7 no quote on the wire
[4] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Where is the game board? · Example: · Course of play p.3 no quote on the wire
[5] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Course of play · Is the code incorrect? p.4 no quote on the wire
[6] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) Is the code incorrect? · Need some help? p.5 no quote on the wire
[7] RULEBOOK EXIT: The Game – The Abandoned Cabin — Rulebook (corpus doc 470) p.4 no quote on the wire
timing split
retrieval 89 ms · first delta 1398 ms · total 3302 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 3211 ms · gateway work 3302 ms · total 3302 ms
tokens in (the prompt the answerer read)
3082
tokens out (what the answerer generated)
386
tok/sec
206.9 tok/sec — 386 output tokens in 1.866 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 400), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.