RuleSage cited table rulings
← Tapestry

You asked

How do I play?

Answered counted as answered

Asked with: Tapestrybg-286096-en-1e

On your turn, you may either collect INCOME to begin a new era or ADVANCE your player token once on an advancement track (the 4 tracks along the sides of the board) by paying the cost and gaining the resulting benefit.[1]
**Advancing on an Advancement Track**
1. Pay the cost (the resources indicated under the tier of the track into which you're advancing).[1]
2. Move your player token 1 space forward on the track.[1]
3. Gain the benefit.[1]
4. If available, you may pay to gain the bonus once.[1]
**Income Turn**
When you use your turn to collect income, you are beginning a new era for your civilization.[1] Follow these steps in order (the chart on your income mat shows which of these apply to income turns 1-5):
1. Activate civilization abilities, if applicable.[1]
2. Play a tapestry card onto the leftmost blank space on your income mat, if applicable to the current era.[1] You must play a tapestry card from hand, though in the rare case you do not have one, you may place the top card of the tapestry deck face down on your income mat.[1] If you are the first of your neighbors to start a new era, gain resources as shown underneath the newly covered space.[1]
3. Upgrade 1 tech card (optional) and gain victory points from all exposed VP icons on your income mat tracks.[1] This includes:
* 1 VP for each tech card next to your capital city mat.[1]
* 1 VP for each completed row and column in your capital city.[1]
* VP equal to the number shown.[1]
* 1 VP for each territory on the map you currently control.[1]
4. If the tapestry card has a 'when played' ability, use it now.[1] If it has a 'this era' ability, it applies from now until the beginning of your next income turn.[1]
5. If you are the first of your neighbors to take a second income turn, before you play a tapestry card on top of this icon, gain any 1 resource.[1]
**Game End**
* Your game ends when you finish your final (5th) income turn.[2]
* At this time, you gain benefits from your civilization, 1 upgrade, and victory points as shown on your income mat, but you cannot play a tapestry card or gain income.[2]
* If other players still have turns after your game has ended, you may still gain victory points from passive civilization abilities, but you cannot gain anything else.[2]
* When all players have taken their final income turns, the winner is the player with the most victory points.[3] In case of a tie, the player with the most total resources remaining is the winner; otherwise, players share the victory.[3]
Play proceeds clockwise.[1]
[1] RULEBOOK Tapestry — Rulebook · p.2 · ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD (
[2] RULEBOOK Tapestry — Rulebook · p.4 · BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME
[3] RULEBOOK Tapestry — Rulebook · p.4 · OTHER NOTES ABOUT BUILDINGS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 80 ms · ask 4480 ms · total 4564 ms
single-flight (PR-5)
queued 0 ms · generation 4564 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "Most turns in Tapestry will be used to advance on an advancement track. Follow these steps in order: Pay the cost (the resources indicated under the tier of the track into which you're advancing). Move your player token 1 space forward on the track, then gain the benefit. If available, you may pay t", "headingPath": "ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD (", "sharpsignalDocId": 367}, {"page": 4, "score": 0.048131, "snippet": "When you complete a district by filling all plots in one of the nine indicated 3x3 areas, immediately gain any 1 resource. When scoring your capital city ( ), gain 1 VP for every completed row and column. You may gain and place buildings even if they extend outside of your city grid, as they may not", "headingPath": "OTHER NOTES ABOUT BUILDINGS", "sharpsignalDocId": 367}, {"page": 4, "score": 0.045541, "snippet": "Buildings are permanently placed in your capital city to help you (1) complete districts to gain instant resources and (2) complete rows and columns to score victory points. You can place buildings on any open plot in your capital city. Certain plots of land are impassable ( )-you cannot build there", "headingPath": "BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME", "sharpsignalDocId": 367}, {"page": 3, "score": 0.031746, "snippet": "First, gain a tech card, selecting from the faceup cards or the top of the deck. Replenish a face-up card immediately after you gain it. If the deck is empty, reshuffle discarded cards to form a new deck. Second, place the card to the right of your capital city mat in the bottom row. There is no lim", "headingPath": "INVENT · CONQUER", "sharpsignalDocId": 367}, {"page": 3, "score": 0.03125, "snippet": "First, select 1 territory tile from your supply and place it on an unexplored hex adjacent to a territory you control, oriented in any direction: Second, gain 1 VP for each side of the explored territory with at least 1 aligned terrain (water, mountains, desert, etc; max 6 VP). Ignore the 'rivers' b", "headingPath": "EXPLORE · RESEARCH", "sharpsignalDocId": 367}, {"page": 1, "score": 0.030769, "snippet": "1-5 players; 90-120 minutes; ages 12+; competitive art by Andrew Bosley · sculpts by Rom Brown Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world history-your civilization ", "headingPath": "A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP", "sharpsignalDocId": 367}, {"page": 1, "score": 0.030303, "snippet": "CAPITAL CITY MAT (x6): Claim a random capital city mat* and sit near it. Place 2 outpost tokens (hexagonal tokens in your player color) on the territory on the map matching the number of your capital city. Your other 8 outpost tokens are kept off to the side of your income mat. * In a 1-3 player gam", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 367}, {"page": 2, "score": 0.029851, "snippet": "GAIN THIS BENEFIT Upgrade the Zeppelins tech card to the middle row, then gain the benefit in the circle. Gain 1 VP for each of your tech cards (x2), 1 VP for each completed row and column in your capital city (x3), and 1 VP for each territory you control (x1). Pay any 1 resource and advance your pl", "headingPath": "UPGRADE TECH CARD ( GAIN VICTORY POINTS (", "sharpsignalDocId": 367}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD (", "sharpsignalDocId": 367}, {"page": 4, "quote": null, "headingPath": "BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME", "sharpsignalDocId": 367}, {"page": 4, "quote": null, "headingPath": "OTHER NOTES ABOUT BUILDINGS", "sharpsignalDocId": 367}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 367 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 367 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91101 of 2079 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 16:06

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tapestry — Rulebook (corpus doc 367) ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD ( p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Tapestry — Rulebook (corpus doc 367) OTHER NOTES ABOUT BUILDINGS p.4 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tapestry — Rulebook (corpus doc 367) BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME p.4 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tapestry — Rulebook (corpus doc 367) INVENT · CONQUER p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tapestry — Rulebook (corpus doc 367) EXPLORE · RESEARCH p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tapestry — Rulebook (corpus doc 367) A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tapestry — Rulebook (corpus doc 367) PLAYER SETUP p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tapestry — Rulebook (corpus doc 367) UPGRADE TECH CARD ( GAIN VICTORY POINTS ( p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 8 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tapestry — Rulebook (corpus doc 367) ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD ( p.2 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tapestry — Rulebook (corpus doc 367) A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP p.1 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tapestry — Rulebook (corpus doc 367) BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME p.4 #3 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Tapestry — Rulebook (corpus doc 367) UPGRADE TECH CARD ( GAIN VICTORY POINTS ( p.2 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Tapestry — Rulebook (corpus doc 367) OTHER NOTES ABOUT BUILDINGS p.4 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Tapestry — Rulebook (corpus doc 367) EXPLORE · RESEARCH p.3 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Tapestry — Rulebook (corpus doc 367) INVENT · CONQUER p.3 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Tapestry — Rulebook (corpus doc 367) PLAYER SETUP p.1 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tapestry — Rulebook (corpus doc 367) ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD ( p.2 no quote on the wire
[2] RULEBOOK Tapestry — Rulebook (corpus doc 367) BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME p.4 no quote on the wire
[3] RULEBOOK Tapestry — Rulebook (corpus doc 367) OTHER NOTES ABOUT BUILDINGS p.4 no quote on the wire
timing split
retrieval 80 ms · first delta 1466 ms · total 4564 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 80 ms · ask 4480 ms · gateway work 4564 ms · total 4564 ms
tokens in (the prompt the answerer read)
3677
tokens out (what the answerer generated)
623
tok/sec
204.3 tok/sec — 623 output tokens in 3.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 296), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.