RuleSage cited table rulings
← Inventions: Evolution of Ideas

You asked

How do I take my turn?

Answered counted as answered

Asked with: Inventions: Evolution of Ideasbg-347305-en-1e

Your turn consists of the following steps:
1. PREPARE CHAIN ACTION TOKENS: Move the number of Chain Action tokens indicated by your space on the Influence track from the left space to the right space in the upper-left corner of your Society board.[1] You prepare between 1 to 3 tokens.[2]
2. PERFORM ACTIONS:
* Play a Season pillar or move your Epoch pillar: Depending on where Chronos stands on the Era track, you either play a Season pillar from your Society board on an accessible Action space or move your Epoch pillar to an accessible Action space.[3]
* Influence Epoch pillars: You influence other players' Epoch pillars (or Season pillars) that are on the chosen Action space.[3]
* Perform the chosen action: Execute the action associated with the chosen space.[3]
* Perform Chain Actions (optional): You may perform any number of your prepared Chain Actions for the turn, provided you have tokens remaining.[3]
* Return tokens: After finishing this step, return all Chain Action tokens to the left space in the upper-left corner of your Society board.[1]
3. ASPIRATIONS BECOME PROGRESS: Replace each Aspiration tile in the tiles display at the bottom of your society board with any Progress tile of the same type from the display (wild Aspiration tiles can be replaced with any Progress tile).[4] Return the replaced Aspiration tiles to your personal supply.[4]
4. BUILD PROGRESS: You may use available specialists to build any tiles from your tiles display onto your Progress map.[4] To build, you must first pay a one-time influence cost based on how many tiles are currently in your tiles display:
* 4 tiles: 0 influence.[4]
* 3 tiles: 1 influence.[4]
* 2 tiles: 2 influence.[4]
* 1 tile: 3 influence.[4]
* You can only build a number of tiles up to your Milestone's era minus 1.[4]
[1] RULEBOOK Inventions: Evolution of Ideas — Rulebook · p.10 · PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example
[2] RULEBOOK Inventions: Evolution of Ideas — Rulebook · p.8 · D. CHAIN ACTION: · Example
[3] RULEBOOK Inventions: Evolution of Ideas — Rulebook · p.11 · STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES
[4] RULEBOOK Inventions: Evolution of Ideas — Rulebook · p.21 · TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS

Settled. Play on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 121 ms · ask 6770 ms · total 6892 ms
single-flight (PR-5)
queued 0 ms · generation 6892 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.04918, "snippet": "At the beginning of each round (except in Era 1), Chronos advances 1 step on the Era track. Then, each player takes a turn that consists of a main action and, optionally, one or more Chain Actions . Your turn is divided into the following steps (these are depicted on your Society board, as a reminde", "headingPath": "PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example", "sharpsignalDocId": 704}, {"page": 21, "score": 0.048387, "snippet": "(continued from page 11) Once everyone is familiar with this procedure, you can complete Steps 3 and 4 (below) while the next player starts their turn; this speeds up the game play! During your turn, you may have accumulated several Aspiration tiles, which serve as placeholders for specific types of", "headingPath": "TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS", "sharpsignalDocId": 704}, {"page": 8, "score": 0.045285, "snippet": "Chain Actions are all the actions marked with a Chain Action icon and a pink background. The number of Chain Actions you can take during your turn is limited by your influence, as indicated on the Influence track on the main board. Thus, the number of Chain Actions you can perform will change from t", "headingPath": "D. CHAIN ACTION: · Example", "sharpsignalDocId": 704}, {"page": 11, "score": 0.043927, "snippet": "Every time you place or move one of your Pillars of Time, you are making your mark on history, creating an essential stepping stone in the story of Inventions. Choose wisely. In this step, you will either play a Season pillar from your Society board on an accessible Action space or move your Epoch p", "headingPath": "STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES", "sharpsignalDocId": 704}, {"page": 7, "score": 0.031746, "snippet": "In reverse turn order (starting with the player at the bottom of the Turn Order track), each player does the following on their turn: Gain the benefit depicted on the Specialist tile. Choose a region with an Idea card. Tip: If this is your first game, you may choose your region from your Private Goa", "headingPath": "Stone Age (Setup Round) · The Core of the Game", "sharpsignalDocId": 704}, {"page": 22, "score": 0.03125, "snippet": "After all players have taken 1 turn, advance Chronos to the next space of the Era track. If Chronos is still in the same era, continue At the end of the final round of Eras 2, 3, and 4 (i.e. after you've all moved your Epoch pillars), perform the following steps: 1. Adjust turn order: If at least on", "headingPath": "NEXT ROUND", "sharpsignalDocId": 704}, {"page": 16, "score": 0.030303, "snippet": "Orange j u s t In n o va t e d o n t h e Microscope . T h e Chain Action o n t h a t c a r d i s C a l l S p e c i a l i s t s. He places 1 of his 2 C hain Action t o k e n s f o r the turn on the Chain icon and performs the Call Specialists action. region, their specialty is determined by the right", "headingPath": "Example", "sharpsignalDocId": 704}, {"page": 12, "score": 0.029851, "snippet": "Each action can be performed as a main action or as a Chain Action . The action involves the same steps, no matter whether you perform it as a main action or as a Chain Action . If (and only if ) you cannot take any of the main actions, just play your Season pillar or move your Epoch pillar and gain", "headingPath": "The Actions · ‹‹‹ IMPORTANT ››› · PRESENT AN IDEA", "sharpsignalDocId": 704}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example", "sharpsignalDocId": 704}, {"page": 8, "quote": null, "headingPath": "D. CHAIN ACTION: · Example", "sharpsignalDocId": 704}, {"page": 11, "quote": null, "headingPath": "STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES", "sharpsignalDocId": 704}, {"page": 21, "quote": null, "headingPath": "TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS", "sharpsignalDocId": 704}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 704 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 704 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92019 of 1491 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 21, 2026 08:18 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example p.10 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS p.21 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) D. CHAIN ACTION: · Example p.8 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES p.11 0.043927 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Stone Age (Setup Round) · The Core of the Game p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) NEXT ROUND p.22 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Example p.16 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) The Actions · ‹‹‹ IMPORTANT ››› · PRESENT AN IDEA p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 55 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example p.10 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) D. CHAIN ACTION: · Example p.8 #3 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Stone Age (Setup Round) · The Core of the Game p.7 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) E. INFLUENCE: · F. EXHAUSTED CITIZENS VS. AVAILABLE CITIZENS: · Example · G. SPECIALISTS: · Key Concepts · ‹‹‹ FROM THE DESIGNER ››› · … p.9 #19 0.025429 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES p.11 #4 0.043927 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Example p.15 #14 0.027222 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) NEXT ROUND p.22 #6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS p.21 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example p.10 no quote on the wire
[2] RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) D. CHAIN ACTION: · Example p.8 no quote on the wire
[3] RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES p.11 no quote on the wire
[4] RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS p.21 no quote on the wire
timing split
retrieval 121 ms · first delta 3553 ms · total 6892 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 121 ms · ask 6770 ms · gateway work 6892 ms · total 6892 ms
tokens in (the prompt the answerer read)
3912
tokens out (what the answerer generated)
432
tok/sec
132.9 tok/sec — 432 output tokens in 3.251 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 637), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.