You asked
How do I play?
Answered counted as answeredAsked with: First Ratbg-347703-en-1e
That settles it — whose turn was it?
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 158 ms · ask 2773 ms · total 2934 ms
- single-flight (PR-5)
- queued 0 ms · generation 2934 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 12, "score": 0.048172, "snippet": "Note: Greg's Rats may end their movement in spaces with different colors. Greg's Rats may also be in the same space with each other. However, your Rats must follow all rules unchanged. Some of Greg's cards may have icons in the lower right corner. These include the following: If you reveal a card wi", "headingPath": "SEQUENCE OF PLAY · END OF THE GAME", "sharpsignalDocId": 672}, {"page": 10, "score": 0.048139, "snippet": "The end of the game can be triggered in 2 ways. A player moves their 4 th Rat onto the Launchpad: In this case, the game ends at the end of the current round so that all players will have the same number of turns. A player places their 8 th Score marker: In this case, finish the current round and th", "headingPath": "END OF GAME · VARIABLE SETUP · VARIABLE PATH", "sharpsignalDocId": 672}, {"page": 4, "score": 0.047123, "snippet": "Each player begins with 2 adult Rats that will be moved along the junkyard path to collect building materials as well as Light Bulbs, Apple Cores, and Cheese. You may hand in building materials to the general supply to build rocket parts. Your Light String marker advances along the light string 1 sp", "headingPath": "GAME OVERVIEW · SEQUENCE OF PLAY · 1. Move Rats 2. Collect Resources · STEP 1: MOVE RATS", "sharpsignalDocId": 672}, {"page": 11, "score": 0.046432, "snippet": "Greg the Robo-Rat challenges you to a Solo game of FIRST RAT . Regrettably, Greg gave up playing fair long ago. He ignores most of the rules and only cares about winning. Will you be able to put him in his place? Decide whether you want to play with the standard or variable setup. Then setup the gam", "headingPath": "SOLO PLAY · SETUP", "sharpsignalDocId": 672}, {"page": 11, "score": 0.045921, "snippet": "The Solo game is generally identical to the multi-player game with the following changes: Greg doesn't collect resources. Whenever you must give him Cheese, hand it in to the general supply instead. ·At the start of each of Greg's turns, reveal the top card of Greg's deck. The front of this card sho", "headingPath": "SEQUENCE OF PLAY", "sharpsignalDocId": 672}, {"page": 2, "score": 0.044776, "snippet": "2 3 4 5 6 7 8 9 Place the building materials ( Vinegar Bottles , Baking Soda , Tin Cans , Calculators ), Awards , Cheese , and Moldy Cheese next to the gameboard as a general supply. Choose a team color and take all 4 Rats , all 10 Score markers , the Rat Burrow marker , and the Light String marke r", "headingPath": "1 Scorepad", "sharpsignalDocId": 672}, {"page": 3, "score": 0.032258, "snippet": "Mix together all 10 Backpacks facedown. Based on the number of players, turn the following number of Backpacks faceup and place them side-by-side in Harry Hamster's Booth : 2 3 4 5 5 6 7 9 Players: Backpacks: Return the rest of the Backpacks back to the box. Return the 4 Comics with the Super Rats b", "headingPath": "1 Scorepad · 1 st Game: · For the 2 nd game on: · In games with 3 or 4 players: · In a game with 2 players:", "sharpsignalDocId": 672}, {"page": 6, "score": 0.029412, "snippet": "There are various pipes that provide shortcuts in the junkyard. A shortcut always connects 2 spaces but doesn't count as a space itself. If you want to use a shortcut during your movement, you must hand in the building material depicted on the shortcut to the general supply. On a later turn, Vero de", "headingPath": "SHORTCUTS · Example: · STEP 2: COLLECT RESOURCES · ...it's unbelievable the delicacies people throw away! · BLUE SPACES · ...some see a pile of trash, I see a rocket! · …", "sharpsignalDocId": 672}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "GAME OVERVIEW · SEQUENCE OF PLAY · 1. Move Rats 2. Collect Resources · STEP 1: MOVE RATS", "sharpsignalDocId": 672}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 672 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 672 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89189 of 444 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 19, 2026 23:32 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SEQUENCE OF PLAY · END OF THE GAME | p.12 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK First Rat — Rulebook (corpus doc 672) | END OF GAME · VARIABLE SETUP · VARIABLE PATH | p.10 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK First Rat — Rulebook (corpus doc 672) | GAME OVERVIEW · SEQUENCE OF PLAY · 1. Move Rats 2. Collect Resources · STEP 1: MOVE RATS | p.4 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SOLO PLAY · SETUP | p.11 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SEQUENCE OF PLAY | p.11 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK First Rat — Rulebook (corpus doc 672) | 1 Scorepad | p.2 | 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK First Rat — Rulebook (corpus doc 672) | 1 Scorepad · 1 st Game: · For the 2 nd game on: · In games with 3 or 4 players: · In a game with 2 players: | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SHORTCUTS · Example: · STEP 2: COLLECT RESOURCES · ...it's unbelievable the delicacies people throw away! · BLUE SPACES · ...some see a pile of trash, I see a rocket! · … | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK First Rat — Rulebook (corpus doc 672) | END OF GAME · VARIABLE SETUP · VARIABLE PATH | p.10 | #2 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK First Rat — Rulebook (corpus doc 672) | GAME OVERVIEW · SEQUENCE OF PLAY · 1. Move Rats 2. Collect Resources · STEP 1: MOVE RATS | p.4 | #3 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SEQUENCE OF PLAY | p.11 | #5 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK First Rat — Rulebook (corpus doc 672) | MOLDY CHEESE · Example 1: · Example 2: · Example 3: | p.5 | #21 | 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK First Rat — Rulebook (corpus doc 672) | 1 Scorepad · 1 st Game: · For the 2 nd game on: · In games with 3 or 4 players: · In a game with 2 players: | p.3 | #7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SEQUENCE OF PLAY · END OF THE GAME | p.12 | #1 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK First Rat — Rulebook (corpus doc 672) | 1 Scorepad | p.2 | #6 | 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK First Rat — Rulebook (corpus doc 672) | SOLO PLAY · SETUP | p.11 | #4 | 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK First Rat — Rulebook (corpus doc 672) | GAME OVERVIEW · SEQUENCE OF PLAY · 1. Move Rats 2. Collect Resources · STEP 1: MOVE RATS | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 158 ms · first delta 2170 ms · total 2934 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 158 ms · ask 2773 ms · gateway work 2934 ms · total 2934 ms
- tokens in (the prompt the answerer read)
- 3520
- tokens out (what the answerer generated)
- 145
- tok/sec
- 202.5 tok/sec — 145 output tokens in 0.716 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 605), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.