You asked
How do I setup the game?
Answered counted as answeredAsked with: Arcadia Quest: Infernobg-179803-en-1e
Answer in hand — your move.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 204 ms · ask 10485 ms · total 10691 ms
- single-flight (PR-5)
- queued 0 ms · generation 10691 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 10, "score": 0.04866, "snippet": "The Campaign Book contains detailed descriptions of all the scenarios that make up the campaign. Once a scenario has been chosen to play, it must be set up on the play area. The entry for the scenario contains a detailed list of all the components used in it, as well as the quantity required. To ens", "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}, {"page": 12, "score": 0.048387, "snippet": "10. Spawn tile Place the Spawn tile next to the game board. 11. Common Area Place the piles of Wound tokens, Death tokens, Damnation tokens, and Coins, as well as the Attack and Defense dice, in a common area around the game board, within reach of all players. PLAYER 3 STARTING AREA PLAYER 2 STARTIN", "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}, {"page": 11, "score": 0.046671, "snippet": "Quest tokens Most scenarios request that one or more of the Quest tokens be placed on the board facing up. Get the requested Quest tokens and place them in the indicated spaces, with the colored side up. Exploration tokens After making sure to return any remaining Quest tokens to the box, shuffle th", "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}, {"page": 24, "score": 0.045956, "snippet": "Unless otherwise stated in the scenario, when a Minion-type Monster is killed, it is removed from the board and placed in the first available slot on the Spawn Tile. When the Spawn Tile becomes full, with five figures on it, or when there are no more Monsters left on the board, the active player mus", "headingPath": "SPAWNING MONSTERS", "sharpsignalDocId": 1006}, {"page": 29, "score": 0.045688, "snippet": "Some Brimstone cards allow the player to activate a Monster on the board that belongs to a specific Monster Tier. The player chooses the Monster he wishes to activate, and performs its Movement and/or Attack, in any order, using that Monster's normal stats and choosing any Hero as the primary target", "headingPath": "ACTIVATING MONSTERS", "sharpsignalDocId": 1006}, {"page": 40, "score": 0.045262, "snippet": "Choose your Guild. Choose or Draft 3 Heroes. Get the 5 Starter Deck cards. ◆ Movement (3 Movement points to move 1 Space, open/close door, use portal or reveal Brimstone card). ◆ Attack (exhaust Attack card, roll Attack dice vs. target's Defense). ◆ Unexhaust cards (remove all Guild tokens). ◆ Reorg", "headingPath": "GUILD SETUP · Hero Activation (in any order): · Rest · OTHER RULES · MONSTER ACTIVATION · QUESTS", "sharpsignalDocId": 1006}, {"page": 33, "score": 0.029851, "snippet": "The reverse side of the Campaign Sheet is used to keep track of the Guilds, indicating which Heroes each player chose and what their current Upgrade cards and Death Curses are. During a campaign, after each scenario is finished (but before its Upgrade Phase), players will make a record of what they ", "headingPath": "■ SELF SACRIFICE", "sharpsignalDocId": 1006}, {"page": 13, "score": 0.02971, "snippet": "Arcadia Quest is played on a game board made up of several tiles arranged together according to the scenario map. These tiles represent the streets and buildings of the city of Arcadia. Each tile is divided into 9 equal Spaces, each with a dot marking its center. These Spaces can be occupied by a ma", "headingPath": "SCENARIO SETUP · CHARACTER · ALLY · ENEMY · CLOSE", "sharpsignalDocId": 1006}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 40, "quote": null, "headingPath": "GUILD SETUP · Hero Activation (in any order): · Rest · OTHER RULES · MONSTER ACTIVATION · QUESTS", "sharpsignalDocId": 1006}, {"page": 10, "quote": null, "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}, {"page": 11, "quote": null, "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}, {"page": 12, "quote": null, "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1006 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1006 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91099 of 1865 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 21, 2026 17:03 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.10 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.12 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.11 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SPAWNING MONSTERS | p.24 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | ACTIVATING MONSTERS | p.29 | 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | GUILD SETUP · Hero Activation (in any order): · Rest · OTHER RULES · MONSTER ACTIVATION · QUESTS | p.40 | 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | ■ SELF SACRIFICE | p.33 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP · CHARACTER · ALLY · ENEMY · CLOSE | p.13 | 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.10 | #1 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.11 | #3 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | QUESTS QUESTS | p.28 | #9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | GUILD SETUP · Hero Activation (in any order): · Rest · OTHER RULES · MONSTER ACTIVATION · QUESTS | p.40 | #6 | 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | p.39 | #18 | 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #6 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | p.4 | #11 | 0.028021 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #7 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP · CHARACTER · ALLY · ENEMY · CLOSE | p.13 | #8 | 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.12 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | GUILD SETUP · Hero Activation (in any order): · Rest · OTHER RULES · MONSTER ACTIVATION · QUESTS | p.40 | no quote on the wire |
| [2] | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.10 | no quote on the wire |
| [3] | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.11 | no quote on the wire |
| [4] | RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) | SCENARIO SETUP | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 204 ms · first delta 6577 ms · total 10691 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 204 ms · ask 10485 ms · gateway work 10691 ms · total 10691 ms
- tokens in (the prompt the answerer read)
- 3290
- tokens out (what the answerer generated)
- 541
- tok/sec
- 133.4 tok/sec — 541 output tokens in 4.055 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 936), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.