RuleSage cited table rulings
← Snowdonia

You asked

How do I play?

Answered counted as answered

Asked with: Snowdoniabg-119432-en-1e

The game is played using the following sequence:[1]
1. Initial Setup Rounds [1]
2. Assign Labourers [1]
3. Resolve Actions [1]
4. Restock Contract cards [1]
5. Check the Weather [1]
6. Restock the Stock Yard [1]
7. Repeat Rounds until the End of Game is reached [1]
8. End of Game Scoring [1]
**Assigning Labourers**
* In clockwise order beginning with the Start Player, each player places one of their Labourers from their personal supply onto any of the numbered action spaces in any of the Action Areas on the game board.[1]
* Players continue to place Labourers, one piece per player at a time, until all players have placed all of their Labourers in personal supply.[1]
* Before placing their first Labourer, each player with a Train may return one Coal (two Coal for Train No. 6) from personal stock to the Supply Bag to take a temporary Labourer in their colour from the Pub and put it into their personal supply.[1] This temporary Labourer can be assigned to actions like any other Labourer.[1]
**Resolving Actions**
* Actions are resolved in a fixed order from the Stock Yard through to the Surveyor.[1]
* Action Areas are resolved in order through the sequence.[1]
* Within each Action Area, resolve the actions in numerical order one-by-one from space.[2] [1]
* Before the first action is resolved for an Action Area, players may play one or more Contract cards that have the current Action Area shown at the bottom left of the card, in clockwise order beginning with the Start Player.[2]
* If a player has a Labourer on an action space, they must carry out that action; taking actions is not optional.[1]
* If a player has two or more Labourers within a single Action Area, they must carry out the action once for each Labourer.[1]
* After completing actions, return Labourers to each player's personal supply, except that temporary Labourers are returned to the Pub when used.[1]
[1] RULEBOOK Snowdonia — Rulebook · p.4 · Game Sequence · assign Labourers · Resolve actions
[2] RULEBOOK Snowdonia — Rulebook · p.5 · Contract Cards · STOCK YARD · EXCAVATION
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 143 ms · ask 4123 ms · total 4278 ms
single-flight (PR-5)
queued 0 ms · generation 4278 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04866, "snippet": "The game is played using the following sequence: Initial Setup Rounds Assign Labourers Resolve Actions Restock Contract cards Check the Weather Restock the Stock Yard Repeat Rounds until the End of Game is reached End of Game Scoring In clockwise order beginning with the Start Player, each player pl", "headingPath": "Game Sequence · assign Labourers · Resolve actions", "sharpsignalDocId": 763}, {"page": 11, "score": 0.048387, "snippet": "Snowdonia can also be played solitaire, for which you play a series of games using a different Train each time to see if you can beat your previous scores. Solitaire is played in the same way as the normal game, except for the following changes. In the solo game you will be playing a series of 7 gam", "headingPath": "Solitaire Play · Setting up the Stock yard · Check the Weather · trains · Game end · Credits", "sharpsignalDocId": 763}, {"page": 3, "score": 0.046898, "snippet": "Place rubble on each Track card equal to the number on the card, and also put the indicated number of rubble pieces on the Station cards in the boxes marked with a shovel. Passing Rocky Valley Halt The game board has the action spaces for a 3 player game printed at the top in seven Action Areas mark", "headingPath": "8. RuBBLE · 9. aCtION SPaCE CaRDS · 14. StOCk yaRD aND SuPPLy BaG · 13. tRaINS · 10. GaME MaRkERS · 11. CONtRaCt CaRDS · …", "sharpsignalDocId": 763}, {"page": 2, "score": 0.046875, "snippet": "For the Snowdon game use the yellow side of the Station cards; the blue side is for the Blaenau Ffestiniog game (see p12). Sort them into numerical order by the number on their top right hand corners. Waterfall Station (2) is not used if playing solo or with 2 players. The Passing Loop (4½) is only ", "headingPath": "6. RaILWay ROutE: StatION CaRDS · 5. LaBOuRERS · 4. SuRvEyORS · 3. PLayER PIECES · 2. StaRt PLayER · 7. RaILWay ROutE: tRaCk CaRDS · …", "sharpsignalDocId": 763}, {"page": 6, "score": 0.030769, "snippet": "Move the player's Surveyor on to the next Station card numerically along the route. Whether Rubble has been excavated or track laid is irrelevant to the Surveyor. If a Contract card is in position [1] in the Site Office, put it face down onto the discard pile. Move any other Contract cards in the Si", "headingPath": "MOVE THE SURVEYOR · Restock Contract Cards · Check the Weather", "sharpsignalDocId": 763}, {"page": 5, "score": 0.030679, "snippet": "Contract cards have effects printed on the middle part of card that modify the action you are taking or change the rules in your favour. They also have a scoring bonus on the top part that is used at the end of the game. Before the first action is resolved for an Action Area, players may play Contra", "headingPath": "Contract Cards · STOCK YARD · EXCAVATION", "sharpsignalDocId": 763}, {"page": 12, "score": 0.030303, "snippet": "On the back of the Snowdon Stations are the Blaenau Ffestiniog Stations. The Blaenau Ffestiniog game is for 1 to 4 players only. Put the Blaenau Ffestiniog station on top of the Llanberis space on the board, then lay out the rest of the route around the board as normal. Remove Contract cards 28 and ", "headingPath": "BLAENAU FFESTINIOG · Setup · Excavate and Lay track actions · Build action", "sharpsignalDocId": 763}, {"page": 6, "score": 0.029877, "snippet": "The current Lay Track Work Rate is shown by the Lay Track Work Rate marker. Return to general supply a number of Steel Bars up to the current Lay Track Work Rate plus any bonuses and, for each one, turn over the fully-excavated Track card closest up the mountain to Llanberis. Place one of the player", "headingPath": "WORKS · BUILD · SITE OFFICE", "sharpsignalDocId": 763}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Game Sequence · assign Labourers · Resolve actions", "sharpsignalDocId": 763}, {"page": 5, "quote": null, "headingPath": "Contract Cards · STOCK YARD · EXCAVATION", "sharpsignalDocId": 763}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 763 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 763 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91821 of 1565 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 22:29

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Game Sequence · assign Labourers · Resolve actions p.4 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Solitaire Play · Setting up the Stock yard · Check the Weather · trains · Game end · Credits p.11 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Snowdonia — Rulebook (corpus doc 763) 8. RuBBLE · 9. aCtION SPaCE CaRDS · 14. StOCk yaRD aND SuPPLy BaG · 13. tRaINS · 10. GaME MaRkERS · 11. CONtRaCt CaRDS · … p.3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Snowdonia — Rulebook (corpus doc 763) 6. RaILWay ROutE: StatION CaRDS · 5. LaBOuRERS · 4. SuRvEyORS · 3. PLayER PIECES · 2. StaRt PLayER · 7. RaILWay ROutE: tRaCk CaRDS · … p.2 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Snowdonia — Rulebook (corpus doc 763) MOVE THE SURVEYOR · Restock Contract Cards · Check the Weather p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Contract Cards · STOCK YARD · EXCAVATION p.5 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Snowdonia — Rulebook (corpus doc 763) BLAENAU FFESTINIOG · Setup · Excavate and Lay track actions · Build action p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Snowdonia — Rulebook (corpus doc 763) WORKS · BUILD · SITE OFFICE p.6 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Contract Cards · STOCK YARD · EXCAVATION p.5 #6 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Solitaire Play · Setting up the Stock yard · Check the Weather · trains · Game end · Credits p.11 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Rubble must be taken in this priority order: · WORKS p.5 #15 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Snowdonia — Rulebook (corpus doc 763) BLAENAU FFESTINIOG · Setup · Excavate and Lay track actions · Build action p.12 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Winning p.8 #12 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Surveyor action · What happens when an Event occurs? p.12 #10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Snowdonia — Rulebook (corpus doc 763) 6. RaILWay ROutE: StatION CaRDS · 5. LaBOuRERS · 4. SuRvEyORS · 3. PLayER PIECES · 2. StaRt PLayER · 7. RaILWay ROutE: tRaCk CaRDS · … p.2 #4 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Snowdonia — Rulebook (corpus doc 763) Game Sequence · assign Labourers · Resolve actions p.4 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Snowdonia — Rulebook (corpus doc 763) Game Sequence · assign Labourers · Resolve actions p.4 no quote on the wire
[2] RULEBOOK Snowdonia — Rulebook (corpus doc 763) Contract Cards · STOCK YARD · EXCAVATION p.5 no quote on the wire
timing split
retrieval 143 ms · first delta 2030 ms · total 4278 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 143 ms · ask 4123 ms · gateway work 4278 ms · total 4278 ms
tokens in (the prompt the answerer read)
3155
tokens out (what the answerer generated)
455
tok/sec
205.8 tok/sec — 455 output tokens in 2.211 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 697), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.