You asked
How do I play?
Answered counted as answeredAsked with: Onirim (Second Edition)bg-156336-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 86 ms · ask 5757 ms · total 5845 ms
- single-flight (PR-5)
- queued 0 ms · generation 5845 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 7, "score": 0.048916, "snippet": "Victory Each player must have 4 Door cards, one of each color , at the same time. The game ends immediately (the active player does not replenish his hand). When a player gets his fourth Door card, he keeps playing until the common victory condition has been reached. Various ways of playing the coop", "headingPath": "C. End of the game · D. Ways of playing", "sharpsignalDocId": 735}, {"page": 4, "score": 0.048139, "snippet": "Shuffle the 76 cards from the basic game (the cards without expansion symbols): this is the deck that represents the labyrinth to be explored. Note: the expansion symbols are … and are found in the lower right-hand corner of the cards. Once you have mastered the basic game, feel free to explore the ", "headingPath": "A. Set up · The Limbo pile · B. Game turn · 1 - Play a card · Discovering a Door card", "sharpsignalDocId": 735}, {"page": 6, "score": 0.048131, "snippet": "Shuffle all cards set aside in the Limbo pile back into the deck. If no cards were put in the Limbo this turn, skip this step: there is no phase 3 this turn. The turn is then over. Play one turn after another until the end of the game. Victory You win if, at any point, all 8 Door cards are in play a", "headingPath": "3 - Shuffle the Limbo pile · C. End of the game · Defeat · A. Set up · Personal resources/Shared resources · B. Game turn Play a card · …", "sharpsignalDocId": 735}, {"page": 5, "score": 0.046402, "snippet": "Choose a card from your hand and discard it onto the discard pile. If it is a Moon or Sun card, go to phase 2 'Complete your hand.' If the discarded card is a Key card, you trigger a Prophecy , after which you go to phase 2. Prophecy: look at the top 5 cards of the deck, discard one of them (this is", "headingPath": "OR: Discard a card · 2 - Fill your hand", "sharpsignalDocId": 735}, {"page": 3, "score": 0.045928, "snippet": "You are a Dreamwalker, lost in a mysterious labyrinth… Your goal: find the eight oneiric doors! Onirim is a solo/cooperative game for two players. You play against the game, alone, or with a partner. The 8 oneiric Doors are the object of your quest: having all 8 Door cards on the table is the victor", "headingPath": "GAME OVERVIEW · Components: The basic game contains 76 cards", "sharpsignalDocId": 735}, {"page": 4, "score": 0.045235, "snippet": "If a card is the fourth in a row of the same color, it counts as the first card of a new series of that same color. = The player has just played her third green card, and she may search for a green Door card in the deck. The player has just played the brown card, but her series of brown cards is bro", "headingPath": "Important!", "sharpsignalDocId": 735}, {"page": 5, "score": 0.030769, "snippet": "In the basic game, there is only one type of Dream card: the Nightmare. When you draw a Nightmare card, you have to choose one of the following four options: I. Discard a Key card from your hand. II. Place one of your gained Door cards in the Limbo pile. III. Reveal the top 5 cards from the deck: di", "headingPath": "Resolve a Dream card", "sharpsignalDocId": 735}, {"page": 1, "score": 0.029412, "snippet": "BOOK OF RULES", "headingPath": "", "sharpsignalDocId": 735}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "A. Set up · The Limbo pile · B. Game turn · 1 - Play a card · Discovering a Door card", "sharpsignalDocId": 735}, {"page": 6, "quote": null, "headingPath": "3 - Shuffle the Limbo pile · C. End of the game · Defeat · A. Set up · Personal resources/Shared resources · B. Game turn Play a card · …", "sharpsignalDocId": 735}, {"page": 3, "quote": null, "headingPath": "GAME OVERVIEW · Components: The basic game contains 76 cards", "sharpsignalDocId": 735}, {"page": 5, "quote": null, "headingPath": "OR: Discard a card · 2 - Fill your hand", "sharpsignalDocId": 735}, {"page": 5, "quote": null, "headingPath": "Resolve a Dream card", "sharpsignalDocId": 735}, {"page": 7, "quote": null, "headingPath": "C. End of the game · D. Ways of playing", "sharpsignalDocId": 735}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 735 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 735 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89778 of 2788 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 16, 2026 06:59
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | C. End of the game · D. Ways of playing | p.7 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | A. Set up · The Limbo pile · B. Game turn · 1 - Play a card · Discovering a Door card | p.4 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | 3 - Shuffle the Limbo pile · C. End of the game · Defeat · A. Set up · Personal resources/Shared resources · B. Game turn Play a card · … | p.6 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | OR: Discard a card · 2 - Fill your hand | p.5 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | GAME OVERVIEW · Components: The basic game contains 76 cards | p.3 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | Important! | p.4 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | Resolve a Dream card | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | p.1 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 13 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 9 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | C. End of the game · D. Ways of playing | p.7 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | A. Set up · The Limbo pile · B. Game turn · 1 - Play a card · Discovering a Door card | p.4 | #2 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | OR: Discard a card · 2 - Fill your hand | p.5 | #4 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | Important! | p.4 | #6 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | p.1 | #8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #6 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | Resolve a Dream card | p.5 | #7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | GAME OVERVIEW · Components: The basic game contains 76 cards | p.3 | #5 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | 3 - Shuffle the Limbo pile · C. End of the game · Defeat · A. Set up · Personal resources/Shared resources · B. Game turn Play a card · … | p.6 | #3 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | A. Set up · The Limbo pile · B. Game turn · 1 - Play a card · Discovering a Door card | p.4 | no quote on the wire |
| [2] | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | 3 - Shuffle the Limbo pile · C. End of the game · Defeat · A. Set up · Personal resources/Shared resources · B. Game turn Play a card · … | p.6 | no quote on the wire |
| [3] | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | GAME OVERVIEW · Components: The basic game contains 76 cards | p.3 | no quote on the wire |
| [4] | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | OR: Discard a card · 2 - Fill your hand | p.5 | no quote on the wire |
| [5] | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | Resolve a Dream card | p.5 | no quote on the wire |
| [6] | RULEBOOK Onirim (Second Edition) — Rulebook (corpus doc 735) | C. End of the game · D. Ways of playing | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 86 ms · first delta 1473 ms · total 5845 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 86 ms · ask 5757 ms · gateway work 5845 ms · total 5845 ms
- tokens in (the prompt the answerer read)
- 2635
- tokens out (what the answerer generated)
- 898
- tok/sec
- 207.0 tok/sec — 898 output tokens in 4.338 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 669), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.