RuleSage cited table rulings
← Project L

You asked

How do I take my turn?

Answered counted as answered

Asked with: Project Lbg-260180-en-1e

On your turn, you must perform 3 actions.[1] Unless stated otherwise, you may perform these actions in any order and any number of times.[1]
**Actions**
* **Take**: Take any one puzzle from one of the rows and place it above your Player mat.[1] You can also take the top puzzle from either of the decks, placing it face up above your Player mat, though you cannot look at the front of the puzzle before taking it.[1] You cannot perform this action if you already have a maximum of 4 unfinished puzzles.[1] When taking a puzzle from a column of the puzzle grid, take one piece from above the corresponding supply (skip this if there are no pieces above the column) and place it into your opponent's column.[2] You may still take puzzles from the draw decks instead of the puzzle grid; if you do, the pieces above the puzzle grid do not move.[2] After taking a puzzle, replace it with a new one from the puzzle deck.[1]
* **Recycle**: Choose one of the rows of puzzles, remove all puzzles from that row, and place them on the bottom of the corresponding deck in an order of your choice, then refill the row by revealing 4 new puzzles from the top of the corresponding deck.[1] (Note: You cannot use the Recycle action when playing the version described in source [2] [2]).
* **Upgrade**: Choose one of two options: (A) Take a new level-1 piece from the reserve and add it to your personal supply, or (B) Return a piece from your personal supply to the reserve and take a replacement piece (which may be from the same level, any level lower, or one level higher).[1]
* **Place**: Place a piece from your supply into one of your puzzles, laid flat in the recessed area without overlapping other pieces.[1] You may flip or rotate the piece freely.[1] Once placed, a piece cannot be moved or removed until the puzzle is completed.[1]
* **Master**: You may perform this action only once per turn.[1]
**Additional Turn Rules**
* **Achieving a Finesse**: All players can attempt to achieve the current Finesse on their turn by completing the objectives shown on the card.[3]
* **Special Action**: At any time during your turn, you may spend 2 of your active Credits (placing them in the bank) to immediately take any one action; this does not count towards your 3 actions per turn limit and can be used multiple times.[3]
* **Completing Puzzles**: A puzzle is considered completed at the end of an action if the recessed area is completely filled with pieces.[4] When completing a puzzle, you must:
1. Return all pieces from the puzzle to your personal supply.[4]
2. Take a new piece (as depicted on the puzzle) from the reserve and place it in your personal supply.[4]
3. Place the puzzle face down on your Victory Point pile to the left of your Player mat.[4]
If you have actions remaining after completing a puzzle, you continue your turn.[4]
* **End of Turn**: At the end of your turn, move all Credits from the left of your Player mat to the right to make them active for future use.[3] Depending on the specific Finesse tile, you may also gain Credits based on how many times you achieved the Finesse.[5] You may also gain Credits based on the types of pieces in your supply or on unfinished puzzles.[6]
[1] RULEBOOK Project L — Rulebook · p.6 · GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.
[2] RULEBOOK Project L — Rulebook · p.9 · GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING
[3] RULEBOOK Project L — Rulebook · p.13 · GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES
[4] RULEBOOK Project L — Rulebook · p.6 · COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END
[5] RULEBOOK Project L — Rulebook · p.13 · FINAL SCORING
[6] RULEBOOK Project L — Rulebook · p.14
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 110 ms · ask 9555 ms · total 9668 ms
single-flight (PR-5)
queued 0 ms · generation 9668 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.048916, "snippet": "You take the first turn, followed by your opponent. This process continues until the end of the game is triggered. Play your turn in the same way as you would in the base game with the following exceptions: Each time you take a puzzle from any of the columns of the puzzle grid, take one piece from a", "headingPath": "GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING", "sharpsignalDocId": 406}, {"page": 6, "score": 0.048652, "snippet": "The game is played over a number of rounds. In each round, beginning with the first player and going in clockwise order, each player takes a turn. This continues until the Black puzzle deck is empty. Players complete that round and then play one final round. On your turn, you must perform 3 actions.", "headingPath": "GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.", "sharpsignalDocId": 406}, {"page": 13, "score": 0.046875, "snippet": "If more than one player has the most Victory Points at the end of the game, the tied player with the most Credits is the winner. If still tied, proceed to the standard game tie-breaker rules. For the pink tiles, each time you achieve the Finesse, take the Credits depicted on the bottom of the tile f", "headingPath": "FINAL SCORING", "sharpsignalDocId": 406}, {"page": 13, "score": 0.046671, "snippet": "During a round, only the leftmost Finesse tile can be achieved, and only if it is face up. At the end of each round, the leftmost Finesse tile is removed from the game. Therefore, in the first two rounds of the game, no player can achieve a Finesse (because the initial two tiles are face down.) All ", "headingPath": "GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES", "sharpsignalDocId": 406}, {"page": 16, "score": 0.046176, "snippet": "The artificial mastermind now takes 2 puzzles per turn, so don't forget to use Finesses to your advantage. Follow the setup for the standard Solo variant, but use 20 White puzzles and 15 Black puzzles. Then set up the Finesse expansion according to the Finesse rules (see page 12). Place the Finesse ", "headingPath": "FINESSE SOLO VARIANT · SETUP · YOUR TURN · YOUR OPPONENT'S TURN · GAME END · FINISHING TOUCHES · …", "sharpsignalDocId": 406}, {"page": 6, "score": 0.046154, "snippet": "At the end of an action in which the recessed area of a puzzle is completely filled with pieces, that puzzle is considered completed. Multiple puzzles may be completed with a single action. When you complete a puzzle, follow these steps in order: 1 Return all the pieces from the puzzle to your perso", "headingPath": "COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END", "sharpsignalDocId": 406}, {"page": 14, "score": 0.044136, "snippet": "14 Whenever you use the Master or Ambassador action, gain 1 Credit for each piece (of any type) you place. Example: If you use the Master action to place three pieces (any types) on your puzzles, gain 3 Credits. Whenever you complete a puzzle, gain 1 Credit. Whenever you Take a puzzle, gain 1 Credit", "headingPath": "", "sharpsignalDocId": 406}, {"page": 7, "score": 0.043905, "snippet": "7 replaced. Also, each player may now only take a maximum of 1 Black puzzle during their turn (this includes the player who triggered the end of the game, any puzzles they may have taken before the end of the game was triggered do not count towards this limit). FINISHING TOUCHES After the final roun", "headingPath": "", "sharpsignalDocId": 406}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn.", "sharpsignalDocId": 406}, {"page": 9, "quote": null, "headingPath": "GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING", "sharpsignalDocId": 406}, {"page": 13, "quote": null, "headingPath": "GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES", "sharpsignalDocId": 406}, {"page": 6, "quote": null, "headingPath": "COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END", "sharpsignalDocId": 406}, {"page": 13, "quote": null, "headingPath": "FINAL SCORING", "sharpsignalDocId": 406}, {"page": 14, "quote": null, "headingPath": "", "sharpsignalDocId": 406}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 406 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 406 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91711 of 2630 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 21:21

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING p.9 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn. p.6 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Project L — Rulebook (corpus doc 406) FINAL SCORING p.13 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES p.13 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Project L — Rulebook (corpus doc 406) FINESSE SOLO VARIANT · SETUP · YOUR TURN · YOUR OPPONENT'S TURN · GAME END · FINISHING TOUCHES · … p.16 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Project L — Rulebook (corpus doc 406) COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END p.6 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Project L — Rulebook (corpus doc 406) p.14 0.044136 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Project L — Rulebook (corpus doc 406) p.7 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING p.9 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Project L — Rulebook (corpus doc 406) COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END p.6 #6 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Project L — Rulebook (corpus doc 406) FINESSE SOLO VARIANT · SETUP · YOUR TURN · YOUR OPPONENT'S TURN · GAME END · FINISHING TOUCHES · … p.16 #5 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Project L — Rulebook (corpus doc 406) p.14 #7 0.044136 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES p.13 #4 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Project L — Rulebook (corpus doc 406) p.7 #8 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Project L — Rulebook (corpus doc 406) FINAL SCORING p.13 #3 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn. p.6 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Take · Recycle · Upgrade · Place · Master once per turn. p.6 no quote on the wire
[2] RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · YOUR TURN · YOUR OPPONENT'S TURN · After your opponent takes a puzzle: · GAME END · FINAL SCORING p.9 no quote on the wire
[3] RULEBOOK Project L — Rulebook (corpus doc 406) GAMEPLAY · Achieving a Finesse · Insert · GAME END · FINISHING TOUCHES p.13 no quote on the wire
[4] RULEBOOK Project L — Rulebook (corpus doc 406) COMPLETING PUZZLES · TAKING PIECES FROM RESERVE · Known Victory Points · GAME END p.6 no quote on the wire
[5] RULEBOOK Project L — Rulebook (corpus doc 406) FINAL SCORING p.13 no quote on the wire
[6] RULEBOOK Project L — Rulebook (corpus doc 406) p.14 no quote on the wire
timing split
retrieval 110 ms · first delta 5882 ms · total 9668 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 110 ms · ask 9555 ms · gateway work 9668 ms · total 9668 ms
tokens in (the prompt the answerer read)
3869
tokens out (what the answerer generated)
761
tok/sec
204.0 tok/sec — 761 output tokens in 3.731 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 335), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.