RuleSage cited table rulings
← The 7th Continent

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How do I play?

Answered counted as answered

Asked with: The 7th Continentbg-180263-en-1e

The 7th Continent is a cooperative adventure, exploration, and survival board game where players play against the game to try and lift placed curses.[1] You may play alone or in a team of 2, 3, or 4 explorers.[1]
**Setup**
1. Place the 'Satchel & Journal' card face up in front of one player.[2]
2. (Optional) Take a 777 card to play in 'easy' mode.[2]
3. Each player takes a number of dice based on player count: 4 for solo, 3 for 2 players, or 2 for 3-4 players.[2]
4. Choose one or more Clue cards and store them under the 'Satchel & Journal' card; return any unselected Clue cards.[2]
5. Shuffle the following together to form the Action Deck: Skill cards common to all characters, the 5 character-specific Skill cards for each participating character, the selected Curse card(s), and the 4 'Death is lurking!' Curse cards.[2]
6. Sort Exploration cards by area, shuffle each pile, and store them behind the corresponding dividers with the foggy side towards you.[2]
7. Sort Adventure cards by ascending order and place them in storing trays with numbered backs towards you.[2]
8. Take the Adventure card indicated by your chosen Clue card (the lowest number if multiple are chosen) and put it into play to form the starting Board.[2]
**Gameplay**
* **Exploring:** Players explore the continent by resolving Exploration cards to remove them and replace them with Adventure cards (such as Terrain cards).[3] When a Terrain card is put into play, place an Exploration card (foggy side up) in each free adjacent space an arrow points towards.[4]
* **Taking Actions:** Players decide collectively which character will perform an action using the Terrain card they are standing on, attached Permanent event cards, or cards in their hand and inventory.[1] To perform an action, you must pay its X + cost by drawing a minimum required number of cards from the Action Deck and obtain a minimum required number of Y successes.[1]
* **Consequences:** After an action, players apply the consequence, which depends on the success or failure of the action.[1]
* **Winning and Losing:**
* **Winning:** Players win collectively if they manage to lift all the curses chosen at the beginning of the game.[5]
* **Losing:** The game ends immediately and players lose collectively if a player reveals a Curse card drawn from the Discard Pile while the Action Deck is empty, or if an action consequence states "Your adventure is over" for all characters.[5]
[1] RULEBOOK The 7th Continent — Rulebook · p.3 · In short
[2] RULEBOOK The 7th Continent — Rulebook · p.9 · Setup f
[3] RULEBOOK The 7th Continent — Rulebook · p.18
[4] RULEBOOK The 7th Continent — Rulebook · p.22 · 7 easily forgotten rules
[5] RULEBOOK The 7th Continent — Rulebook · p.22 · YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 92 ms · ask 5285 ms · total 5378 ms
single-flight (PR-5)
queued 0 ms · generation 5378 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 21, "score": 0.048387, "snippet": "4� Put the Action Deck back into play; When you resume a game after suspending it : 1� Return all the cards in the Past to their place in their respective original deck ( Adventure or Exploration ); 2� Put the saved Terrain card back into play. Place the figures of all characters taking part in the ", "headingPath": "Resuming the game", "sharpsignalDocId": 322}, {"page": 23, "score": 0.046154, "snippet": "Action Deck: contains the blue Action cards that players draw to perform actions� Active player: the player whose turn it is (the one who takes an action)� Advanced Skill cards: new Skill cards that players can purchase at certain moments in the adventure (the game will let you know when you can) by", "headingPath": "7 easily forgotten rules", "sharpsignalDocId": 322}, {"page": 22, "score": 0.045445, "snippet": "The game ends and players win collectively if they manage to lift all the curses they had chosen to fight at the beginning of the game. The game will clearly let you know when this happens� If you are more into exploring than surviving, you may choose to play in 'easy' mode. In that case, take a 777", "headingPath": "YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · …", "sharpsignalDocId": 322}, {"page": 9, "score": 0.044563, "snippet": "Place the 'Satchel & Journal' card face up in front of one player. Optional - take a 777 card if you wish to play in 'easy' mode (see p. 22) � : Each player takes a number of dice based on player count, as shown on the 'Satchel & Journal' card: 4 in solo / 3 with 2 players / 2 with 3-4 players � : C", "headingPath": "Setup f", "sharpsignalDocId": 322}, {"page": 3, "score": 0.043817, "snippet": "These successes appear in variable amounts on the cards you have just drawn� Then, you will apply the consequence of the action, which depends on the success or failure of the action� Want to stack all the odds in your favor? You may choose to draw more cards from the Action Deck to get more success", "headingPath": "In short", "sharpsignalDocId": 322}, {"page": 22, "score": 0.042351, "snippet": "Every time you put a Terrain card into play, place an Exploration card (foggy side up) in each free adjacent space an arrow points towards� 1. A player may craft an item even if the resources it is primarily made of are not available� The resources being present simply makes it easier to craft the i", "headingPath": "7 easily forgotten rules", "sharpsignalDocId": 322}, {"page": 3, "score": 0.031746, "snippet": "f YOU HAVE BEEN CURSED! To win the game, players must lift each and every curse that they chose at the beginning of the game� Do not worry - the game will clearly let you know when this happens!", "headingPath": "Object of the game", "sharpsignalDocId": 322}, {"page": 10, "score": 0.03125, "snippet": "cannot reach an agreement, the player to the left of the last active player becomes the new active player� On each turn, one player is collectively chosen to be the 'active player' (it may be the same player as on the last turn if all players agree)� If players Choose the active player f Any player ", "headingPath": "Turn sequence · Check for other involved characters · Important!", "sharpsignalDocId": 322}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "In short", "sharpsignalDocId": 322}, {"page": 9, "quote": null, "headingPath": "Setup f", "sharpsignalDocId": 322}, {"page": 18, "quote": null, "headingPath": "", "sharpsignalDocId": 322}, {"page": 22, "quote": null, "headingPath": "7 easily forgotten rules", "sharpsignalDocId": 322}, {"page": 22, "quote": null, "headingPath": "YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · …", "sharpsignalDocId": 322}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 322 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 322 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90645 of 2031 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 13:53

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Resuming the game p.21 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) 7 easily forgotten rules p.23 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · … p.22 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Setup f p.9 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) In short p.3 0.043817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) 7 easily forgotten rules p.22 0.042351 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Object of the game p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 194
#8 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Turn sequence · Check for other involved characters · Important! p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Resuming the game p.21 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · … p.22 #3 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) In short p.3 #15 0.025987 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) p.18 #12 0.027638 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) p.4 #11 0.027757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) 7 easily forgotten rules p.22 #6 0.042351 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) A PERMANENT EVENT : · A TEMPORARY EVENT : · AN ITEM : · A QUEST ITEM : · Important! p.15 #10 0.027783 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Setup f p.9 #4 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The 7th Continent — Rulebook (corpus doc 322) In short p.3 no quote on the wire
[2] RULEBOOK The 7th Continent — Rulebook (corpus doc 322) Setup f p.9 no quote on the wire
[3] RULEBOOK The 7th Continent — Rulebook (corpus doc 322) p.18 no quote on the wire
[4] RULEBOOK The 7th Continent — Rulebook (corpus doc 322) 7 easily forgotten rules p.22 no quote on the wire
[5] RULEBOOK The 7th Continent — Rulebook (corpus doc 322) YOU WIN! · EASY MODE · ELIMINATED CHARACTER · Leaving a game in progress · Win or die ! · YOU LOSE… · … p.22 no quote on the wire
timing split
retrieval 92 ms · first delta 2511 ms · total 5378 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 92 ms · ask 5285 ms · gateway work 5378 ms · total 5378 ms
tokens in (the prompt the answerer read)
3447
tokens out (what the answerer generated)
579
tok/sec
205.3 tok/sec — 579 output tokens in 2.820 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 250), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.