RuleSage cited table rulings
← Cubitos

You asked

How do I play?

Answered counted as answered

Asked with: Cubitosbg-298069-en-1e

Cubitos is played in a series of rounds.[1] During each round, all players first complete a Roll Phase, followed by a Run Phase.[1] Once all players complete a Run Phase, the start player die is passed to the next player clockwise and a new round begins.[1]
**Roll Phase**
During the Roll Phase, players must complete the following steps in order:[1]
1. Move dice from your Draw Zone to your Roll Zone until the number of dice in your Roll Zone is equal to your draw amount, which is 9 at the start of the game.[1] If you need more dice but have none in your Draw Zone, move all dice from your Discard Zone to your Draw Zone and then continue drawing.[1]
2. Roll all the dice in your Roll Zone.[1]
3. If you roll any hits, move all your hits to the Active Zone on your player board and leave any misses in your Roll Zone.[2]
4. Choose to either push or pass:[2]
* If you choose to push, return to step 2.1 (rolling again).[2] Note that if you have 3 or more dice in your Active Zone, you risk busting by choosing to push.[2]
* If you choose to pass, your Roll Phase is over.[2]
* If you bust (which occurs if you risk busting and your roll results in all misses), you must move all dice from your Active Zone to your Discard Zone.[1] As a bonus, you may move any dice from your Roll Zone to your Discard Zone; any dice not discarded stay in your Roll Zone for the next round.[1] You also advance your runner figure 1 space on the fan track and gain any rewards shown on that space.[1]
After the Roll Phase, players flip their phase token to the red Run side.[2] Once all players have either passed or busted, all players move to the Run Phase.[2]
**Run Phase**
The steps for the Run Phase include:
1. Use Abilities.[3]
2. Resolve.[3]
3. Determine Total.[3]
4. Move.[3]
5. Buy.[3]
6. Discard.[3]
**End of Game**
The game ends when any runner figure reaches the finish space.[4] After the current round is finished, the winner is determined:[4]
* If only 1 player reaches the finish space during a round, they win.[4]
* If 2 or more players reach the finish space during the same round, the player who goes the most distance beyond the start space wins.[4]
* If players are still tied, they continue the race by playing additional rounds until the tie is broken.[4]
[1] RULEBOOK Cubitos — Rulebook · p.10 · Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting
[2] RULEBOOK Cubitos — Rulebook · p.10 · 3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule
[3] RULEBOOK Cubitos — Rulebook · p.2
[4] RULEBOOK Cubitos — Rulebook · p.12 · Start and Finish Space · END OF GAME · How to Win
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 100 ms · ask 6257 ms · total 6359 ms
single-flight (PR-5)
queued 0 ms · generation 6359 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.047883, "snippet": "Each player chooses a color and takes the following: 2 Runner figures of their color 1 Player board of their color 1 Phase token 7 Light gray starting dice 2 Dark gray starting dice Players should place their phase token next to their player board with the green ' Roll Phase ' side facing up (1a) . ", "headingPath": "1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack", "sharpsignalDocId": 573}, {"page": 7, "score": 0.047379, "snippet": "3b 3a 1a 1b 5 Place boxes next to their matching color ability card so their tray is facing up. Then place all of the corresponding dice in each box's tray. Dice placed in the boxes' trays are available for players to buy during the game. Make a pile of unused gray dice near the play area. There are", "headingPath": "3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player", "sharpsignalDocId": 573}, {"page": 14, "score": 0.046671, "snippet": "This section covers additional explanations for card abilities that may be referenced during play. Only the player with the most may use this ability. When you draw during your next Roll Phase, you may move all dice from your Draw, Active, and Discard Zone to your Roll Zone, regardless of your draw ", "headingPath": "CARD CLARIFICATIONS · Champion · Crabby · El Bandito · Jacques Couteau", "sharpsignalDocId": 573}, {"page": 10, "score": 0.045688, "snippet": "Cubitos is played in a series of rounds. During each round all players will first complete a Roll Phase , followed by a Run Phase . Once all players complete a Run Phase, the start player die is passed to the next player clockwise around the table and a new round begins! Players continue playing rou", "headingPath": "Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting", "sharpsignalDocId": 573}, {"page": 2, "score": 0.045055, "snippet": ". . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Start Player Die . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Using Dice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Using Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 How to", "headingPath": "", "sharpsignalDocId": 573}, {"page": 13, "score": 0.044557, "snippet": "This section covers additional explanations beyond the basic rules required to play. Players advance their runner figure 1 space along the fan track each time they bust and each time they gain a . The fir st time a player advances on the fan track, they must take their runner figure from the bleache", "headingPath": "ADDITIONAL RULES · Fan Track · Compare · Abilities", "sharpsignalDocId": 573}, {"page": 10, "score": 0.032787, "snippet": "PUSH? PASS? PUSH? Move all your hits to the Active Zone on your player board and leave any misses in your Roll Zone. You must now choose to either push or pass . If you choose to push , then return to step 2.1 and roll again. However, if you have 3 or more dice in your Active Zone, then you risk bus", "headingPath": "3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule", "sharpsignalDocId": 573}, {"page": 12, "score": 0.029907, "snippet": "The start and finish space are each one big space and are adjacent to all spaces they touch. When any runner figure reaches the finish space, it triggers the end of the game and the winner is determined (see 'End of Game' on this page). If you move into the finish space and still have any remaining,", "headingPath": "Start and Finish Space · END OF GAME · How to Win", "sharpsignalDocId": 573}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting", "sharpsignalDocId": 573}, {"page": 10, "quote": null, "headingPath": "3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule", "sharpsignalDocId": 573}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 573}, {"page": 12, "quote": null, "headingPath": "Start and Finish Space · END OF GAME · How to Win", "sharpsignalDocId": 573}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 573 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 573 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90125 of 1843 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 16, 2026 14:20

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cubitos — Rulebook (corpus doc 573) 1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack p.6 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cubitos — Rulebook (corpus doc 573) CARD CLARIFICATIONS · Champion · Crabby · El Bandito · Jacques Couteau p.14 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cubitos — Rulebook (corpus doc 573) Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting p.10 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cubitos — Rulebook (corpus doc 573) p.2 0.045055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cubitos — Rulebook (corpus doc 573) ADDITIONAL RULES · Fan Track · Compare · Abilities p.13 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule p.10 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cubitos — Rulebook (corpus doc 573) Start and Finish Space · END OF GAME · How to Win p.12 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 41 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3. Set Up Racetrack · 4. Set Up Dice Trays · 5. Set Up Token Trays · 6. Determine Start Player p.7 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Cubitos — Rulebook (corpus doc 573) Start and Finish Space · END OF GAME · How to Win p.12 #8 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Cubitos — Rulebook (corpus doc 573) p.2 #5 0.045055 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Cubitos — Rulebook (corpus doc 573) 3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule p.10 #7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Cubitos — Rulebook (corpus doc 573) CARD CLARIFICATIONS · Champion · Crabby · El Bandito · Jacques Couteau p.14 #3 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Cubitos — Rulebook (corpus doc 573) Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting p.10 #4 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Cubitos — Rulebook (corpus doc 573) ADDITIONAL RULES · Fan Track · Compare · Abilities p.13 #6 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Cubitos — Rulebook (corpus doc 573) 1. Set Up Players · 2. Choose Card Set · 3. Set Up Racetrack p.6 #1 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cubitos — Rulebook (corpus doc 573) Run · ROLL PHASE · 1. Draw · 2.1 ROLL · 2.2 CHECK IF YOU BUST · Busting p.10 no quote on the wire
[2] RULEBOOK Cubitos — Rulebook (corpus doc 573) 3 MOVE TO ACTIVE ZONE 3. Move Hits to Active Zone · Roll Phase Timing Rule p.10 no quote on the wire
[3] RULEBOOK Cubitos — Rulebook (corpus doc 573) p.2 no quote on the wire
[4] RULEBOOK Cubitos — Rulebook (corpus doc 573) Start and Finish Space · END OF GAME · How to Win p.12 no quote on the wire
timing split
retrieval 100 ms · first delta 3480 ms · total 6359 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 100 ms · ask 6257 ms · gateway work 6359 ms · total 6359 ms
tokens in (the prompt the answerer read)
3469
tokens out (what the answerer generated)
584
tok/sec
205.9 tok/sec — 584 output tokens in 2.837 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 505), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.