You asked
How do I play?
Answered counted as answeredAsked with: Unmatched Adventures: Tales to Amazebg-381297-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 78 ms · ask 5309 ms · total 5389 ms
- single-flight (PR-5)
- queued 0 ms · generation 5389 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.048387, "snippet": "PLAYING THE GAME Tales to Amaze is played over a series of rounds, with players and enemies taking turns according to the initiative deck. At the start of each turn, reveal the top card of the initiative deck and identify what player or enemy it belongs to. Some initiative cards have effects that re", "headingPath": "", "sharpsignalDocId": 502}, {"page": 8, "score": 0.047619, "snippet": "Tales to Amaze is played over a series of rounds, with players and enemies taking turns according to the initiative deck. At the start of each turn, reveal the top card of the initiative deck and identify what player or enemy it belongs to. Some initiative cards have effects that resolve when they a", "headingPath": "PLAYING THE GAME · ADDITIONAL ENEMY TURNS", "sharpsignalDocId": 502}, {"page": 9, "score": 0.047493, "snippet": "PLAYER TURNS When a player’s initiative card is revealed, that player takes a turn. They carry out their turn as normal, taking two actions among Maneuver, Scheme, and Attack. ATTACKING AN ENEMY When attacking an enemy, play an attack card face down on the table. Then, play the top card of that enem", "headingPath": "", "sharpsignalDocId": 502}, {"page": 11, "score": 0.046394, "snippet": "When an enemy attacks a fighter, place the top card of the enemy's deck on the table face down. Then, the defender may choose a defense card from their hand and play it face down in front of them (it must be a card their defending fighter is allowed to use). Finally, reveal both cards simultaneously", "headingPath": "ENEMY ATTACKS · PLAYER ELIMINATION · END OF THE ROUND · END OF GAME", "sharpsignalDocId": 502}, {"page": 9, "score": 0.046175, "snippet": "When a player's initiative card is revealed, that player takes a turn. They carry out their turn as normal, taking two actions among Maneuver , Scheme , and Attack . When attacking an enemy, play an attack card face down on the table. Then, play the top card of that enemy's deck as a defense card fa", "headingPath": "PLAYER TURNS · ATTACKING AN ENEMY · DECEPTION CARDS", "sharpsignalDocId": 502}, {"page": 15, "score": 0.044002, "snippet": "In combat ,, use the attack value if it is attackinguse the attack value if it is attacking ,, and the defense value if it is defending. and the defense value if it is defending. SMALL FIGHTERSSMALL FIGHTERS Enemies ignore small fighters when determining targets to move toward and attack.Enemies ign", "headingPath": "", "sharpsignalDocId": 502}, {"page": 11, "score": 0.030282, "snippet": "END OF THE ROUND After the last card in the initiative deck is played and all fighters have taken their turns, resolve all end-of-round effects (at the bottom of the initiative cards), one at a time, from left to right. (Some cards do not have effects.) After resolving all end-of-round effects, shuf", "headingPath": "", "sharpsignalDocId": 502}, {"page": 5, "score": 0.029851, "snippet": "You can make the game You can make the game more difficult by using more difficult by using Amazing Event cards. Amazing Event cards. Learn more on page 15.Learn more on page 15. PLAYER Shuffle invasion cards into the initiative deck based on Sh uffle invasion cards into the initiative deck based on", "headingPath": "", "sharpsignalDocId": 502}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 8, "quote": null, "headingPath": "PLAYING THE GAME · ADDITIONAL ENEMY TURNS", "sharpsignalDocId": 502}, {"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 502}, {"page": 9, "quote": null, "headingPath": "PLAYER TURNS · ATTACKING AN ENEMY · DECEPTION CARDS", "sharpsignalDocId": 502}, {"page": 9, "quote": null, "headingPath": "", "sharpsignalDocId": 502}, {"page": 11, "quote": null, "headingPath": "ENEMY ATTACKS · PLAYER ELIMINATION · END OF THE ROUND · END OF GAME", "sharpsignalDocId": 502}, {"page": 15, "quote": null, "headingPath": "", "sharpsignalDocId": 502}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 502 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 502 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88388 of 2196 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 15, 2026 14:21
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.8 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | PLAYING THE GAME · ADDITIONAL ENEMY TURNS | p.8 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.9 | 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | ENEMY ATTACKS · PLAYER ELIMINATION · END OF THE ROUND · END OF GAME | p.11 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | PLAYER TURNS · ATTACKING AN ENEMY · DECEPTION CARDS | p.9 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.15 | 0.044002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.11 | 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 26 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | PLAYING THE GAME · ADDITIONAL ENEMY TURNS | p.8 | #2 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.8 | #1 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.15 | #6 | 0.044002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | SETUP | p.4 | #10 | 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | FEELING COMPETITIVE? · CREDITS · Unmatched Adventures Game Design: Darren Reckner · ANT QUEEN | p.16 | #12 | 0.027885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | ENEMY ATTACKS · PLAYER ELIMINATION · END OF THE ROUND · END OF GAME | p.11 | #4 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | PLAYER TURNS · ATTACKING AN ENEMY · DECEPTION CARDS | p.9 | #5 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.9 | #3 | 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | PLAYING THE GAME · ADDITIONAL ENEMY TURNS | p.8 | no quote on the wire |
| [2] | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.8 | no quote on the wire | |
| [3] | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | PLAYER TURNS · ATTACKING AN ENEMY · DECEPTION CARDS | p.9 | no quote on the wire |
| [4] | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.9 | no quote on the wire | |
| [5] | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | ENEMY ATTACKS · PLAYER ELIMINATION · END OF THE ROUND · END OF GAME | p.11 | no quote on the wire |
| [6] | RULEBOOK Unmatched Adventures: Tales to Amaze — Rulebook (corpus doc 502) | p.15 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 78 ms · first delta 1924 ms · total 5389 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 78 ms · ask 5309 ms · gateway work 5389 ms · total 5389 ms
- tokens in (the prompt the answerer read)
- 3349
- tokens out (what the answerer generated)
- 702
- tok/sec
- 205.0 tok/sec — 702 output tokens in 3.425 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 433), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.