RuleSage cited table rulings
← Creature Comforts

You asked

When does the game end?

Answered counted as answered

Asked with: Creature Comfortsbg-304051-en-1e

The game ends when winter arrives,[1] specifically when the first snowfall of the winter has arrived,[2] which occurs if there are no new Forest or Meadow cards to reveal when discarding the top cards from the Valley stacks.[2] The family that crafts the coziest collection of Comforts before the first snowfall wins the game.[3]

[1] RULEBOOK Creature Comforts — Rulebook · p.16 · SCORING · THE VALLEY · THE RIVER · THE OWL'S NEST · THE WORKSHOP · THE INN · …
[2] RULEBOOK Creature Comforts — Rulebook · p.13 · STEP 6: UPKEEP
[3] RULEBOOK Creature Comforts — Rulebook · p.1 · OVERVIEW · GAME DESIGN ROBERTA TAYLOR
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 2274 ms · total 2366 ms
single-flight (PR-5)
queued 0 ms · generation 2366 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.04866, "snippet": "When the game ends, first all players may freely craft any Comforts from their hand if they have the resources to do so. Then all players tally up their scores to see who built the most comfortable home for the long winter ahead! Flip your Home board over, and use the score track to tally your point", "headingPath": "", "sharpsignalDocId": 708}, {"page": 14, "score": 0.048387, "snippet": "When the game ends, first all players may freely craft any Comforts from their hand if they have the resources to do so. Then all players tally up their scores to see who built the most comfortable home for the long winter ahead! Flip your Home board over, and use the score track to tally your point", "headingPath": "SCORING · COMFORT CARDS · IMPROVEMENTS · COTTAGE SLOTS", "sharpsignalDocId": 708}, {"page": 9, "score": 0.046898, "snippet": "D It is possible that you will be unable to resolve one or more workers because of how the dice turned out; you also may choose to not resolve any workers you wish. Once you are finished resolving all workers that you are willing and able to, bring any unresolved workers Home and take one Lesson Lea", "headingPath": "STEP 5: PLAYER TURNS", "sharpsignalDocId": 708}, {"page": 16, "score": 0.046875, "snippet": "Game ends when winter arrives. Tally your score on the back of your Home board. Get points from: Your Comforts as marked, including bonus scoring as described. Your Improvements as marked, including bonus scoring as described. Your revealed Cottage slots as marked. Your leftover resources ; 2 for St", "headingPath": "SCORING · THE VALLEY · THE RIVER · THE OWL'S NEST · THE WORKSHOP · THE INN · …", "sharpsignalDocId": 708}, {"page": 13, "score": 0.045262, "snippet": "Some Travelers have a power that activates at the End of the Month . If that's true for the current Traveler, carry it out now. Discard the top Forest and Meadow cards on the Valley stacks from the game, revealing the new ones for the upcoming month and progressing further through the seasons. If th", "headingPath": "STEP 6: UPKEEP", "sharpsignalDocId": 708}, {"page": 5, "score": 0.030303, "snippet": "( Each player does this ) Choose your Family, and take the Home board , four Workers , four Cottages , and two Family dice of your colour. A Place your four Cottages on the slots on your Home board. B Draw three Comfort cards from the deck. Choose two to keep in your hand ( Comforts in your hand are", "headingPath": "PLAYER SETUP · Now you are ready to begin!", "sharpsignalDocId": 708}, {"page": 16, "score": 0.029907, "snippet": "Lay out the game board , with the River Dial and Hilltop in place. Create Forest and Meadow Valley card stacks in their spots so when face up they are Spring/Summer/Fall from the top down. Make supply piles of all resource tokens . Shuffle the Comforts deck and deal four into the Owl's Nes t. Shuffl", "headingPath": "SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · …", "sharpsignalDocId": 708}, {"page": 1, "score": 0.029851, "snippet": "Creature Comforts plays over eight rounds called months . The gameboard features a variety of locations that provide differing benefits ( such as gaining resources, Comfort cards, or Improvement cards ). To gain a location's benefit, you'll need to send a worker there, hoping to later assign the dic", "headingPath": "OVERVIEW · GAME DESIGN ROBERTA TAYLOR", "sharpsignalDocId": 708}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 16, "quote": null, "headingPath": "SCORING · THE VALLEY · THE RIVER · THE OWL'S NEST · THE WORKSHOP · THE INN · …", "sharpsignalDocId": 708}, {"page": 13, "quote": null, "headingPath": "STEP 6: UPKEEP", "sharpsignalDocId": 708}, {"page": 1, "quote": null, "headingPath": "OVERVIEW · GAME DESIGN ROBERTA TAYLOR", "sharpsignalDocId": 708}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 708 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 708 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94203 of 276 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 16, 2026 06:33

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) p.14 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SCORING · COMFORT CARDS · IMPROVEMENTS · COTTAGE SLOTS p.14 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 5: PLAYER TURNS p.9 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SCORING · THE VALLEY · THE RIVER · THE OWL'S NEST · THE WORKSHOP · THE INN · … p.16 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 6: UPKEEP p.13 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) PLAYER SETUP · Now you are ready to begin! p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SETUP · 1. NEW TRAVELER · 2. FAMILY DICE · 3. PLACEMENT · 4. VILLAGE DICE · 5. PLAYER TURNS · … p.16 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) OVERVIEW · GAME DESIGN ROBERTA TAYLOR p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) p.14 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SCORING · COMFORT CARDS · IMPROVEMENTS · COTTAGE SLOTS p.14 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 6: UPKEEP p.13 #5 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) p.2 #12 0.027584 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) OVERVIEW · GAME DESIGN ROBERTA TAYLOR p.1 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SOLO PLAY · 1. Which Comfort type did you craft the most of? p.15 #11 0.028595 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) 1 GAME BOARD · 15 TRAVELER CARDS · 16 VALLEY CARDS · 5 HOME BOARDS p.2 #10 0.029083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SCORING · THE VALLEY · THE RIVER · THE OWL'S NEST · THE WORKSHOP · THE INN · … p.16 #4 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Creature Comforts — Rulebook (corpus doc 708) SCORING · THE VALLEY · THE RIVER · THE OWL'S NEST · THE WORKSHOP · THE INN · … p.16 no quote on the wire
[2] RULEBOOK Creature Comforts — Rulebook (corpus doc 708) STEP 6: UPKEEP p.13 no quote on the wire
[3] RULEBOOK Creature Comforts — Rulebook (corpus doc 708) OVERVIEW · GAME DESIGN ROBERTA TAYLOR p.1 no quote on the wire
timing split
retrieval 88 ms · first delta 1953 ms · total 2366 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 2274 ms · gateway work 2366 ms · total 2366 ms
tokens in (the prompt the answerer read)
3444
tokens out (what the answerer generated)
69
tok/sec
186.0 tok/sec — 69 output tokens in 0.371 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 641), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.