RuleSage cited table rulings
← Arcadia Quest: Inferno

You asked

How do I take my turn?

Answered counted as answered

Asked with: Arcadia Quest: Infernobg-179803-en-1e

When a player takes their turn, they may do one of two things, but never both:[1]
1. ACTIVATE one Hero.[1]
* The player chooses one Hero to activate.[1]
* The active Hero may perform his Movement and one Attack in any order, provided the Movement is performed all at once either before or after the Attack.[1]
* The Hero may also choose to perform just his Attack or just his Movement.[1]
* All Heroes have 3 Movement points available to use on each activation.[1]
* By spending available Movement points, a Character can move one Space, use a portal, open or close a door at the edge of his Space, or reveal a Brimstone card in his Space.[1]
* Moving one Space means taking the active figure from its current Space to one of the four Close spaces that share an edge with it; diagonal movement is not allowed, and moves are not possible if there is a wall or closed door between the Character and the target Space.[1]
* If an ability allows a player to activate an extra Hero during his turn, it must be used on a Hero that has not yet been activated this turn.[1]
2. REST his Guild.[1]
* During a Rest turn, none of the Guild's Heroes are activated, and they are not allowed to perform any Movement or Attacks.[2]
* The resting player may perform the following:
* Remove all Guild tokens from all cards on the Guild's dashboard, unexhausting all of them.[2]
* Reorganize cards by moving any number of them among any of his Heroes, though Death Curse cards cannot be moved.[2]
* Move Exploration tokens among any of his Heroes, though Quest tokens must remain with the Hero that collected them.[2]
* Resurrect any killed Heroes by bringing them back into the game, removing all Wound tokens from that Hero, and placing his figure in the Guild's Starting Area or Close to any allied Hero that was on the board at the beginning of the turn.[2]
[1] RULEBOOK Arcadia Quest: Inferno — Rulebook · p.14 · CLOSE · ■ MOVEMENT · Move
[2] RULEBOOK Arcadia Quest: Inferno — Rulebook · p.19 · Kills and Rewards · ■ UNEXHAUST CARDS · ■ REORGANIZE ITEMS · ■ RESURRECT HEROES

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 8549 ms · total 8639 ms
single-flight (PR-5)
queued 0 ms · generation 8639 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.04918, "snippet": "A game of Arcadia Quest: Inferno is played over a series of Player Turns, in clockwise order. The first player takes his turn, then the player to his left takes his turn, and so on. This sequence goes on uninterrupted until a player wins the scenario, ending that game. The first player to take his t", "headingPath": "CLOSE · ■ MOVEMENT · Move", "sharpsignalDocId": 1006}, {"page": 28, "score": 0.046402, "snippet": "Each player then distributes his new Upgrade cards among his Heroes, and may completely rearrange all his cards. If a Guild has more than 12 Upgrade cards, it will have to discard any excess cards. For the next scenario to begin, remove any tokens from the Heroes (Wound, Exploration, etc). The playe", "headingPath": "QUESTS QUESTS", "sharpsignalDocId": 1006}, {"page": 33, "score": 0.032258, "snippet": "The reverse side of the Campaign Sheet is used to keep track of the Guilds, indicating which Heroes each player chose and what their current Upgrade cards and Death Curses are. During a campaign, after each scenario is finished (but before its Upgrade Phase), players will make a record of what they ", "headingPath": "■ SELF SACRIFICE", "sharpsignalDocId": 1006}, {"page": 27, "score": 0.031746, "snippet": "Shuffle the Upgrade deck corresponding to the number of the scenario that's just been completed (Level 1 deck after the first scenario, Level 2 deck after the second scenario, and so on). Each player is dealt 6 cards from that deck. He chooses 2 cards that he wants to reserve for himself and places ", "headingPath": "QUESTS QUESTS", "sharpsignalDocId": 1006}, {"page": 14, "score": 0.030769, "snippet": "Portals allow Characters to teleport from one side of the board to the other very quickly during their Movement. A Character standing in a Space that contains a portal can spend one Movement point to immediately take his figure and place it in any other Space containing a portal of the same color. I", "headingPath": "Portals · Doors · Brimstone Cards", "sharpsignalDocId": 1006}, {"page": 24, "score": 0.030303, "snippet": "Unless otherwise stated in the scenario, when a Minion-type Monster is killed, it is removed from the board and placed in the first available slot on the Spawn Tile. When the Spawn Tile becomes full, with five figures on it, or when there are no more Monsters left on the board, the active player mus", "headingPath": "SPAWNING MONSTERS", "sharpsignalDocId": 1006}, {"page": 39, "score": 0.029851, "snippet": "29, 30 Player Turn ........................................14 Portals ................................................14 Potions ..............................................28 Quest Cards ......................................26 Quest Tokens ....................................28 Ranged Attack ...", "headingPath": "", "sharpsignalDocId": 1006}, {"page": 10, "score": 0.029412, "snippet": "The Campaign Book contains detailed descriptions of all the scenarios that make up the campaign. Once a scenario has been chosen to play, it must be set up on the play area. The entry for the scenario contains a detailed list of all the components used in it, as well as the quantity required. To ens", "headingPath": "SCENARIO SETUP", "sharpsignalDocId": 1006}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "CLOSE · ■ MOVEMENT · Move", "sharpsignalDocId": 1006}, {"page": 19, "quote": null, "headingPath": "Kills and Rewards · ■ UNEXHAUST CARDS · ■ REORGANIZE ITEMS · ■ RESURRECT HEROES", "sharpsignalDocId": 1006}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1006 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1006 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93426 of 1506 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 21, 2026 17:04 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) CLOSE · ■ MOVEMENT · Move p.14 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) QUESTS QUESTS p.28 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) ■ SELF SACRIFICE p.33 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) QUESTS QUESTS p.27 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) Portals · Doors · Brimstone Cards p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) SPAWNING MONSTERS p.24 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) p.39 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) SCENARIO SETUP p.10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) CLOSE · ■ MOVEMENT · Move p.14 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) Special Effects p.18 #9 0.026655 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) p.4 #19 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) ■ EXHAUST HERO · ■ SELF SACRIFICE p.31 #11 0.024819 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) OPTIONAL: EPISODIC MODE p.35 #18 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) p.39 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) SPAWNING MONSTERS p.24 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) Kills and Rewards · ■ UNEXHAUST CARDS · ■ REORGANIZE ITEMS · ■ RESURRECT HEROES p.19 #21 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) CLOSE · ■ MOVEMENT · Move p.14 no quote on the wire
[2] RULEBOOK Arcadia Quest: Inferno — Rulebook (corpus doc 1006) Kills and Rewards · ■ UNEXHAUST CARDS · ■ REORGANIZE ITEMS · ■ RESURRECT HEROES p.19 no quote on the wire
timing split
retrieval 88 ms · first delta 5259 ms · total 8639 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 8549 ms · gateway work 8639 ms · total 8639 ms
tokens in (the prompt the answerer read)
3053
tokens out (what the answerer generated)
445
tok/sec
133.7 tok/sec — 445 output tokens in 3.328 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 936), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.