RuleSage cited table rulings
← Pulsar 2849

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Pulsar 2849bg-228341-en-1e

I looked through Pulsar 2849's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Pulsar 2849 — Rulebook · p.6 · PLAYER COMPONENTS · INITIAL POSITIONS
Each player chooses a color. Each color has the following components: Each player should also take a quick reference sheet. Your rocket figures, your score tile, and some tokens go to the game boards, as explained below. Keep all your other components on the table in front of you. Place one rocket f
RULEBOOK Pulsar 2849 — Rulebook · p.6
6 Each player should also take a quick reference sheet. Your rocket figures, your score tile, and some tokens go to the game boards, as explained below. Keep all your other components on the table in front of you. Tokens are also used as score counters around the edge of the star cluster board. The
RULEBOOK Pulsar 2849 — Rulebook · p.19 · Setup · Example: · Dice Phase · Action Phase
Use the two- and three-player side of the dice board. All other boards are the same for any number of players. In a two-player game, two rocket figures are used as play-order markers. Randomly decide which player will go first. Place that player's rocket figures on play-order spaces 1 and 3. The sec
RULEBOOK Pulsar 2849 — Rulebook · p.8 · TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example:
Players take turns taking a die, beginning with the starting player. When you take a die, you move one of your two counters left or right, depending on the position of the die relative to the median marker. In general, you get to choose whether to move your initiative counter or your engineering cou
RULEBOOK Pulsar 2849 — Rulebook · p.9 · SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW
During the Action Phase, each player gets one turn, in which they perform actions using the two dice they took from the dice board. The game also offers various ways to get a bonus die for an extra action. Only one bonus die is allowed per turn. Players take their turns in order, as shown by the roc
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 2588 ms · total 2674 ms
single-flight (PR-5)
queued 0 ms · generation 2674 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048412, "snippet": "Each player chooses a color. Each color has the following components: Each player should also take a quick reference sheet. Your rocket figures, your score tile, and some tokens go to the game boards, as explained below. Keep all your other components on the table in front of you. Place one rocket f", "headingPath": "PLAYER COMPONENTS · INITIAL POSITIONS", "sharpsignalDocId": 442}, {"page": 6, "score": 0.047875, "snippet": "6 Each player should also take a quick reference sheet. Your rocket figures, your score tile, and some tokens go to the game boards, as explained below. Keep all your other components on the table in front of you. Tokens are also used as score counters around the edge of the star cluster board. The ", "headingPath": "", "sharpsignalDocId": 442}, {"page": 19, "score": 0.047643, "snippet": "Use the two- and three-player side of the dice board. All other boards are the same for any number of players. In a two-player game, two rocket figures are used as play-order markers. Randomly decide which player will go first. Place that player's rocket figures on play-order spaces 1 and 3. The sec", "headingPath": "Setup · Example: · Dice Phase · Action Phase", "sharpsignalDocId": 442}, {"page": 8, "score": 0.045416, "snippet": "Players take turns taking a die, beginning with the starting player. When you take a die, you move one of your two counters left or right, depending on the position of the die relative to the median marker. In general, you get to choose whether to move your initiative counter or your engineering cou", "headingPath": "TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example:", "sharpsignalDocId": 442}, {"page": 9, "score": 0.044337, "snippet": "During the Action Phase, each player gets one turn, in which they perform actions using the two dice they took from the dice board. The game also offers various ways to get a bonus die for an extra action. Only one bonus die is allowed per turn. Players take their turns in order, as shown by the roc", "headingPath": "SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW", "sharpsignalDocId": 442}, {"page": 7, "score": 0.044103, "snippet": "Each round begins with a die roll. You use all 9 silver dice in a four-player game. In a two- or three-player game, you use only 7 silver dice. Each player will choose two dice that will be used to buy actions during the Action Phase. The choice of dice affects players' positions on the initiative a", "headingPath": "SUMMARY OF THE DICE PHASE · ROLLING THE DICE · DETERMINING THE MEDIAN", "sharpsignalDocId": 442}, {"page": 5, "score": 0.043817, "snippet": "3 of 6 Goal Tiles: For your first game, we recommend the three goal tiles marked with this symbol: . Place them against the star cluster board with the marked side up. For a standard game, choose 3 at random and play with a random side up. Return the 3 unused tiles to the box. Time Marker: This mark", "headingPath": "SETUP", "sharpsignalDocId": 442}, {"page": 8, "score": 0.042838, "snippet": "After each player has taken one die in order, each player takes a second die in reverse order. In the examples on this page, players choose in this order: Green, Yellow, Red, Red, Yellow, Green. The first player will choose his or her second die last. Exception: In a two-player game, each player has", "headingPath": "Second Die · EVEN START VARIANT", "sharpsignalDocId": 442}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 442 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 442 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 17, 2026 07:33

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) PLAYER COMPONENTS · INITIAL POSITIONS p.6 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.6 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Setup · Example: · Dice Phase · Action Phase p.19 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example: p.8 0.045416 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SUMMARY OF THE ACTION PHASE · PAYING FOR AN ACTION · Example: · Modifying a Die · ACTION OVERVIEW p.9 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SUMMARY OF THE DICE PHASE · ROLLING THE DICE · DETERMINING THE MEDIAN p.7 0.044103 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SETUP p.5 0.043817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Second Die · EVEN START VARIANT p.8 0.042838 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) PLAYER COMPONENTS · INITIAL POSITIONS p.6 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Planets p.11 #11 0.028006 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) p.6 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) End of Round Summary · Determining Order of Play · Gaining Engineering Cubes · Example: · Penalties · Online Transmitters p.16 #9 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) TAKING DICE · Moving Your Chosen Counter · Stacks · Special Cases · Example: p.8 #4 0.045416 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) HEADQUARTERS · Two Sides · The Project Pyramid · Completing a Project · Types of Projects p.14 #10 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) Setup · Example: · Dice Phase · Action Phase p.19 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Pulsar 2849 — Rulebook (corpus doc 442) SETUP p.5 #7 0.043817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 85 ms · first delta 2574 ms · total 2674 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 2588 ms · gateway work 2674 ms · total 2674 ms
tokens in (the prompt the answerer read)
4096
tokens out (what the answerer generated)
9
tok/sec
195.7 tok/sec — 9 output tokens in 0.046 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 373), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.