RuleSage cited table rulings
← Creature Comforts

You asked

How do I take my turn?

Answered counted as answered

Asked with: Creature Comfortsbg-304051-en-1e

On your turn, in this order:
1. Add your Family dice to the Hilltop to form your dice pool.[1]
2. Assign dice from the pool to your workers' locations; Family dice may also be assigned to Glades.[1]
3. Adjust dice with Lesson Learned tokens.[1]
4. Resolve locations and Glades where you have the correct dice assigned.[1]
5. Bring workers and Family dice home as they are resolved.[1]
6. Bring home unresolved workers and gain one Lesson Learned for each.[1]
7. Craft Comforts from your hand by spending the indicated resources.[1]
8. Return Village dice to the Hilltop.[1]
9. Discard down to three Comforts in hand.[1]
[1] RULEBOOK Creature Comforts — Rulebook · p.16 · SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 94 ms · ask 2710 ms · total 2806 ms
single-flight (PR-5)
queued 0 ms · generation 2806 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.04866, "snippet": "D It is possible that you will be unable to resolve one or more workers because of how the dice turned out; you also may choose to not resolve any workers you wish. Once you are finished resolving all workers that you are willing and able to, bring any unresolved workers Home and take one Lesson Lea", "headingPath": "STEP 5: PLAYER TURNS", "sharpsignalDocId": 708}, {"page": 8, "score": 0.048387, "snippet": "Starting with the Early Bird and proceeding clockwise, each player takes their turn. On your turn: Place your two Family dice ( without altering them ) on the Hilltop with the four Village dice. These six dice are now the pool of dice available for you to assign . A Assign dice from Hilltop to locat", "headingPath": "STEP 5: PLAYER TURNS", "sharpsignalDocId": 708}, {"page": 16, "score": 0.046696, "snippet": "Lay out the game board , with the River Dial and Hilltop in place. Create Forest and Meadow Valley card stacks in their spots so when face up they are Spring/Summer/Fall from the top down. Make supply piles of all resource tokens . Shuffle the Comforts deck and deal four into the Owl's Nes t. Shuffl", "headingPath": "SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · …", "sharpsignalDocId": 708}, {"page": 8, "score": 0.046154, "snippet": "Rabbit has the six dice on Hilltop (shown above) and one Lesson Learned token from a previous month. Rabbit spends the Lesson Learned to treat the as a , and assigns it to the Forest with a . Rabbit assigns a to the Inn. Rabbit assigns a to the Workshop. Rabbit has a worker in the River, but doesn't", "headingPath": "STEP 5: PLAYER TURNS", "sharpsignalDocId": 708}, {"page": 7, "score": 0.045476, "snippet": "All players do this at the same time . Place your workers into any locations you wish. Only one of your own workers may be in each location, but workers from multiple players may share a location. It doesn't matter who places when, and you are free to change your mind and move your workers around un", "headingPath": "STEP 3: PLACEMENT · STEP 4: VILLAGE DICE", "sharpsignalDocId": 708}, {"page": 13, "score": 0.031746, "snippet": "Some Travelers have a power that activates at the End of the Month . If that's true for the current Traveler, carry it out now. Discard the top Forest and Meadow cards on the Valley stacks from the game, revealing the new ones for the upcoming month and progressing further through the seasons. If th", "headingPath": "STEP 6: UPKEEP", "sharpsignalDocId": 708}, {"page": 6, "score": 0.03125, "snippet": "Each month plays out in these steps, played in order: Flip the top Traveler card in the Inn face up; this is the Traveler that is visiting Maple Valley this month! Each Traveler has a power that will either affect all of the players for the month, or one that will happen when the card says. Each Tra", "headingPath": "GAMEPLAY · STEP 1: NEW TRAVELER · STEP 2: FAMILY DICE", "sharpsignalDocId": 708}, {"page": 14, "score": 0.029412, "snippet": "When the game ends, first all players may freely craft any Comforts from their hand if they have the resources to do so. Then all players tally up their scores to see who built the most comfortable home for the long winter ahead! Flip your Home board over, and use the score track to tally your point", "headingPath": "SCORING · COMFORT CARDS · IMPROVEMENTS · COTTAGE SLOTS", "sharpsignalDocId": 708}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 16, "quote": null, "headingPath": "SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · …", "sharpsignalDocId": 708}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 708 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 708 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88738 of 515 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 16, 2026 06:32

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.9 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.8 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · … p.16 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.8 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 3: PLACEMENT · STEP 4: VILLAGE DICE p.7 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 6: UPKEEP p.13 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) GAMEPLAY · STEP 1: NEW TRAVELER · STEP 2: FAMILY DICE p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SCORING · COMFORT CARDS · IMPROVEMENTS · COTTAGE SLOTS p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.8 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.9 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 6: UPKEEP p.13 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · … p.16 #3 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) PLAYER SETUP · Now you are ready to begin! p.5 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) The Owl's Nest · The Workshop p.11 #14 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.8 #4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 3: PLACEMENT · STEP 4: VILLAGE DICE p.7 #5 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · … p.16 no quote on the wire
timing split
retrieval 94 ms · first delta 1920 ms · total 2806 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 94 ms · ask 2710 ms · gateway work 2806 ms · total 2806 ms
tokens in (the prompt the answerer read)
3556
tokens out (what the answerer generated)
162
tok/sec
191.5 tok/sec — 162 output tokens in 0.846 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 12s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 641), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.