RuleSage cited table rulings
← Pagan: Fate of Roanoke

You asked

How do I play?

Answered counted as answered

Asked with: Pagan: Fate of Roanokebg-319910-en-1e

To play the game, follow these steps:
**Setup**
1. Decide who will play as the Witch and who will play as the Hunter.[1]
2. The Witch receives 3 Action pawns (2 <0xE2><0x98><0xBF> and 1 <0xE2><0x9A><0x97>), the Witch player board, and the green Influence disc.[1]
3. The Hunter takes 3 Action pawns ( <0xE2><0x98><0xBF> ), the Hunter player board, and the red Influence disc.[1]
4. Place the 3-part village board at the center of the table (1st, 2nd, 3rd) and place the Enchantment board to one side of it.[1]
5. Place the 9 villagers on the village board corresponding to their symbol and coloring.[1]
6. Shuffle the 9 Suspects, matching the villagers on the village board, to form the Suspect deck.[1]
7. The Witch draws the top card of the Suspect deck and keeps it secret from the Hunter; this card indicates the true identity of the Witch for the remainder of the game.[1]
8. Both players shuffle their 50 cards to build their respective decks.[1]
9. Put the remaining tokens (Clues, Evidence, Secrets, and Favors) in the general supply.[1]
10. Both players draw 3 hand cards from their respective decks and set their Influence disc to 2.[1]
11. (Optional) If playing for the first time, place 1 player aid card next to your board.[1]
**Gameplay Actions**
* **Basic Actions:** You may perform these three basic actions:[2]
1. Add 2 Influence to your Influence disc.[2]
2. Draw the topmost card of your deck.[2]
3. Play a card from your hand by paying the Influence cost from your Influence wheel, provided you have enough Influence available.[2]
* **Visit a Villager:** You may visit a villager with a 'play' action or by using a 'play' effect of another card or board item.[3] This action allows you to:
1. Draw 1 Card or Play 1 Card.[2]
2. Distribute <0xE2><0x98><0xBF>, <0xE2><0x9A><0x97>, or <0xE2><0x98><0xA5> to a villager or from that villager.[2]
* **Other Actions:**
* **Raid Villager:** Place an Action pawn on a ready villager and pay 3 <0xE2><0x98><0xA5> from villagers of the same color.[2]
* **Ready a Villager:** Place an Action pawn on the 'Ready a Villager' spot of the player board to remove all Action pawns from a target villager and hand them back to their owner; you must remove 1 of your Secrets or Clues from that villager to perform this.[4] (Note: You may not remove your own Action pawn(s) to ready a villager).[4]
* **Lift Enchantment:** If there are Enchantments in play, you may spend an action to lift one by placing an Action pawn on the “Lift Enchantment” spot and paying the cost listed next to the action symbol on the Enchantment.[5]
* **Consume Brew:** This is a free action during your turn to remove 1 or all <0xE2><0x98><0xA5> from a brew.[2]
* **Perform Ritual:** Place an Action pawn on a ready villager, who is the true witch and has at least 3 <0xE2><0x98><0xA5> on it, to win the game.[2]
* **Eliminate Villager:** Place an Action pawn on a target, ready villager, and requires 3 <0xE2><0x98><0xA5> on all other villagers.[2]
**Playing Cards**
* **One-time effects (Charms or Events):** Apply the card effect immediately, then place the card in your discard pile.[3]
* **Lasting effects:** Place the card on an appropriate spot on your player board or the village board.[3] If there is no available spot, you must discard a card of the same type as the card you played to make room.[3]
* **Brews and Familiars:** Placed on the Witch player board.[3]
* **Allies and Locations:** Placed on the Hunter player board.[3]
* **Enchantments:** Placed on the Enchantment board.[3]
* **Investigations:** Placed on the village board.[3]
[1] RULEBOOK Pagan: Fate of Roanoke — Rulebook · p.6 · Game Setup
[2] RULEBOOK Pagan: Fate of Roanoke — Rulebook · p.20 · 4. Use Villager Skill (Hunter) · Activate Ready Location Consume Brew Common Board Actions · Basic Actions · GAIN 2 INFLUENCE · DRAW A CARD · PLAY A CARD
[3] RULEBOOK Pagan: Fate of Roanoke — Rulebook · p.10 · Cards · Anatomy of a Card
[4] RULEBOOK Pagan: Fate of Roanoke — Rulebook · p.20 · Ready a Villager
[5] RULEBOOK Pagan: Fate of Roanoke — Rulebook · p.22
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 116 ms · ask 7886 ms · total 8007 ms
single-flight (PR-5)
queued 0 ms · generation 8007 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04866, "snippet": "Pagan includes a variety of card types. You play cards by visiting a villager with a 'play' action or by using a 'play' effect of another card or board item. When you play a card with a one-time effect - i. e. Charms or Events , apply the card effect immediately. Then place the card in your discard ", "headingPath": "Cards · Anatomy of a Card", "sharpsignalDocId": 507}, {"page": 20, "score": 0.047379, "snippet": "1. 2. 4. 5. 3. 4. B - I Carry out card effect Gain 1 e ) Use villager skill (twice if 2+ f Do action ) (empowered R F (only when using the (if villager has at least 3 on it) c c Distribute ≈ Use villager skill This is a free action during your turn. Raid Villager c Place Action pawn on ready village", "headingPath": "4. Use Villager Skill (Hunter) · Activate Ready Location Consume Brew Common Board Actions · Basic Actions · GAIN 2 INFLUENCE · DRAW A CARD · PLAY A CARD", "sharpsignalDocId": 507}, {"page": 6, "score": 0.045957, "snippet": "♦ Decide who will play as the Witch and who will play as the Hunter. ♦ The Witch receives 3 Action pawns (2 ¨ and 1 ≈ ), the Witch player board as well as the green Influence disc. ♦ The Hunter takes 3 Action pawns ( ® ) , the Hunter player board and the red Influence disc. ♦ Place the 3 part villag", "headingPath": "Game Setup", "sharpsignalDocId": 507}, {"page": 19, "score": 0.045055, "snippet": "Use the visited villager's skill. The villager skills generally consist of one of the three basic actions: gain Influence , draw card(s) or play card(s). If the visited villager has at least 2 Favors on it, you may use the villager skill one additional time. The Witch has 2 Favors on Mayor Biggs. Af", "headingPath": "4. Use Villager Skill (Witch) · 5. Familiar Action (Witch) · 4. Use Villager Skill (Hunter)", "sharpsignalDocId": 507}, {"page": 17, "score": 0.041797, "snippet": "Witch Visit a Villager 1. Carry out I-card effect 2. Convert 3 s to 1 f (max 2 times) 3. Distribute s to villager or B 4. Use villager skill (twice if 2+ f) 5. Do (empowered R) F action (only when using the ≈) Consume Brew This is a free action during your turn. The end is nigh Witch Ready a Village", "headingPath": "", "sharpsignalDocId": 507}, {"page": 16, "score": 0.040401, "snippet": "Hunter © å © å © å Visit a Villager 1. Carry out I-card effect 2. Gain 1 e (if villager has at least 3 c on it) 3. Distribute c 4. Use villager skill Activate Ready Location Raid Villager Place Action pawn on ready villager and pay 3 c from villagers of the same color. Remove 1 f or all s from that ", "headingPath": "", "sharpsignalDocId": 507}, {"page": 9, "score": 0.031746, "snippet": "During the Action phase, perform 3 Actions by placing your Action pawns , one at a time, on available action spots to carry out the corresponding action. Note: In the first turn of the game the Witch only has 2 regular Action pawns which they must use to visit villagers of the same faction . Startin", "headingPath": "Action phase · A. Villager action · B. Player board action", "sharpsignalDocId": 507}, {"page": 20, "score": 0.029851, "snippet": "Place an Action pawn on the 'Ready a Villager' spot of the player board, to remove all Action pawns from a target villager. Hand them back to their owner. You must remove 1 of your Secrets or Clues from that villager. If you can't do this, you may not perform this action. Note: You may never remove ", "headingPath": "Ready a Villager", "sharpsignalDocId": 507}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 507}, {"page": 20, "quote": null, "headingPath": "4. Use Villager Skill (Hunter) · Activate Ready Location Consume Brew Common Board Actions · Basic Actions · GAIN 2 INFLUENCE · DRAW A CARD · PLAY A CARD", "sharpsignalDocId": 507}, {"page": 10, "quote": null, "headingPath": "Cards · Anatomy of a Card", "sharpsignalDocId": 507}, {"page": 20, "quote": null, "headingPath": "Ready a Villager", "sharpsignalDocId": 507}, {"page": 22, "quote": null, "headingPath": "", "sharpsignalDocId": 507}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 507 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 507 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.84248 of 2971 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 15:15

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Cards · Anatomy of a Card p.10 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) 4. Use Villager Skill (Hunter) · Activate Ready Location Consume Brew Common Board Actions · Basic Actions · GAIN 2 INFLUENCE · DRAW A CARD · PLAY A CARD p.20 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Game Setup p.6 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) 4. Use Villager Skill (Witch) · 5. Familiar Action (Witch) · 4. Use Villager Skill (Hunter) p.19 0.045055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) p.17 0.041797 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) p.16 0.040401 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Action phase · A. Villager action · B. Player board action p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Ready a Villager p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 51 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Cards · Anatomy of a Card p.10 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Game Setup p.6 #3 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) 4. Use Villager Skill (Hunter) · Activate Ready Location Consume Brew Common Board Actions · Basic Actions · GAIN 2 INFLUENCE · DRAW A CARD · PLAY A CARD p.20 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Glossary p.30 #12 0.028021 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Ready a Villager p.20 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) p.22 #22 0.024837 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Enchantment ç · Charm / p.15 #10 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Event ∂ · Investigation π p.13 #15 0.026547 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Game Setup p.6 no quote on the wire
[2] RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) 4. Use Villager Skill (Hunter) · Activate Ready Location Consume Brew Common Board Actions · Basic Actions · GAIN 2 INFLUENCE · DRAW A CARD · PLAY A CARD p.20 no quote on the wire
[3] RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Cards · Anatomy of a Card p.10 no quote on the wire
[4] RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) Ready a Villager p.20 no quote on the wire
[5] RULEBOOK Pagan: Fate of Roanoke — Rulebook (corpus doc 507) p.22 no quote on the wire
timing split
retrieval 116 ms · first delta 3258 ms · total 8007 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 116 ms · ask 7886 ms · gateway work 8007 ms · total 8007 ms
tokens in (the prompt the answerer read)
2674
tokens out (what the answerer generated)
972
tok/sec
206.1 tok/sec — 972 output tokens in 4.717 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 438), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.