RuleSage cited table rulings
← Last Bastion

You asked

how do i play with two players?

Answered counted as answered

Asked with: Last Bastionbg-285984-en-1e

To play with two players, follow these setup and gameplay rules:
1. Setup the Bastion according to the same rules used for 4 players.[1]
2. Each player chooses a Hero and links their corresponding Hero board to the Horde board in front of them.[1]
3. Any Horde boards that remain unlinked become Neutral boards.[1]
4. Place the two players' Hero boards across from one another.[1]
5. Prepare the deck by removing 4 Monster cards for each player less than 4 and then shuffling the Monster cards.[1]
6. Take 8 Monster cards, place them under the Warlord card, and place the remaining Monster cards on top, resulting in a deck of 42 Monster cards, 1 Warlord card, and 8 Monster cards.[1]
[1] RULEBOOK Last Bastion — Rulebook · p.11 · GAMES WITH LESS THAN 4 PLAYERS · DIFFICULTY LEVELS

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 110 ms · ask 2619 ms · total 2731 ms
single-flight (PR-5)
queued 0 ms · generation 2731 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.048131, "snippet": "A hero located on one of the 4 Bastion corner tiles is adjacent to two spaces, they can thus potentially vanquish two Monsters. The player must get the total resistance of both with the Combat dice and any spent Equipment tokens. If the dice and / or Equipment tokens allow them to vanquish one or th", "headingPath": "Combat two Monsters simultaneously · Inventory and reserve · Wounded Hero, Dead Hero", "sharpsignalDocId": 834}, {"page": 6, "score": 0.047163, "snippet": "The last player to have defended a person or an honorable cause starts the game. The players will play in turn, going clockwise. Reminder: The effects of the Horde boards and those of the Bastion tiles are detailed in the Power Description booklet. Note: The player whose turn it is is called the 'ac", "headingPath": "GAME TURN · 1. Action of the Horde cards · 2. Action of the Horde board", "sharpsignalDocId": 834}, {"page": 11, "score": 0.032787, "snippet": "The Bastion is setup according to the same rule as with 4 players, with the exception of the following: Each player chooses a Hero and links the corresponding Hero board to the Horde board in front of them. Unlinked Horde boards become Neutral boards . Clarification: Horde phases for neutral boards ", "headingPath": "GAMES WITH LESS THAN 4 PLAYERS · DIFFICULTY LEVELS", "sharpsignalDocId": 834}, {"page": 4, "score": 0.031746, "snippet": "Each player chooses a Hero and places the corresponding Hero board in front of themselves, under the Horde board in front of them. Each player gets the figure matching their Hero board as well as the color base corresponding to the Horde board in front of them. Fit the Hero figures into the appropri", "headingPath": "Preparation of the hero elements: · SETUP", "sharpsignalDocId": 834}, {"page": 9, "score": 0.03125, "snippet": "To combat a Monster, the active player rolls the 3 white Combat dice and must roll a number of faces matching the color of the targeted Monster equal to or higher than its resistance. The white faces of the dice are jokers and may each take a color of the player's choice. If the player doesn't roll ", "headingPath": "Combat · Two combat results are possible:", "sharpsignalDocId": 834}, {"page": 8, "score": 0.030303, "snippet": "During their Hero phase, the active player can act AND move, in the order of their choice: The hero can perform only ONE of the following 2 actions: The Hero can use the action of the Bastion tile on which their figure is located. Be careful: A Bastion tile on which a Grasp of Evil figure is located", "headingPath": "Hero Phase · Act · A. Activate a Bastion tile · B. Combat · Move · Call to Arms", "sharpsignalDocId": 834}, {"page": 7, "score": 0.030018, "snippet": "When a Grasp of Evil figure is placed on a Bastion tile or a Hero board, the figure is placed on the Icon zone. The players may no longer activate that tile, or use that power. If the Icon zone contains an element (Net, Standard, Enchantment,...), that element is placed in the reserve. It will be re", "headingPath": "Grasp of Evil · Recurring effects · Exit effects · Neutral Board", "sharpsignalDocId": 834}, {"page": 5, "score": 0.029851, "snippet": "5 The Standard figure is placed on the corresponding symbol on the Standard Bastion tile. 6 The Trap figure is placed on the corresponding symbol of the Dwarven Quarry Bastion tile. 7 The Net figure is placed on the corresponding symbol of the Trebuchet Bastion tile. Shuffle the 50 Monster cards and", "headingPath": "SETUP · Prepare the deck for 4 players: · Place the deck near the central board.", "sharpsignalDocId": 834}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 11, "quote": null, "headingPath": "GAMES WITH LESS THAN 4 PLAYERS · DIFFICULTY LEVELS", "sharpsignalDocId": 834}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 834 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 834 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90796 of 565 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 17, 2026 22:11 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Combat two Monsters simultaneously · Inventory and reserve · Wounded Hero, Dead Hero p.9 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Last Bastion — Rulebook (corpus doc 834) GAME TURN · 1. Action of the Horde cards · 2. Action of the Horde board p.6 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Last Bastion — Rulebook (corpus doc 834) GAMES WITH LESS THAN 4 PLAYERS · DIFFICULTY LEVELS p.11 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Preparation of the hero elements: · SETUP p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Combat · Two combat results are possible: p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Hero Phase · Act · A. Activate a Bastion tile · B. Combat · Move · Call to Arms p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Grasp of Evil · Recurring effects · Exit effects · Neutral Board p.7 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Last Bastion — Rulebook (corpus doc 834) SETUP · Prepare the deck for 4 players: · Place the deck near the central board. p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Combat two Monsters simultaneously · Inventory and reserve · Wounded Hero, Dead Hero p.9 #1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Combat · Two combat results are possible: p.9 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Last Bastion — Rulebook (corpus doc 834) CREDITS p.12 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Bastion Tiles · Enclosure Tiles · Horde Boards · PREAMBLE · OBJECT OF THE GAME · Hero Boards · … p.2 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Last Bastion — Rulebook (corpus doc 834) SETUP · Prepare the deck for 4 players: · Place the deck near the central board. p.5 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Last Bastion — Rulebook (corpus doc 834) GAME TURN · 1. Action of the Horde cards · 2. Action of the Horde board p.6 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Last Bastion — Rulebook (corpus doc 834) GAMES WITH LESS THAN 4 PLAYERS · DIFFICULTY LEVELS p.11 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Last Bastion — Rulebook (corpus doc 834) Preparation of the hero elements: · SETUP p.4 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Last Bastion — Rulebook (corpus doc 834) GAMES WITH LESS THAN 4 PLAYERS · DIFFICULTY LEVELS p.11 no quote on the wire
timing split
retrieval 110 ms · first delta 1839 ms · total 2731 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 110 ms · ask 2619 ms · gateway work 2731 ms · total 2731 ms
tokens in (the prompt the answerer read)
3218
tokens out (what the answerer generated)
173
tok/sec
204.3 tok/sec — 173 output tokens in 0.847 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 769), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.