RuleSage cited table rulings
← Deus

You asked

How do I play?

Answered counted as answered

Asked with: Deusbg-162082-en-1e

The game lasts a variable number of rounds.[1] Players take turns in clockwise order, starting with the First Player.[1] On your turn, you must choose one of the following two actions:[1][2]
**Construct a Building**
1. To construct a standard building, verify that you have at least one wooden piece of that type on your player board.[3]
2. Place the Building card in the appropriately colored column of your player board so that the effects are visible.[2][3]
3. Pay the construction cost indicated in the upper-left corner of the card using resources and/or gold; each resource can be replaced by 4 Gold.[3]
4. Place the corresponding wooden building from your player board into a region on the gameboard.[3]
* Your first building must be in a region at the edge of the gameboard.[3]
* Subsequent buildings must be in a region you control or an empty region adjacent to a region you control.[3]
* You cannot have more than one building of the same type in a single region.[3]
* Maritime buildings must be placed in sea regions.[3]
* You cannot construct a building in a region occupied by a barbarian village.[3]
* You may place a building in an empty region at the edge of the gameboard for 3 VP.[3]
5. Benefit from the effects of all building cards in that column, activating them from bottom to top.[2][3]
**To Construct a Temple**
1. Play a Building card from your hand.[1]
2. Ensure you meet the requirements for the specific temple number: for the 2nd temple, you must have 1 card of each color on your player board; for the 3/rd temple, you must have 2 cards of each color, and so on.[4]
3. Pay the construction cost (1 resource of each type, where each resource can be replaced by 4 Gold).[4]
4. Place the card in the appropriate position in the Temple column.[4]
5. Place a wooden temple from the general supply in one of your regions (not in an empty region).[4]
6. Note that you cannot have more than one temple in a city.[4]
**Make an Offering to the Gods**
1. Discard cards to receive aid from the god associated with one of those cards.[2]
2. Draw cards until you have five cards in your hand.[2]
**End of the Game**
The game ends when all temples from the general supply have been constructed or all barbarian villages have been attacked.[5][2]
1. Finish the current round so all players have an equal number of turns.[5]
2. Play a final round where each player can choose one final action.[5]
3. Tally victory points (VP) by adding:
* VP won during the game.[5]
* Points awarded by constructed temples (maximum 12 VP per temple).[5]
* 2 VP to the player (or tied players) who has the most of each resource type (wheat, wood, stone, clay) and gold, provided they have at least 1.[5]
4. The player with the most VP wins.[2]
[1] RULEBOOK Deus — Rulebook · p.4 · Example: · Game Play · A. Construct a building
[2] RULEBOOK Deus — Rulebook · p.2 · Overview and Goal of the Game · Building Cards and Corresponding Wooden Pieces
[3] RULEBOOK Deus — Rulebook · p.4 · Construct a Standard Building · Example:
[4] RULEBOOK Deus — Rulebook · p.5 · Construct a Temple · Example:
[5] RULEBOOK Deus — Rulebook · p.6 · End of the Game

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 95 ms · ask 5092 ms · total 5189 ms
single-flight (PR-5)
queued 0 ms · generation 5189 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048412, "snippet": "4 The game lasts a variable number of rounds. Each round, players take turns in clockwise order, starting with the First Player. On your turn, you must choose 1 of the following 2 actions: B. Make an offering to the gods In order to construct building, you must first play a Building card from your h", "headingPath": "Example: · Game Play · A. Construct a building", "sharpsignalDocId": 605}, {"page": 2, "score": 0.04741, "snippet": "2 As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources and establish trade routes. Set out to conquer barbarian villages or increase your scientific knowledge. Don't forget to m", "headingPath": "Overview and Goal of the Game · Building Cards and Corresponding Wooden Pieces", "sharpsignalDocId": 605}, {"page": 4, "score": 0.046176, "snippet": "In order to construct a standard building (civil buildings, scientific buildings, maritime buildings, military units, production buildings) from your hand, you must follow these steps: Verify that you have at least one wooden piece of the same type on your player board. If you do not have a piece of", "headingPath": "Construct a Standard Building · Example:", "sharpsignalDocId": 605}, {"page": 6, "score": 0.046175, "snippet": "The end of the game is triggered when either of the two following conditions is met: et: All the temples from the general supply have been constructed. All the barbarian villages have been attacked (so there is no longer any VP on these tiles). on When one of these conditions is met, finish the curr", "headingPath": "End of the Game", "sharpsignalDocId": 605}, {"page": 5, "score": 0.046154, "snippet": "In order to construct a temple from your hand, you must follow these steps: If you are building your first temple, place the Building card in the notch in the right end of your player board. In order to construct your 2nd temple, you must have 1 card of each color on your Player Board. In order to c", "headingPath": "Construct a Temple · Example:", "sharpsignalDocId": 605}, {"page": 8, "score": 0.031746, "snippet": "8 Instead of starting with 2 buildings of each type, each of you secretly chooses a total of 10 buildings, which you place in the corresponding columns of your player board. Put the rest of the buildings in your personal supply, just as in the basic game. Experienced players can start the game with ", "headingPath": "General Clarifications · Alternative Start · Alternative Gameboard Setups", "sharpsignalDocId": 605}, {"page": 8, "score": 0.030415, "snippet": "This variant is designed for players who wish to reduce the luck of the draw a little. Once per game, you can choose the construct a building action without having to consider the color of the Building card you are playing. You must play the card face-down, without showing it to the other players, a", "headingPath": "Building Wildcard", "sharpsignalDocId": 605}, {"page": 7, "score": 0.029907, "snippet": "Blue cards are associated with maritime buildings, which are the only wooden pieces playable on the sea regions. Maritime trade allows you to sell resources for gold or VP . Th ese cards also allow you to buy resources, or exchange them with the general supply. You can never play 2 maritime building", "headingPath": "Blue Cards (Maritime) · Clarifications: · Green Cards (Production) · Clarification: · Yellow Cards (Scientific) · Brown Cards (Civil) · …", "sharpsignalDocId": 605}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Example: · Game Play · A. Construct a building", "sharpsignalDocId": 605}, {"page": 2, "quote": null, "headingPath": "Overview and Goal of the Game · Building Cards and Corresponding Wooden Pieces", "sharpsignalDocId": 605}, {"page": 4, "quote": null, "headingPath": "Construct a Standard Building · Example:", "sharpsignalDocId": 605}, {"page": 5, "quote": null, "headingPath": "Construct a Temple · Example:", "sharpsignalDocId": 605}, {"page": 6, "quote": null, "headingPath": "End of the Game", "sharpsignalDocId": 605}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 605 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 605 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89782 of 2251 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 18, 2026 10:32 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Deus — Rulebook (corpus doc 605) Example: · Game Play · A. Construct a building p.4 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Deus — Rulebook (corpus doc 605) Overview and Goal of the Game · Building Cards and Corresponding Wooden Pieces p.2 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Deus — Rulebook (corpus doc 605) Construct a Standard Building · Example: p.4 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Deus — Rulebook (corpus doc 605) End of the Game p.6 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Deus — Rulebook (corpus doc 605) Construct a Temple · Example: p.5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Deus — Rulebook (corpus doc 605) General Clarifications · Alternative Start · Alternative Gameboard Setups p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Deus — Rulebook (corpus doc 605) Building Wildcard p.8 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Deus — Rulebook (corpus doc 605) Blue Cards (Maritime) · Clarifications: · Green Cards (Production) · Clarification: · Yellow Cards (Scientific) · Brown Cards (Civil) · … p.7 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Deus — Rulebook (corpus doc 605) Example: · Game Play · A. Construct a building p.4 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Deus — Rulebook (corpus doc 605) Construct a Temple · Example: p.5 #5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Deus — Rulebook (corpus doc 605) General Clarifications · Alternative Start · Alternative Gameboard Setups p.8 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Deus — Rulebook (corpus doc 605) Blue Cards (Maritime) · Clarifications: · Green Cards (Production) · Clarification: · Yellow Cards (Scientific) · Brown Cards (Civil) · … p.7 #8 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Deus — Rulebook (corpus doc 605) End of the Game p.6 #4 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Deus — Rulebook (corpus doc 605) Building Wildcard p.8 #7 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Deus — Rulebook (corpus doc 605) Overview and Goal of the Game · Building Cards and Corresponding Wooden Pieces p.2 #2 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Deus — Rulebook (corpus doc 605) Construct a Standard Building · Example: p.4 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Deus — Rulebook (corpus doc 605) Example: · Game Play · A. Construct a building p.4 no quote on the wire
[2] RULEBOOK Deus — Rulebook (corpus doc 605) Overview and Goal of the Game · Building Cards and Corresponding Wooden Pieces p.2 no quote on the wire
[3] RULEBOOK Deus — Rulebook (corpus doc 605) Construct a Standard Building · Example: p.4 no quote on the wire
[4] RULEBOOK Deus — Rulebook (corpus doc 605) Construct a Temple · Example: p.5 no quote on the wire
[5] RULEBOOK Deus — Rulebook (corpus doc 605) End of the Game p.6 no quote on the wire
timing split
retrieval 95 ms · first delta 1659 ms · total 5189 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 95 ms · ask 5092 ms · gateway work 5189 ms · total 5189 ms
tokens in (the prompt the answerer read)
3034
tokens out (what the answerer generated)
705
tok/sec
202.9 tok/sec — 705 output tokens in 3.475 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 537), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.