RuleSage cited table rulings
← Earthborne Rangers

You asked

How do I take my turn?

Answered counted as answered

Asked with: Earthborne Rangersbg-342900-en-1e

On your turn, you can choose to perform one of the following actions:
* Perform a test [1]
* Play a card [1]
* Rest [1]
If you choose to perform a test, you must follow these steps in order:
1. Choose the test you are going to perform from a card in play that is not in another Ranger's player area.[2]
2. Choose any other cards the test will be interacting with.[2]
3. Each ready card between you and the card with which you are interacting fatigues you.[2]
4. Commit one or more energy tokens of the specified aspect by removing them from your energy pool to initiate the test.[2]
5. You may discard any number of cards from your hand with an approach icon matching the specified type on the left-hand side of the card to add effort equal to the number of that icon on the card.[2]
6. Add effort from other sources, such as gear, helpful beings, or other Rangers' Ranger tokens, to determine your total committed effort.[2]
Additionally, on your turn, you can choose to discard any number of equipped cards that you no longer want.[3] If you choose to rest, you can resolve any effects that resolve "when you rest," and then your turn ends.[3]
[1] RULEBOOK Earthborne Rangers — Rulebook · p.12 · PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS
[2] RULEBOOK Earthborne Rangers — Rulebook · p.16 · PERFORMING A TEST · 1. CHOOSE TEST · 2. COMMIT EFFORT · COMMIT ENERGY · COMMIT APPROACH ICONS · COMMIT EFFORT FROM OTHER SOURCES
[3] RULEBOOK Earthborne Rangers — Rulebook · p.13 · TOKENS · REST
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 5979 ms · total 6071 ms
single-flight (PR-5)
queued 0 ms · generation 6071 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.04918, "snippet": "Each session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into four phases: \u0010 Phase 1: Path Cards \u0010 Phase 2: Ranger Turns \u0010 Phase 3: Travel \u0010 Phase 4: Refresh Each round, the Rangers spend", "headingPath": "PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS", "sharpsignalDocId": 511}, {"page": 13, "score": 0.048387, "snippet": "Many cards make use of unique tokens to track the number of times they can be used. These cards are marked with a number and name for the tokens in a box on the right side of the card. When one of these cards comes into play, place a number of general use tokens on this card equal to that number. Wh", "headingPath": "TOKENS · REST", "sharpsignalDocId": 511}, {"page": 10, "score": 0.031746, "snippet": "To set up the game, perform the following steps in order. If you are starting a brand new campaign, go to the Getting Started section on page 9 and choose one of the options listed there. Place your aspect card, role card, and common test reference card in your player area. Shuffle your Ranger deck ", "headingPath": "GAME SETUP · SET UP PLAYER AREAS 1 · DRAW STARTING HAND · ELECT THE LEAD RANGER 3 · SHUFFLE THE CHALLENGE DECK 4 · SET UP THE STARTING LOCATION 5", "sharpsignalDocId": 511}, {"page": 28, "score": 0.03125, "snippet": "| ENTERS PLAY | GO TO 47.1 | | CLEAR  | IF HELPING HAND IS ATTACHED, GO TO 47.2 OTHERWISE, GO TO 47.3 | | CLEAR  | GO TO 47.6 | 47.1 Sometimes, a choice will have to be made in an entry. The group should make these choices together, but if there is an impasse, the lead Ranger decides. We recommend", "headingPath": "47. HY PIMPOT, CHEF", "sharpsignalDocId": 511}, {"page": 14, "score": 0.030769, "snippet": "PHASE 3: TRAVEL After all Rangers have rested, you may decide as a group if you’d like to travel. Traveling is how you move around the Valley, visit new locations, discover people and places unique to certain areas. Each location card has a progress threshold on the right-hand side of the card. If t", "headingPath": "", "sharpsignalDocId": 511}, {"page": 14, "score": 0.030303, "snippet": "After all Rangers have rested, you may decide as a group if you'd like to travel. Traveling is how you move around the Valley, visit new locations, discover people and places unique to certain areas. Each location card has a progress threshold on the right-hand side of the card. If the card has a nu", "headingPath": "PHASE 3: TRAVEL · 1. CLEAR PLAY AREA · 2. TRAVEL TO A NEW LOCATION · 3. DECIDE TO CAMP", "sharpsignalDocId": 511}, {"page": 21, "score": 0.029851, "snippet": "These rules walk you through how you will be playing the game, but they don't get into the specifics of what you will be trying to accomplish. Because of the nature of Earthborne Rangers' open world, your goal for a given day can change from session to session based on your current mission or some o", "headingPath": "BRINGING IT ALL TOGETHER", "sharpsignalDocId": 511}, {"page": 16, "score": 0.029412, "snippet": "Tests are the heart of Earthborne Rangers . They are how you interact with your surroundings and make the world come alive. Rangers perform tests on their turn as described on page 12. Tests appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description o", "headingPath": "PERFORMING A TEST · 1. CHOOSE TEST · 2. COMMIT EFFORT · COMMIT ENERGY · COMMIT APPROACH ICONS · COMMIT EFFORT FROM OTHER SOURCES", "sharpsignalDocId": 511}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS", "sharpsignalDocId": 511}, {"page": 16, "quote": null, "headingPath": "PERFORMING A TEST · 1. CHOOSE TEST · 2. COMMIT EFFORT · COMMIT ENERGY · COMMIT APPROACH ICONS · COMMIT EFFORT FROM OTHER SOURCES", "sharpsignalDocId": 511}, {"page": 13, "quote": null, "headingPath": "TOKENS · REST", "sharpsignalDocId": 511}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 511 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 511 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92193 of 935 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 16, 2026 05:52

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS p.12 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) TOKENS · REST p.13 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) GAME SETUP · SET UP PLAYER AREAS 1 · DRAW STARTING HAND · ELECT THE LEAD RANGER 3 · SHUFFLE THE CHALLENGE DECK 4 · SET UP THE STARTING LOCATION 5 p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) 47. HY PIMPOT, CHEF p.28 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PHASE 3: TRAVEL · 1. CLEAR PLAY AREA · 2. TRAVEL TO A NEW LOCATION · 3. DECIDE TO CAMP p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) BRINGING IT ALL TOGETHER p.21 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PERFORMING A TEST · 1. CHOOSE TEST · 2. COMMIT EFFORT · COMMIT ENERGY · COMMIT APPROACH ICONS · COMMIT EFFORT FROM OTHER SOURCES p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) TOKENS · REST p.13 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PERFORM A TEST p.12 #15 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PERFORMING A TEST · 1. CHOOSE TEST · 2. COMMIT EFFORT · COMMIT ENERGY · COMMIT APPROACH ICONS · COMMIT EFFORT FROM OTHER SOURCES p.16 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) Guardian · One With Nature · Follow in Footsteps · Tracked · Safeguard · A Dear Friend p.41 #46 0.009524 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) ENDING THE DAY p.21 #30 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) SEARCH · TIMING · TRIGGERED EFFECT TIMING p.23 #20 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) INJURY · IN PLAY · MOVE ·  (PER RANGER) · SCOUT p.23 #41 0.01 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS p.12 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS p.12 no quote on the wire
[2] RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) PERFORMING A TEST · 1. CHOOSE TEST · 2. COMMIT EFFORT · COMMIT ENERGY · COMMIT APPROACH ICONS · COMMIT EFFORT FROM OTHER SOURCES p.16 no quote on the wire
[3] RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) TOKENS · REST p.13 no quote on the wire
timing split
retrieval 89 ms · first delta 4628 ms · total 6071 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 5979 ms · gateway work 6071 ms · total 6071 ms
tokens in (the prompt the answerer read)
3306
tokens out (what the answerer generated)
278
tok/sec
200.9 tok/sec — 278 output tokens in 1.384 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 440), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.