RuleSage cited table rulings
← First Class: All Aboard the Orient Express!

You asked

How do I take my turn?

Answered counted as answered

Asked with: First Class: All Aboard the Orient Express!bg-206941-en-1e

On your turn, you can perform the following:
1. Choose 1 Action card from those available or the Start Player tile.[1]
2. If you choose an Action card, you can use it in one of two ways:
* Carry out the action indicated by the Action card.[1] You may choose a card whose actions you cannot carry out completely and partially carry out actions.[1] You must fully choose whether or not to carry out the actions indicated by the symbols on an Action card before obtaining any bonuses.[1]
* Not carry out the Action card at all, in which case you choose to completely forego all of the card's actions and instead may increase the value of one of your railroad cars.[1]
3. If you choose the Start Player tile, place it face up in front of yourself.[2] This allows you to become the new start player at the end of the current round.[2]
4. You may also perform the following during your turn:
* Spend coins freely, either before or after taking an Action card.[3] You may spend coins to take an extra action, take a Game End card, or score 1 point.[3]
* Fulfill a contract before or after your regular action for the turn.[2]
* Pay 4 coins to take 1 Game End card of your choice from those face up on the table.[4]
5. Once finished, place the Action card face down onto the space reserved for them near the bottom left-hand corner of your player board.[1]
6. If you took a Game End card, take the bonus and then add the card to your face-down Action cards.[4]
7. After your turn is over, refill the Game End card selection to 4 cards (if applicable).[4]
[1] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook · p.5 · During Your Turn · Clearing a Row · Example (3-player game):
[2] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook · p.9 · THE CONTRACTS - Claim additional bonuses · THE START PLAYER TILE
[3] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook · p.12 · how To Place coins · Example: · What happens when you receive more coins than you have room for? · how do you sPend coins and whaT are They worTh?
[4] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook · p.10 · how do you geT more game end cards? · when do game end cards score? · Special Cards · Example:

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 93 ms · ask 3964 ms · total 4060 ms
single-flight (PR-5)
queued 0 ms · generation 4060 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048139, "snippet": "First, we will give you an overview of the game and what kind of actions you will take on your turns. Then we'll explain the various symbols you'll encounter during the game. Once you understand them, you will have all the necessary knowledge to start playing the game. From there, understanding the ", "headingPath": "Game Overview · Gameplay · Playing a round", "sharpsignalDocId": 609}, {"page": 5, "score": 0.04728, "snippet": "Whenever it's your turn, you must choose 1 Action card from those available or the Start Player tile . You can read more about the latter on page 9. You can choose any one of the available face-up Action cards on the table. There are two ways to use an Action card: carry out the action indicated by ", "headingPath": "During Your Turn · Clearing a Row · Example (3-player game):", "sharpsignalDocId": 609}, {"page": 12, "score": 0.046964, "snippet": "A round is over when all players have had 3 turns ; that is, all players have chosen 3 Action cards and/or the Start Player tile. Once the last player has taken their third turn, there will be just enough cards left to trigger the clearing of the last row (as seen on page 5). Once all of the Action ", "headingPath": "when is a round over? · new sTarT Player", "sharpsignalDocId": 609}, {"page": 8, "score": 0.046875, "snippet": "When your locomotive moves onto or past a points station , then you immediately (and once only) receive the number of points indicated by the station. Points are scored on the score board. Move your scoring figure as many spaces forward as the number of points indicated. The locomotive has reached a", "headingPath": "your locomoTive moves onTo or PasT a PoinTs sTaTion", "sharpsignalDocId": 609}, {"page": 9, "score": 0.046154, "snippet": "1 You take the Start Player tile and get 2 coins . Unfortunately, the next player gets nothing. The third player gets a 0-value railroad car. The fourth player chooses between a new 0-value railroad car or upgrading one of his existing 0-value railroad cars to 1-value . He chooses the latter. Start ", "headingPath": "Example:", "sharpsignalDocId": 609}, {"page": 3, "score": 0.030303, "snippet": "Keep your chosen card face down in a pile in the bottom left of your player board. It will come into play only at game end. (Game End cards are explained on page 10.) Finally, draw 4 more Game End cards and place them face up on the table. Place the remaining Game End cards as a face-down pile. Cons", "headingPath": "", "sharpsignalDocId": 609}, {"page": 10, "score": 0.030018, "snippet": "Whenever it is your turn, for each Game End card you wish to take, you can pay 4 coins to take 1 Game End card of your choice from those face up on the table. More details on page 12. Taking a Game End card gives you a small one-time bonus. Take the bonus and then add the Game End card to your face-", "headingPath": "how do you geT more game end cards? · when do game end cards score? · Special Cards · Example:", "sharpsignalDocId": 609}, {"page": 9, "score": 0.029958, "snippet": "Every module includes contracts. Here are the basic rules on how to use them. Fulfilling a contract is extremely useful as it can provide you with a bonus. Contracts are recognizable by their vertical or horizontal clipboard. If you choose a Contract card as your action, place it face up next to you", "headingPath": "THE CONTRACTS - Claim additional bonuses · THE START PLAYER TILE", "sharpsignalDocId": 609}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "During Your Turn · Clearing a Row · Example (3-player game):", "sharpsignalDocId": 609}, {"page": 9, "quote": null, "headingPath": "THE CONTRACTS - Claim additional bonuses · THE START PLAYER TILE", "sharpsignalDocId": 609}, {"page": 12, "quote": null, "headingPath": "how To Place coins · Example: · What happens when you receive more coins than you have room for? · how do you sPend coins and whaT are They worTh?", "sharpsignalDocId": 609}, {"page": 10, "quote": null, "headingPath": "how do you geT more game end cards? · when do game end cards score? · Special Cards · Example:", "sharpsignalDocId": 609}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 609 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 609 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92210 of 1258 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 19, 2026 18:29 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) Game Overview · Gameplay · Playing a round p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) During Your Turn · Clearing a Row · Example (3-player game): p.5 0.04728 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) when is a round over? · new sTarT Player p.12 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) your locomoTive moves onTo or PasT a PoinTs sTaTion p.8 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) Example: p.9 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) how do you geT more game end cards? · when do game end cards score? · Special Cards · Example: p.10 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) THE CONTRACTS - Claim additional bonuses · THE START PLAYER TILE p.9 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) how do you geT more game end cards? · when do game end cards score? · Special Cards · Example: p.10 #7 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) During Your Turn · Clearing a Row · Example (3-player game): p.5 #2 0.04728 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) when is a round over? · new sTarT Player p.12 #3 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) THE CONTRACTS - Claim additional bonuses · THE START PLAYER TILE p.9 #8 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) Setup and gameplay is the same regardless of the number of players. p.2 #10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) how To Place coins · Example: · What happens when you receive more coins than you have room for? · how do you sPend coins and whaT are They worTh? p.12 #12 0.02781 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) Example: p.9 #5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) Game Overview · Gameplay · Playing a round p.4 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) During Your Turn · Clearing a Row · Example (3-player game): p.5 no quote on the wire
[2] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) THE CONTRACTS - Claim additional bonuses · THE START PLAYER TILE p.9 no quote on the wire
[3] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) how To Place coins · Example: · What happens when you receive more coins than you have room for? · how do you sPend coins and whaT are They worTh? p.12 no quote on the wire
[4] RULEBOOK First Class: All Aboard the Orient Express! — Rulebook (corpus doc 609) how do you geT more game end cards? · when do game end cards score? · Special Cards · Example: p.10 no quote on the wire
timing split
retrieval 93 ms · first delta 2141 ms · total 4060 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 93 ms · ask 3964 ms · gateway work 4060 ms · total 4060 ms
tokens in (the prompt the answerer read)
3390
tokens out (what the answerer generated)
383
tok/sec
204.8 tok/sec — 383 output tokens in 1.870 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 541), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.